When you write a novel or build a game, you have to design a whole world. A world with culture, hierarchy, taboos, economy, fairness, traditions, careers, and origin stories. In Full Worlds, we hear authors and creators explain the worlds they built, without the story getting in the way.
E06 Ann Leckie - The Imperial Radch
What happens when a society is spread out over the vastness of space? How do you control them? How can culture be a means of structure and hierarchy? And, what happens when a society doesn't see gender?
E05 Ada Palmer - Terra Ignota
What happens post-nation-states, post-gender, post-incarceration, and post-nuclear families? But, most of all - what happens when people stop asking questions?
E04 Dennis E Taylor - Bobiverse
How will humanity explore space? Will we send out self-replicating AI or frozen humans? How will we handle the loneliness and time?
E03 Vanessa Fogg - Traces of Us
What happens when we can upload minds? Will be think differently about death? Will copies be "slaves" or will they have rights?
E02 Alfred Ruth - Fermis Filter
scifi ethography universal basic income
01 Hannu Rajaniemi - Jean le Flambeur series
In this episode we hear Hannu Rajaniemi describe the world of the Jean le Flambeur series. The game-clan like Zokus, the uploading digital-founders of the Sobernost, the Oubliette with its privacy layer and instant request of...