Follow the adventures of indie game developer, Jay Pavlina (Exploding Rabbit), on his journey to succeed in the game industry. Jay and co-host Matt Gyure discuss Jay's experiences and other topics including game development, the game industry, programming, video games, and anything else that comes up.
Unity ECS and Data Oriented Design
Jay and Matt take a deep dive into Unity's upcoming ECS and why its data oriented design is important.
2:06 - Personal experiences with mice and bats in the home
8:31 - Discord server
13:02 - Optimized code vs easy to use code
20:06 - Reactive vs Pure ECS
25:45 - Benefits of data oriented design and caching
32:13 - Unity job system
37:14 - C# managed memory and blittable types
42:54 - limitations you must follow when using Unity ECS and job system
50:51 - Jay's tips for Unity ECS hybrid mode
55:51 - Matt's thoughts on Super Smash Bros. Ultimate
1:04:22 - Jay's thoughts on Marvel's Spider-Man
1:13:47 - Matt recommends playing Total Chaos
Unity video about caching - great info about how caching works
Blittable types - if you want to actually know what blittable types are
Total Chaos - indie game Matt recommends
Game Maker's Toolkit Skill Trees video - referenced when talking about Spider-Man
Spider-Man Animation Anaylysis - another Spider-Man video we referenced
Super Mario Crosses Over to WebGL
We talk about the experimental preview for Super Mario Bros. Crossover released for WebGL, and then Jay and Matt debate The Legend of Zelda: Breath of the Wild.
2:55 - Super Mario Bros. Crossover 4.0
17:00 - Emulated music and Game Music Emu
22:55 - Why the flash version could not be salvaged
26:53 - Foundational code and the EcsRx framework
34:40 - Rebuilding the Exploding Rabbit Community
40:13 - What does this mean for Glitch Strikers?
43:35 - Debate about The Legend of Zelda: Breath of the Wild
1:05:15 - Jay's experience with Ni no Kuni II: Revenant Kingdom
1:12:22 - Broaching the tense subject of politics and morality
EcsRx Framework: A reactive take on the ECS pattern
No Cartridge Podcast - Podcast recommended by Matt
Exploding Rabbit Patreon - Support the show
Play Super Mario Crossover 4.0 - Play the preview version we talk about
Exploding Rabbit Discord - Join the community
Matt Kap Bandcamp - Intro music
The Crypto Plague
In this completely different episode of the Exploding Rabbit Podcast, Jay Pavlina and Matt Gyure talk about technologies unrelated to games, like cryptocurrencies. Game development will return next episode.
0:01:01 - Matt's Job
0:06:42 - Bike Accidents and Injuries
0:12:46 - Mac v. Windows
0:17:11 - Crypto-rabbit hole Part 1
0:22:06 - FPGA and Electronics Tangent
0:28:11 - Crypto-rabbit hole Part 2
1:05:01 - Jobs, work, and new opportunities
1:18:01 - Web technologies
1:26:35 - What We've Been Playing, Fortnite, Captain Toad's Treasure Tracker, God of War
The Exploding Rabbit Hole of Code Architecture
Jay Pavlina and Matt Gyure dive into an Exploding Rabbit Hole full of code architecture. We also talk about making levels in Super Mario Bros. Crossover, what we've been playing, and quantum computing.
2:28 - ECS Architecture (Entity Component Sytem)
11:00 - Thoughts on Unity and the Godot Engine
19:54 - Engine Agnostic Code Design with Entitas
26:07 - View abstraction
31:06 - How levels were made in Super Mario Bros. Crossover
41:31 - Matt's been playing Super Meat Boy
44:56 - Jay's been playing Assassin's Creed Origins
54:24 - Interesting thing: Quantum Computing
Video Overview of Unity's Upcoming ECS System and Burst Compiler
Game Programming Patterns Book
FNGGames article about building games with Entitas
The Early Days of Super Mario Bros. Crossover
Jay Pavlina and Matt Gyure discuss how development for Super Mario Bros. Crossover began and what it was like working on it early on. Other topics include Jay's upcoming game development editor, what games they've been playing, and a few non-gaming topics like intermittent fasting and timeboxing.
Features music from the Castle in the Darkness Soundtrack by Matt Kap.
Customer ReviewsSee All
Good discussion of game development
I like the discussion of game development principles and practice. The history of "Super Mario Bros. Crossover" is also interesting. Jay is so chill; it's nice to listen to.