1 hr 50 min

EPISODE 10: Todd’s Adventures in Slime World The Atari Lynx HandyCast

    • Video Games

#PA2029, Published by Atari Corp.

In this episode, the longest (and the latest) episode of The HandyCast so far,  I cover one of the last games originally developed at Epyx, Inc., Todd’s Adventures in Slime World, released in October of 1990. I’ve included vital statistics, credits, gameplay, reviews and ratings, some fun facts and trivia, and some listener feedback about the game. And with the ComLynx cable it’s an eight-player game, so grab seven more of your friends for a gooey, messy Slime-O-Rama!

TODD’S ADVENTURES IN SLIME WORLD VITAL STATISTICS

Release Date: October of 1990 (originally scheduled for July of 1990).

Initial Retail Price: $34.95.

Cartridge: 128kb stereo curved lip-style cartridge.

Game Genre: Multi-level platformer for one player, or two-to-eight players using the ComLynx cable.

Working Title: Slime World.

Screen Playfield Orientation: Landscape (horizontal).

Ports to Other Systems: The Sega Genesis (1992) and The TurboGrafx 16/PC Engine (1992).

Game Levels: Twelve single-player or multi-player levels, or “adventures:” #1: Easy, #2: Exploration, #3: Action, #4: Suspense, #5: Logic, and, for #6, either Arcade for single-player games, or Combat for multi-player games.

Number of Players: 1-8 (with ComLynx support).

Packaging:  Full-color standard-tab regular-size carton (5 3/8″ by 4 3/8″ by 7/8″). There were also French and Japanese versions of the carton sold, as well as a blister pack.

Instruction Manual: A 24-page (including front and back covers) stapled regular-sized booklet manual in monochrome in English, measuring the usual 4 7/8” high by 3 ¾” wide.

TODD’S ADVENTURES IN SLIME WORLD CREDITS

Developer: Epyx, Inc.

Game and Code: Peter Engelbrite.

Art: Matthew Crysdale, Phillip Vaughan, and Peter Engelbrite.

Sound Design: Christopher Grigg.

Music: Eric Van Rhee.

Testing: Secret Underground Labs.

LYNXED IN

“Consolizing” the Lynx (Project 1)

There are not one but TWO projects that “consolize” the Atari Lynx. The first one comes from StarForcePilot on the Atari Age Lynx forums, also known as Marcel J. de Haan on Facebook. He installed the McWill screen and the VGA output jack into his Lynx I, then he decided not to stop there. So he created a handy (see what I did there) stand for the Lynx I, and he also installed a DB9 connector on the Lynx to allow an external controller to be used to play games on the static console. More recently, he also replaced the battery compartment with a generic rechargeable lithium-ion battery along with a generic variable step-down converter. It’s really a clever design, and StarForcePilot documented his progress in completing the project beautifully with a pictorial essay on his blogpage. I highly recommend that my listeners check out the blog here.

“Consolizing” the Lynx (Project 2)

The second Lynx consolization (yes, Monty, that IS a word) is a joint project from YouTube channel Retro Revolutions, Historic Nerd, Extreme Consoles, and Neon Vision,

#PA2029, Published by Atari Corp.

In this episode, the longest (and the latest) episode of The HandyCast so far,  I cover one of the last games originally developed at Epyx, Inc., Todd’s Adventures in Slime World, released in October of 1990. I’ve included vital statistics, credits, gameplay, reviews and ratings, some fun facts and trivia, and some listener feedback about the game. And with the ComLynx cable it’s an eight-player game, so grab seven more of your friends for a gooey, messy Slime-O-Rama!

TODD’S ADVENTURES IN SLIME WORLD VITAL STATISTICS

Release Date: October of 1990 (originally scheduled for July of 1990).

Initial Retail Price: $34.95.

Cartridge: 128kb stereo curved lip-style cartridge.

Game Genre: Multi-level platformer for one player, or two-to-eight players using the ComLynx cable.

Working Title: Slime World.

Screen Playfield Orientation: Landscape (horizontal).

Ports to Other Systems: The Sega Genesis (1992) and The TurboGrafx 16/PC Engine (1992).

Game Levels: Twelve single-player or multi-player levels, or “adventures:” #1: Easy, #2: Exploration, #3: Action, #4: Suspense, #5: Logic, and, for #6, either Arcade for single-player games, or Combat for multi-player games.

Number of Players: 1-8 (with ComLynx support).

Packaging:  Full-color standard-tab regular-size carton (5 3/8″ by 4 3/8″ by 7/8″). There were also French and Japanese versions of the carton sold, as well as a blister pack.

Instruction Manual: A 24-page (including front and back covers) stapled regular-sized booklet manual in monochrome in English, measuring the usual 4 7/8” high by 3 ¾” wide.

TODD’S ADVENTURES IN SLIME WORLD CREDITS

Developer: Epyx, Inc.

Game and Code: Peter Engelbrite.

Art: Matthew Crysdale, Phillip Vaughan, and Peter Engelbrite.

Sound Design: Christopher Grigg.

Music: Eric Van Rhee.

Testing: Secret Underground Labs.

LYNXED IN

“Consolizing” the Lynx (Project 1)

There are not one but TWO projects that “consolize” the Atari Lynx. The first one comes from StarForcePilot on the Atari Age Lynx forums, also known as Marcel J. de Haan on Facebook. He installed the McWill screen and the VGA output jack into his Lynx I, then he decided not to stop there. So he created a handy (see what I did there) stand for the Lynx I, and he also installed a DB9 connector on the Lynx to allow an external controller to be used to play games on the static console. More recently, he also replaced the battery compartment with a generic rechargeable lithium-ion battery along with a generic variable step-down converter. It’s really a clever design, and StarForcePilot documented his progress in completing the project beautifully with a pictorial essay on his blogpage. I highly recommend that my listeners check out the blog here.

“Consolizing” the Lynx (Project 2)

The second Lynx consolization (yes, Monty, that IS a word) is a joint project from YouTube channel Retro Revolutions, Historic Nerd, Extreme Consoles, and Neon Vision,

1 hr 50 min