11 episodes

I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me.

One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.

Game Design w/ Richard Pullman Richard Pullman

    • Games

I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me.

One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.

    Episode 042: Benoit (Benoit Principle, Fallout RPG)

    Episode 042: Benoit (Benoit Principle, Fallout RPG)

    Your best friend Richard Pullman returns with a new friend and a whole new set of questions. We're delving into his Fallout RPG system/hack, which seeks to improve and correct on previous attempts at capturing the Fallout glory.

    This includes:


    How to make use of the d100 in a meaningful way

    How to handle crazy character creation ideas

    Creating for the hell of it

    Releasing early and creating new versions

    Changing the initiative game

    Go to Patreon.com/Pullman to support the show if you feel like being nice!

    • 1 hr 59 min
    Roundtable 07 - The Aussie Edition (Steve, Dunce, Thade, Molly)

    Roundtable 07 - The Aussie Edition (Steve, Dunce, Thade, Molly)

    What could be better than getting to know not one, but TWO new designers in the cozy company of Thade and Molly for four informative, pleasant hours? The answer: making sure both of the new designers are Australian!

    Of all the roundtables we've done, this one is probably the most orderly and on-track from start to finish. I think you'll be able to follow along very well, even though its a whopping four hours long!

    Aside from learning Steve and Dunce's games, we get into the following topics:


    Why you should give players more options early
    What it really means to be setting agnostic?
    Fate points, player agency, and the struggle to engineer respect
    The value of being open and direct with your readers

    ...And more. Join us for the chat, won't you?

    • 4 hr 15 min
    Episode 007 - SSB (Ops & Tactics) PART ONE

    Episode 007 - SSB (Ops & Tactics) PART ONE

    The man, the myth, the legend. SSB is a veteran indie dev obsessed with  guns and good design, but there's a lot more to his system than you  might guess. This is what makes it so interesting to dig in to the  methods and evolution of his epic modern combat system.

    We discuss writing a book in Open Office vs. Lyx, the mentality needed to survive message board trolls, and the contrary problem of not being able to get enough feedback.

    Speaking of which: opsandtactics @ gmail .com

    Ops & Tactics is a free game that has just released a bunch of new content. It's unbelievable, but true.

    http://www.opsandtactics.com/

    http://www.opsandtactics.com/books

    http://opsandtactics.blogspot.com 

    This is Part 1 of 2.

    • 2 hr 29 min
    Episode 040 - Grim (Actual F*cking Monsters RPG)

    Episode 040 - Grim (Actual F*cking Monsters RPG)

    In this fantastic episode Richard Pullman and James Desborough -- also known as "Grim" -- walk through a crazy career, an aimless industry, and the need for bravery in creativity. Grim has more experience than anyone I know working for big companies, but also a raft of original games and content that push the limits of what you can explore in tabletop RPGs.

    Visit the Postmortem Studios website for Grim's work and product updates!

    Visit Grim's YouTube channel for his views and advice!

    Visit his Patreon for access to the upcoming RPG design series!

    • 3 hr 6 min
    Episode 039 - Man Behind The Screen, GM Dave

    Episode 039 - Man Behind The Screen, GM Dave

    Game design is about catering to players through content and structure... and so is being a Game Master. In this episode Richard Pullman and GM Dave (The Man Behind the Screen) sit down to have a casual chat about his history and interest in game design, roleplaying, the psychology of RPG mechanics, and his plan to release system-agnostic adventure material for sale.

    Go to Minds.com/pullman to chat with Richard yourself, or go to Patreon.com/pullman to support this podcast

    • 2 hr 24 min
    Episode 006 - Thade & Molly (Antediluvian Chronicles RPG)

    Episode 006 - Thade & Molly (Antediluvian Chronicles RPG)

    Boy-oh-boy! This is a strange one. Richard Pullman joins the uber nerd  duo of Thade and his wife Molly to discuss their "game". But is it  really a game, or just the world's most elaborate mnemonic device?  You'll see.

    It's not for sale, it's not for you, and it's not afraid to push the limits of what can be simulated in a tabletop RPG, so get ready for a game design podcast unlike anything you've heard before.

    • 1 hr 40 min

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