The first series in the world of Bailehart is the story of four individuals making their way through the Great White Emptiness of the north. Drang of the Short Days, a fae of the proud, stern, and warlike Winter Court, is called back to her homeland to greet the Winter Emperor. Maisel Fiske, a human, an heiress, a nuisance, is fleeing north after a betrayal. Noir Steele, wrapped in a hulking suit of armor, an enforcer for the feared and respected Rust Ring Syndicate, is tasked with retrieving a betrayer of the syndicate. And Osseus, a mysterious figure cloaked head-to-toe, a boxer of some renown - he too is under the thumb of the Rust Ring, and finds himself further north than he's ever been.
Our story begins not in a region fraught with fears of war, not in a castle menaced by a dragon, not in a town overrun by goblins, but here in the frozen north. It begins at the Edge of the World.
Edge of the World is released on Mondays and Thursdays, with listen-alongs on Twitch on the last Friday of every month. You can learn more about Edge of the World at our website. Join our Discord to discuss Edge of the World with other fans, and the cast and crew.
Edge of the World is hosted on Shortwave.
Episode 1: Catch and Release
Drang and Maisel find themselves on a cliffside lift at the edge of a shipping town. Noir and Osseus pursue a syndicate target through that same town. Mistakes happen. Oh no.
Episode 2: Under Lock and Key
The gang finds themselves sticking together on the trek to the Ice Weald. Drang is allergic to keys. Maisel tries to find a way to free Zeff.
Episode 3: Stronger Cold Than You Could Have Known
Everyone prepares to leave the cliffside. Ozzy tracks down a lead on some heat-resistant beetles for the long journey north. Drang and Maisel meet a fae who has ignored their call to court.
Episode 4: The Briar Watch
It's time to move northward, to the Ice Weald. The gang leaves town, and runs into a fellow traveler who Maisel takes a keen interest in. Ozzy's quest to find giant beetles bears extremely upsetting fruit.
Episode 5: Emissary to a New God
The camp of the white dragonborn wasn't built to code. The gang pushes their new all-terrain vehicles to the limit. Maisel takes an unplanned nap. Ozzy has a way to keep everyone warm, but you're not going to like it.
Episode 6: Edge of the Weald
The cave-in is behind us, and the first cold night survived, but barely. The wind grows ferocious as Drang leads the party closer to the Ice Weald. Everyone gives Ozzy a hand.
What a nice addition to homebrew d&d games!
Mamma-mia, that’s a good D&D actual play podcast😙👌