9 episodes

Every 2 weeks, we have a conversation with a current practitioner of the game development industry such as video game designers, producers, artists, and entrepreneurs to bring you the experience-based insights to help improve your game design and development craft and thrive in the game development industry.

Funsmith Fireside Chats - by Game Design Skills Game Design Skills

    • Leisure

Every 2 weeks, we have a conversation with a current practitioner of the game development industry such as video game designers, producers, artists, and entrepreneurs to bring you the experience-based insights to help improve your game design and development craft and thrive in the game development industry.

    #9 - Peet Cooper: How to Thrive Professionally as an Aspiring Game Artist

    #9 - Peet Cooper: How to Thrive Professionally as an Aspiring Game Artist

    As a 20+ year video game art veteran, Peet Cooper has had the privilege of working with some great IPs including Star Wars, Call of Duty, Diablo, World of Warcraft, 007, League of Legends and more.

    He has worked on every sub-discipline under the umbrella of "game art" which includes, but not limited to concept art, animation, illustration, level design, 2D/3D environment art & character art, art direction, and game art leadership.

    In addition to starting his own game studio, Peet's current primary focus is helping people become stronger artists, game devs, and collaborators by providing education and mentorship.

    • 1 hr 11 min
    #8 - Osama Dorias: How to Become a Lead Game Designer & Thrive

    #8 - Osama Dorias: How to Become a Lead Game Designer & Thrive

    In this episode, Osama Dorias shares different leadership and managerial styles to improve collaboration in a diverse game dev team setting. He also dives into how to deal with prejudice and ignorance in the workplace as a game development professional, especially if you’re still in an entry level position in an organization and thrive.

    Osama Dorias is the Senior Partner Relations Manager at Unity Technologies. In the past, he's worked as a lead game designer at studios such as Warner Brothers, Gameloft, GEE Media, Ubisoft, and Minority Media.

    Currently Osama teaches game design at Dawson College, where he loves to empower people in expressing themselves through game making. He has hosted game jams, workshops and other community activities to this end, which culminated in co-founding the Montreal Independent Games Awards.

    FULL EPISODE NOTES: https://gamedesignskills.com/podcast/episode-8-osama-dorias/

    (For mentioned resources, people, quotes, and additional ways to enjoy the episode)  

    • 1 hr 2 min
    #7 - Milton Guasti: Remaking Metroid 2 Solo & Getting Shut Down by Nintendo

    #7 - Milton Guasti: Remaking Metroid 2 Solo & Getting Shut Down by Nintendo

    You might know him as Doctor M64 or as the creator of “Another Metroid 2 Remake.” - Milton Guasti (Currently at Moon Studios) gives us a play by play of the process of redesigning one of Nintendo’s classics, from changing the map and character art to fit a bigger screen, to keeping the heart of combat pure while at the same time making it more sophisticated and fun.

    Milton Guasti is a .NET C# developer, with knowledge of web development, and extensive experience in designing and developing multimedia applications. He also has a background as a Sound Technician specialized in Recording and Music Production, with experience in editing, mixing and mastering.

    FULL EPISODE NOTES: https://gamedesignskill.com/podcast/episode-7-milton-guasti

    (For mentioned resources, people, quotes, and additional ways to enjoy the episode)

    • 1 hr 9 min
    #6 - Dr. Kelly Tran & Kevin Caldwell: Design Video Games That Make Learning Effortless

    #6 - Dr. Kelly Tran & Kevin Caldwell: Design Video Games That Make Learning Effortless

    According to Elon Musk:

    "Generally you want education to be as close to a video game as possible, like a good video game. You do not need to tell your kid to play video game. They will play video games on autopilot all day."
    Dr. Kelly Tran and Kevin Caldwell are the founders of Evolved Play, a “Games and Learning” company that focuses on designing ethically and creating software that helps kids develop not just as players, but as human beings. Specifically to help learn life lessons in a seem less and effortless way.

    In this episode, we discuss the differences that come with developing games for kids, especially the ethical considerations of creating products for children and balancing monetary gain with mindful design.

    Our two experts (the first design duo we've had on our show!) explain their backgrounds and what motivated them to purse this path of weaving learning and kids games together.

    • 1 hr 6 min
    #5 - Barry Hawkins: Using Empathy to Improve Game Development

    #5 - Barry Hawkins: Using Empathy to Improve Game Development

    Barry Hawkins is a product development consultant with experience in orchestration at scale for lean, agile teams that practice iterative development. He has done this with software product development companies ranging from 5-person start-ups to hundreds of team members practicing distributed development within loosely-coupled, cross-functional teams.

    In this episode, we will discuss management styles with Barry and learn how to be the most effective leader you can be, whether your team is just a few people, or as big as Blizzard and Hulu! He has great advice for anyone looking to take on a leadership role in their place of work on how to best support their colleagues.

    • 1 hr 26 min
    #4 - Paul Forest: What Do Technical Artists Do In Game Development?

    #4 - Paul Forest: What Do Technical Artists Do In Game Development?

    Paul Forest is the current Pipeline Technical Director at Amazon Games with the latest release New World. He’s a veteran technical artist and director, who has worked on games across consoles such as


    Playstation 1
    Playstation 2
    Playstation 3
    Xbox
    Xbox 360
    PC.

    Notably, he has worked on World of Warcraft and has contributed from the expansion pack Wrath of Lich King all the way to Legion. Overall, Paul is also a rare polymath who’s able to hone his skills as a superb artist and a skilled programmer, in addition to a great understanding of game design.

    In this episode, we are exploring what a technical artist actually does and why this role is so important in the making of graphic dense Video Games. We’ll also go into the technical steps necessary to turn a design concept into a playable version with proper graphics, modeling, and animation. Paul will also share some wisdom on how to grow and thrive as a game development professional, no matter which role you’re in.

    • 56 min

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