112 episodes

I know the feeling of frustration when trying to get started or quitting a passion project in the game industry. It’s tough finding that motivation to take action. This is why I deconstructed 100+ industry experts to extract the tactics, tools, and routines you can use to succeed. Stop feeling confused and do not give up. Subscribe now for inspiring episodes every Monday. - Host Tony Chan

GameDev Loadout | A Game Developer Podcast The HP Video Game Podcast Network

    • Video Games

I know the feeling of frustration when trying to get started or quitting a passion project in the game industry. It’s tough finding that motivation to take action. This is why I deconstructed 100+ industry experts to extract the tactics, tools, and routines you can use to succeed. Stop feeling confused and do not give up. Subscribe now for inspiring episodes every Monday. - Host Tony Chan

    110 Practicing Voice Over Involves 90 Percent Interpretation with Ivy Dupler

    110 Practicing Voice Over Involves 90 Percent Interpretation with Ivy Dupler

    Ivy Dupler is a NYC-based voice actress who can be heard in video games, commercials, and cartoons. Her recent work includes voicing protagonist Special Agent Vera Englund in Whispers of a Machine (Clifftop Games/Faravid Interactive), as well as several roles in Unavowed (Wadjet Eye Games) and Lamplight City (Grundislav Games).
    We discuss:

    Don’t get distracted by mistakes during voice recording. Take a deep breath and wait a few seconds then just go again. Focusing on the mistake can mess up future takes and use up the studio and the audio engineer time.

    Take Improv and voice acting class.

    BE ALERT. Don’t miss an opportunity or a deadline. Stay on top of your tasks.

    Change your mindset in the audition, the employer is not looking out to get you, they are looking to you as a solution to their problems. They want you to succeed to help them.

    Tips during recording: measure distance by putting your pinky on the mic and extending the thumbs towards your chin. Keep headphone volumes low to around 30 percent to avoid a sound leak.

    ***
    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.
    Subscribe to the podcast if you felt inspired and loved this content.
    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe
    Follow Tony:
    Twitter: twitter.com/gamedevloadout
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    Linkedin: https://www.linkedin.com/in/chantony/

    • 46 min
    109 You Cannot Talk About Your Game Enough with Nic Rutherford

    109 You Cannot Talk About Your Game Enough with Nic Rutherford

    Solo UK indie Nic Rutherford is working on a game called Fringe Plant.
    We discuss:

    His decision to go full indie after having a good amount of savings

    Think about the accessibility of your games such as subtitles, sound effects, or controller inputs

    Ask questions asap to get answers asap

    External entities can be a waste of time such as responding to emails to people who never answer back or waiting on the phone

    Take some downtime as soon as you notice you are not being productive

    Stream your game development to talk to people and build a rapport

    Games are positive for the world, you are creating something for people to enjoy, relax, and feel good

    Use Twitter!

    ***
    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.
    Subscribe to the podcast if you felt inspired and loved this content.
    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe
    Follow Tony:
    Twitter: twitter.com/gamedevloadout
    Facebook: facebook.com/gamedevloadout
    Linkedin: https://www.linkedin.com/in/chantony/

    • 37 min
    108 Spend Less Time Developing Your Games with Xalavier Nelson Jr.

    108 Spend Less Time Developing Your Games with Xalavier Nelson Jr.

    IGF-nominated narrative designer Xalavier Nelson Jr. creates a morally-complex world with human emotion at the core of every scenario, where the individuals outside your squad matter as much as the rangers you deploy on each map.
    We discuss:

    How too much narrative can be detrimental to the game

    Pre-production is one of the most important part of development

    Make time for your health: spending time with loves one, exercise, eating right

    Spend less time making your games so you can start early on building your foundation

    ***
    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.
    Subscribe to the podcast if you felt inspired and loved this content.
    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe
    Follow Tony:
    Twitter: twitter.com/gamedevloadout
    Facebook: facebook.com/gamedevloadout
    Linkedin: https://www.linkedin.com/in/chantony/

    • 46 min
    Happy Holidays Rerun 66 JUST DO IT! with Henrique Olifiers

    Happy Holidays Rerun 66 JUST DO IT! with Henrique Olifiers

    Henrique Olifiers has been in the game industry for more than 30 years working on web-based games, massive multiplayer games, and social games. He is currently the CEO of the award-winning Bossa Studios, which are the makers of Surgeon Simulator, Monstermind and I Am Bread. Now they are currently working on Worlds Adrift, a sandbox MMO with real-time physics where you band together to build sky ships and explore floating islands of a shattered world.
    We discuss:
    Made games since he was a kid in school in a third world country. The games were in cassette tapes! I didn’t know there was even such a thing.

