grokludo Junglist
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grokludo is about understanding games. It's a snappy way to hear the latest research on game design, cognitive psychology, business in gaming, and policy & regulation.We'll speak to everyone at the intersection of all those fields -- developers, academics, policymakers, and community enthusiasts -- anyone with a story or an idea that can deepen our understanding of play.
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Where Studios Go Wrong - Paul Tozour | grokludo 2
Paul Tozour is saying exactly what the industry needs to hear right now. Backed with data from his 2015 study titled The Game Outcomes Project, he's fictionalised the data in his new book The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons.Tozour goes through his lessons for studios, publishers, managers, and creatives, able to definitively describe what leads to a successful studio and point to the data that proves it. In this moment of post-largesse layoffs, these lesson...
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How Morality Bars Influence Your Choices - Malcolm Ryan
Malcolm Ryan from Macquarie University speaks about his study that shows how suggestible we can be if a game's morality meter tries to nudge us in a certain direction... provided certain conditions are met beforehand.Even when players think they're ignoring the morality meter, the results say different!Read the study here: https://journals.sagepub.com/doi/full/10.1177/15554120211017040Play the game, The Great Fire, here: https://moralityplay.itch.io/the-great-fireRyan et al's paper on the fou...