79 episodes

Lauryn and Nicholas discuss gaming, "gamers," and game design from practical and academic perspectives.

Furidashi Game Design Academy Nicholas Theisen

    • Leisure
    • 5.0 • 3 Ratings

Lauryn and Nicholas discuss gaming, "gamers," and game design from practical and academic perspectives.

    66. Finding Peace in 4X Games (Teaser)

    66. Finding Peace in 4X Games (Teaser)

    Lauryn and Nicholas discuss the fundamental appeal of so-called 4X games (eXplore, eXpand, eXploit, and eXterminate) and the pleasures of gameplay focused on control and management.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    • 2 min
    65. Gameplay Loops & Emergent Narrative

    65. Gameplay Loops & Emergent Narrative

    We do a deep dive into 2021's Loop Hero to talk about what games look like when they're less focused on combat and action and more on planning and control. What kinds of narratives emerge when you're not being force fed a story?

    Chillrant 11: A Critique of the Core Gameplay Loop

    The Core Game Design Loop

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    • 32 min
    64. Furidashi After Dark: The Mercenary Experience (Teaser)

    64. Furidashi After Dark: The Mercenary Experience (Teaser)

    Pour yourself a drink and strap in for some real talk about our stellar production values, the joy of doing things out of spite, and the oddly mercenary nature of working in gamedev or teaching in the academy.

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    • 2 min
    63. Tabletop Design: Social Mechanics

    63. Tabletop Design: Social Mechanics

    In our ongoing series on tabletop game design, we delve into the social aspects of gaming in meatspace and the fundamental differences between it and gaming online. Also: Tabletop Simulator PUGs?

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    • 37 min
    62. Making Something True w/ Square Weasel Studio (Teaser)

    62. Making Something True w/ Square Weasel Studio (Teaser)

    We delve into what it means to make a game that is more about expression and evoking a mood than about making a finely tuned product. Also: four introverts walk into a podcast...

    Chronicles of Tal'dun: The Remainder

    Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi

    Square Weasel Studio: https://twitter.com/remaindervn

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    • 2 min
    61. Interview w/ Square Weasel Studio

    61. Interview w/ Square Weasel Studio

    This week we sat down with Ze and Nim, the devs behind Square Weasel Studio, to talk about their new game, Chronicles of Tal'dun: The Remainder, visual novels, and their unusual path to indie dev. Also: MANY CATS!!!

    Chronicles of Tal'dun: The Remainder on Itch.io

    Square Weasel: https://twitter.com/remaindervn

    Patreon: https://www.patreon.com/furidashi

    Twitter: https://twitter.com/furidashipod

    Lauryn: https://twitter.com/thelaurynash

    Nicholas: https://twitter.com/academicality

    • 43 min

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