The Super Novice Adventure B.-Hannibal
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- Arts
This podcast is the adventure of one B.-Hannibal as he learns game development, sprite art, traditional art, music, model crafting and more creative stuff than he can handle. So strap in and find out what kind of skills he builds as he goes.
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TSNA : EP 24 Strange Gifts
Welcome to The Super Novice Adventure Podcast, hosted by B.-Hannibal. The show is a log of all the creative endeavors as a "Jack of All Trades" and tip on how to do better for any listening. This Super Novice as a few skill as an artist, music producer, programmer, and will learn with other as time goes on.
This week we find a few cool armaments to change up are game and add some spice to things over all. So grab your gear and let's head to the blacksmith. We got some new adventures to start. -
TSNA: EP 23 Reading the Problems
Welcome to The Super Novice Adventure Podcast, hosted by B.-Hannibal. The show is a log of all the creative endeavors as a "Jack of All Trades" and tip on how to do better for any listening. This Super Novice as a few skill as an artist, music producer, programmer, and will learn with other as time goes on.
This week I chat about some of the problem I have come about in reading with power scaling. -
TSNA: EP 22 Character with a Vice for Virtues
Welcome to The Super Novice Adventure Podcast, hosted by B.-Hannibal. The show is a log of all the creative endeavors as a "Jack of All Trades" and tip on how to do better for any listening. This Super Novice as a few skill as an artist, music producer, programmer, and will learn with other as time goes on.
This week I talk about Virtues & Vices as an game morality system. With options to run a character or build out the world you make for your players. -
TSNA: EP 21 The Flawed Character
Welcome to The Super Novice Adventure Podcast, hosted by B.-Hannibal. The show is a log of all the creative endeavors as a "Jack of All Trades" and tip on how to do better for any listening. This Super Novice as a few skill as an artist, music producer, programmer, and will learn with other as time goes on.
This week I talk about flaws and a few good reasons that they can make the game better. Or why you would want to help you player if they take one up. And even more importantly What is a FLAW. -
TSNA: EP 20 Over Worked GMs
Welcome to The Super Novice Adventure Podcast, hosted by B.-Hannibal. The show is a log of all the creative endeavors as a "Jack of All Trades" and tip on how to do better for any listening. This Super Novice as a few skill as an artist, music producer, programmer, and will learn with other as time goes on.
I don't say I know it all, but I know a thing or two. So I give a few ways to I seen GM do extra work, and what I have done to help myself when I did the same. -
TSNA: EP 19 Start Mapping - Getting One Page Dungeons
Making a map for your game or story of any other kind a simple One Page Dungeon will help make things stand out. Grab a pin and paper or get digital, we making a map.
We all work different so I got a few sites to help keep moving that creative needle.
The a tool to make it digital and not to complex. Dungeon Scrawl keeps it simple and pretty.
probabletrain.itch.io/dungeon-scrawl
If you never seen a one page dungeon in full, here you go. This bad boy is a great example of how one can be laid out. Watabou's One Page Dungeon is great and be just what you need to make that night to remember.
watabou.itch.io/one-page-dungeon
Some times you have to make on in a city or the like, where what is above plays into the below. Medieval Fantasy City Generator can help with that.
watabou.itch.io/medieval-fantasy-city-generator
Sometimes it's easy to work with a cool room idea first then kick off from there. Dungeon Room Generator gives you some text to work from.
www.thievesguild.cc/generators/dungeon-room-generator