40 episodes

The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play.

We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play a lot so there's plenty to talk about! Check out our site at www.dicingwithdesign.com and get in touch with us there, or on twitter at @gamercolin @joejprince or @grantsensei . Let us know what you think!

Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design DicingWithDesign.com | Colin, Joe & Grant

    • Arts
    • 4.6 • 5 Ratings

The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play.

We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play a lot so there's plenty to talk about! Check out our site at www.dicingwithdesign.com and get in touch with us there, or on twitter at @gamercolin @joejprince or @grantsensei . Let us know what you think!

    Ep 2 (repost) – It’s all about the cardboard… Fetishising Over Smallworld & Other Board Games

    Ep 2 (repost) – It’s all about the cardboard… Fetishising Over Smallworld & Other Board Games

    It’s Episode 2 and we’re talking Smallworld, board game design, online gaming and, for some reason cardboard… What’s We’re Talking This is a live episode, recorded after Grant and I met up for a few drinks and a lot of games. Mostly, we played Smallworld, with a couple of games of Dwarves of King’s Hold […]

    • 49 min
    Episode 19 – World Building Part 2 (repost)

    Episode 19 – World Building Part 2 (repost)

    00:00:00 Introduction 00:00:35 Martin Vaux joins us to talk Lords of War – a Kickstarter update 00:19:55 Martin tells us how he went about creating a world for the game. 00:51:15 The GM of our When Worlds Collide Campaign joins us to discuss how he created a world for us to game in. 01:31:05 Outro […]

    • 1 hr 33 min
    Episode 18 – World Building Part 1 (repost)

    Episode 18 – World Building Part 1 (repost)

    In this episode Joe gives us an update on the developments to his forthcoming fantasy battle game, Warpack. Then we get into a discussion about world design – playing in literary and cinematic worlds, custom gaming worlds and building games worlds from scratch.

    • 1 hr 3 min
    Frostgrave, Stargrave, Silver Bayonet, & the Worlds of Joe McCullough

    Frostgrave, Stargrave, Silver Bayonet, & the Worlds of Joe McCullough

    Frostgrave is one of the most recognisable games in the tabletop miniature wargame hobby. It's also one of the most popular outwith the Games Workshop Empire.

    On this episode, we're joined by the architect of the frozen city himself - Joe McCullough. We're going to talk about the lay of the land when this miniature agnostic fantasy skirmish game was released back in 2015, and speculate on the key factors behind its success.

    Joe's no one-trick pony though, and his scope extends well beyond Frostgrave. Stargrave may sound similar in name (and certainly shares a few core mechanics), but this sci-fi skirmish game is much more than just "Frostgrave in space".

    Then there's Rangers of Shadow Deep - a solo and cooperative game that became a firm favourite during the year of global lockdowns that was 2020.

    More often than not, Joe has appeared to release games in the right place and at the right time. One notable exception, however, is Oathmark. This mass fantasy battle rank and flank game was undoubtedly subdued by its Spring 2020 release date - a point in time where very few people could actually play it. Joe offers his thoughts on that as well as how the game might recover from this setback going forward.

    One of the reoccurring themes of this conversation was that of miniature wargame terrain. Frostgrave and Stargrave in particular benefit from their tables being extremely busy. But does this create a barrier for players with no existing terrain collection or no budget? Joe tells us about many players using simple wooden blocks or polystyrene packaging to build their frozen cities and intergalactic outposts, and why it doesn’t need to look “real” to capture the imagination.

    You can keep up with Joe on his blog The Renaissance Troll where he posts updates on his games, his hobby, his painting, and his thoughts in general. You’ll find the official range of Frostgrave miniatures over at North Star Military Figures, if you want to go down that route, as well as a raft of other games and supplements on DriveThruRPG.

    We’re also looking for future guests or co-hosts for this podcast and if you’re interested in coming on, we’d love to hear from you. Head on over to the podcast section of the website, fill out the short form, and we can get the ball rolling from there!

    • 58 min
    Top Warhammer Alternatives for Tabletop Fantasy Battles

    Top Warhammer Alternatives for Tabletop Fantasy Battles

    Big units of troops marching across a scenery packed 6 by 4 table – there’s no aesthetic quite like it.

    • 42 min
    What’s the Appeal of Tabletop Wargaming? | Dicing With Design Episode 33

    What’s the Appeal of Tabletop Wargaming? | Dicing With Design Episode 33

    What draws people in to the tabletop hobby? Is it the collecting and painting of miniatures? Or the actual gaming? Or is it the storyworlds and “fluff”?

    • 11 min

Customer Reviews

4.6 out of 5
5 Ratings

5 Ratings

Victor Wyatt ,

Practical tabletop RPG design

This is one of the better tabletop RPG podcasts that focusses on design. They don't just talk about design and concepts but they discuss how those concepts can be used practically in games.

Give the show a listen if you want to see how actual designers to about the process of building games from the ground up.

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