33 min

Gamification of Physical Activity with Dr. Dennis Kappen | Episode 083 Professor Game Podcast | Rob Alvarez Bucholska chats with gamification gurus, experts and practitioners about education

    • Education

Dr. Dennis L. Kappen, Professor at the Faculty of Applied Sciences and Technology, Humber College, Toronto, Canada, is a leading expert in UX design, human interaction design, industrial design, ergonomics and human factors, with more than 25 years experience in the field. His recent doctorate (2017) in Computer Science from the University of Ontario Institute of Technology, Canada, focused on assistive technology, older adults and the use of gameful technology. His Ph.D. dissertation “Adaptive Engagement of Older Adults through Gamification” was in the research and design of assistive technologies utilizing gamification strategies, facilitating physical activity among older adults’ through motivational affordances and gameful technology. Dr. Kappen's gamification framework called the “Kaleidoscope of Effective Gamification" (2013) has been well-received by academia and researchers as a tool providing a step-by-step methodology for designing gamification applications.

Dr. Dennis L. Kappen, Professor at the Faculty of Applied Sciences and Technology, Humber College, Toronto, Canada, is a leading expert in UX design, human interaction design, industrial design, ergonomics and human factors, with more than 25 years experience in the field. His recent doctorate (2017) in Computer Science from the University of Ontario Institute of Technology, Canada, focused on assistive technology, older adults and the use of gameful technology. His Ph.D. dissertation “Adaptive Engagement of Older Adults through Gamification” was in the research and design of assistive technologies utilizing gamification strategies, facilitating physical activity among older adults’ through motivational affordances and gameful technology. Dr. Kappen's gamification framework called the “Kaleidoscope of Effective Gamification" (2013) has been well-received by academia and researchers as a tool providing a step-by-step methodology for designing gamification applications.

33 min

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