182 episodes

A Dungeons and Dragons actual play podcast featuring a mysterious tavern known only as The Medusa's Cascade.

The Medusa's Cascade The Medusa’s Cascade

    • Leisure
    • 5.0 • 3 Ratings

A Dungeons and Dragons actual play podcast featuring a mysterious tavern known only as The Medusa's Cascade.

    Collateral Damage - C1E137 A Prophecy, A Dream, and A Vision

    Collateral Damage - C1E137 A Prophecy, A Dream, and A Vision

    We pick back up with Shanks trying to figure out how to connect with Zechs and struggling in the process. With the aid of Galahad, Hoshino, and Arguile, they conclude that speaking to him and not at him would be best. Zechs is family, so Shanks should try to empathize with him. Later that evening, Arguile has a strange dream that has him in the point of view of a man named Yurrik, who, at this point, is interacting with Arguile’s mother. Shanks eventually finds himself with Zechs, and they have a heart-to-heart that leaves Zechs feeling like he knows more and connects more with Shanks in these past few weeks than he has in his entire time, knowing the sharpshooting elf. Another few days pass, and the group sees something unbelievable in the distance. Upon closer inspection, and with some caution, they find that this is a giant stone face floating in the sky. The ship keeps a wide berth, and after a pass from Duo, they decide it is safe enough to bring the ship in closer. They begin to confer with themselves about what to do when the face says, “Ask your questions three.” They confer once more and realize that they each can ask three questions. After carefully considering and choosing, they begin to ask and learn answers that have been on the group’s mind for what feels like eons now. With all the answers to questions left unspoken, will they like what they hear or regret ever asking?



    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by The Floating Lighthouse

    Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 2 hr 7 min
    Collateral Damage - C1E136 Transition

    Collateral Damage - C1E136 Transition

    The battle intensifies and the team tries to be free of the influences of Malar. Doing away with the harpoons in the ship, the were-creature attackers, and the taxing amount of willpower it’s taking for Zechs to fend off Malar. In the aftermath of the battle, we get a very distraught Zechs barely hanging on and continuing to fight Malar within him. As the team surrounds him and offers their aid, Malar tries to plant seeds of doubt, while Zechs reminds him that his team gives him strength. There is an assessment of damage and the regrouping to strategize spoils and planning for the next steps. Eventually too tired to do anything else Zechs retreats to his chambers and has a nightmare that wakes him in a cold sweat. He finds Hoshino on the deck of the ship and explains what he saw in his sleep. Hoshino offers aid and comfort to Zechs and Zechs drinks himself back to sleep.

    The next several days we find Zechs keeping to himself in his room. Shanks upon speaking to Hoshino and Galahad proceeds to speak to Zechs and offer some level of empathy which isn’t received well as Zechs is feeling Malar’s presence even more in recent days. It’s a tense time on the ship as everyone tries to make the most of the time they’ve got on the ship on the way to Drose. Spirits are low for some and there’s a concern for what’s to come for the group. It’s just another day with Collateral, isn’t it?

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
    Theme Music is written and performed by The Floating LighthouseMixed by Thomas Lapierre IIICheck out the show at themedusascascade.com

    • 2 hr 22 min
    Divergent Paths - Bound to the Void

    Divergent Paths - Bound to the Void

    Hey everyone, welcome to the tenth Divergent Paths cut scene. This month, instead of current events, we travel back to the end of the 5th age of Sloane and explore a little bit more of the story surrounding the lost city of Drose. While the party may know the story within the book Galahad purchased early on in the campaign, this is a peek into what actually happened. But not too much, because where is the fun in that?

    Written and read by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 8 min
    Personnel Files - Attros

    Personnel Files - Attros

    There are many characters that appear in this campaign and quite a few that have joined Collateral Damage for varying lengths of time. Listen in on the Journeyman’s audio logs about these characters to gain a better understanding of where they came from. We start the series with the enigmatic Attros.



    Written, read, and recorded by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 7 min
    Collateral Damage - C1E135 The "Gifts" of Malar

    Collateral Damage - C1E135 The "Gifts" of Malar

    The team uses their downtime effectively to train, seek advice, and rest. Shanks tests the limits and advantages that his new scope provides for his bow, Mind’s Eye. All of the rest comes to an abrupt halt with the presence of an airship making a fast approach to theirs. Evasive maneuvers are taken, plans are quickly made, and a massive fight ensues. Galahad is trying with the help of a summoned eagle to remove the spears that are trying to bind the two ships, dismantle the crystal that keeps them afloat, and destroy the enemy airship. The rest of the team is doing their best with the enemies. An array of were-creatures that are powered by the full moon and are drawn to their god, Malar. Zechs is having a rough go at it with Malar trying to weaken him mentally, and the fight starts to turn as the enemy ship begins its descent, plummeting from the sky while still bound to the Hummingbird. There is just never a dull moment for the team, is there?



    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by The Floating Lighthouse

    Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 2 hr 25 min
    Collateral Damage - C1E134 Strength of the Moon

    Collateral Damage - C1E134 Strength of the Moon

    We pick back up at Salix’s family home now finding the hidden room of their mother’s and an item that was meant for them, Juniper’s Bloom. It’s during this time that Salix gathers that their mother did not exit this plane at the hands of the cult, but instead on her terms. This broke Salix and the rest of the group did their best to aid and comfort them in this moment. After returning from Invenas back to Salix’s hermitage the group now sets off to Balazaar to see their friend Chico. It is a heartfelt and needed reunion, accompanied by two new faces at the Cascade. He catches the party up on what he’s been up to, and they catch him up in turn. Over some of his food, he comforts Salix and helps shed some light on the Malar issue and Zechs. Hoshino meets the famous Cascade chef and they bond and Chico ensures Hoshino that he will leave him with something special for him. They leave with more food than they would probably need and say their goodbyes. After the group's very short but special pit stop they head back to the ship and set a course for Drose.

    There's so much happening and that's where we pick up…



    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!

    Theme Music is written and performed by The Floating Lighthouse

    Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 2 hr 12 min

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