Fifty Feet of Rope Fifty Feet of Rope
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- Leisure
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Fifty Feet of Rope is a series / podcast from a group of close friends who run a weekly 5e TTRPG game. Having started during the pandemic, these good friends bond together over telling high fantasy stories while making terrible die rolls.
Each episode is edited for brevity with added music and sound effects to make for a dramatic experience.
New shows every Monday
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C1, E16: Escaping the Tower
Having arrived at the traitorous apostate's tower, the adventurers have traveled through many bladed and magical traps only to find a strange journal and an even stranger doll. Yet all is not well. Behind them lies a room now filled with poison gas. In front of them is an abandoned bedroom with not even a window. The adventurers are trapped with no hope of rescue.
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S1, E15: The Heart of the Tower
The adventurers have tracked down a thieving apostate to a long forgotten tower in the depths of the jungle. They entered his tower, finding it decrepit and ruined although armed with deadly traps. Upon reaching the middle floor, two suits of armor have come to life and attack the startled adventurers. They fight for their lives.
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C1, E14: Traps and Trepidation
After making their way through a corrupted jungle, the adventurers arrive at a large forbidding tower containing the mysterious apostate. They enter the tower to find it in a state of decay. Even worse, the adventurers discover that the neglectful structure holds death with each footstep in the shape of sharpened blades and evil dark magic.
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C1, E13: The Dark Tower
After battling the fungal guardian, the brave adventurers stumble their way to a long-forgotten tower. Somewhere inside lies the Apostate and the magic bowl that he stole so long ago. Yet while the tower crumbles in its foundations, inside the forbidden structure, both blade and spring eagerly await the trespassing footsteps of our adventurers.
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C1, E12: Rumble in the Jungle
The adventures have learned of a mysterious apostate who keeps a valued relic deep in the jungle. Using their Spelljammer, the adventurers fly to the heart of the jungle and then make their way on foot. They cut through dense undergrowth and scale large cliffs. Weary from their travels, they stumble into the lair of a massive fungal monstrosity that seeks to destroy them. The adventurers prepare for battle.
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C1, E11: Seeking the Apostate
After finding safety in Thessalia's homeworld, the adventurers learn of an apostate who keeps a strange relic. Except the apostate lies deep in the jungle, fraught with danger. As a favor to Thessalia, the adventurers face the jungle at the possible cost of their own lives.