    Do 2-day game jams every single month at his company

    There are no oversaturation of good games

    Think about marketing from the beginning

    It’s not the players job to know how hard game development is

    Be wary of people that say or post something as gospel

    Excitement for AI that changes the game experience for each type of player

    and much more…

    ***
    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.
    Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.
    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe
    Follow Tony:
    Twitter: twitter.com/gamedevloadout
    Facebook: facebook.com/gamedevloadout
    Linkedin: https://www.linkedin.com/in/chantony/

    • 43 min
    107 Learn In-Demand Skills that Companies Need to Get Hired with Jordan Blackman

    107 Learn In-Demand Skills that Companies Need to Get Hired with Jordan Blackman

    Jordan Blackman has been writing, producing, and designing video games for over a decade. He is a mobile game design expert and an accomplished producer. He has designed, produced, and consulted on several 9-figure franchises for companies like Zynga, EA, and Ubisoft. Mr. Blackman brought CSI to Facebook with the smash hit, CSI: Crime City. He went on to Zynga where he led the design team on FrontierVille. Jordan has collaborated with top studios worldwide including Telltale games, Area/Code, Other Ocean, Zynga SF, Nickelodeon, EA Sports, Beeline, Facebook, Digit Games, AMC, and The Pokemon Company.
    You will learn:

    You have to focus on the core loop of your game. Prioritize working on the repetitive activity that players do the most and make it meaningful.

     If you want to land a job at a company, research what they need and learn the skills to be their solutions.

    Why you need to invest time into people who are better than you.

    ***
    Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com.
    https://www.outstandly.com/art_for_games/
    ***
    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.
    Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.
    For show notes and connect with the guest, please visit gamedevloadout.com/107
    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe
    Follow Tony:
    Twitter: twitter.com/gamedevloadout
    Facebook: facebook.com/gamedevloadout
    LinkedIn: linkedin.com/in/chantony

    • 30 min
    106 Show Your Game to the Potential Audience as Early as Possible with Liviu Boar

    106 Show Your Game to the Potential Audience as Early as Possible with Liviu Boar

    Passionate about cartoons and games since a kid, Liviu Boar dreamt of making a point and click adventure game since first seeing someone play Day of the Tentacle and realizing interactive cartoons were a possibility. Twenty-odd years later, he started a studio called Stuck In Attic together with another artist and a programmer, Kickstarted Gibbous - A Cthulhu Adventure in 2016, releasing it on August 7, 2019, for PC on Steam and GOG.
    You will learn:

    Why it’s important to go out and network. Liviu met his programmer through a bad but at the same time fortunate event.

    How he humanizes the game development process by constantly talking to his backers and keeping them up to date especially after a few major setbacks.

    Why you need to show your work to a potential audience as early as possible. Use that feedback to improve early rather than later.

    ***
    Sponsor Outstandly: Making a first great impression with your game visuals is critical. Even if the gameplay is great, if your game does not look catchy with intriguing visuals, potential buyers will not notice it or worse, never hit the buy button. If you have been listening to the podcast then you know the guests have been highlighting the importance of marketing. This is where Outstandly comes in. A creative agency that will help you create your brand identity, make engaging ads and showcase beautiful artwork. This is perfect if you are not great with artwork and need to outsource it to professionals. Focus on your strengths and let the professionals handle the rest. They are offering a bonus deal specifically to you, the Game Dev Loadout listeners. When you contact them, make sure you let them know that you heard about them from the podcast. They will offer a bonus production together with your order depending on the size. This could be extra characters/animations, user interface, user experience, and more. Go to Outstandly.com to get started on making your game look great to hook potential buyers. That is Outstandly.com.
    https://www.outstandly.com/art_for_games/
    ***
    If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.
    Do me a huge favor and subscribe to the podcast if you felt inspired and love this content.
    For show notes and connect with the guest, please visit gamedevloadout.com/106
    Sign up for Tony's email newsletter at gamedevloadout.com/subscribe
    Follow Tony:
    Twitter: twitter.com/gamedevloadout
    Facebook: facebook.com/gamedevloadout
    LinkedIn: linkedin.com/in/chantony

    • 45 min

Customer Reviews

the_charles ,

I’m Hooked

Tony does a great job of bringing on awesome guests and highlighting their journeys of developing successful indie games. Very inspiring with practical advice.

Homelife ,

Unique Podcast Actually About Making Video Games

In a medium where there an endless number of podcasts offering opinions on the video game industry, so few actually talk with the main content artists who fuel the industry itself. Tony gives you an inside view from various game creators, from small indie creators, to indie powerhouses like Campo Santo, to folks who haves worked triple a studios such as Bungie. If you have desire to either join or at least understand the video game industry, this is a podcast for you.

Burywite ,

Great Game Dev insight

Loved the recent episode on Unity development! This show goes more in depth than most on these types of topics.

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