42 min

Helen Chiang of Mojang Studios (Makers of Minecraft‪)‬ Knowing Kenning

    • Business

In this episode, Kenning Partner Daryl Ogden speaks with Helen Chiang, head of Mojang Studios. Daryl and Helen’s relationship goes back many years, to the integration of Mojang, the Swedish creator of Minecraft, into the world of Microsoft’s Xbox. Despite the difficult reality of most acquisitions, they talk about how Helen and her team ensured continued growth and player satisfaction.  
 
Helen’s long career in gaming, she explains, wasn’t her original plan in college or business school. But once exposed to the business side of gaming, she was drawn into the creative process. Discussing mentorship and sponsorship, Helen describes her own trials with imposter syndrome, and explains how she works with contributors throughout Microsoft to give their career in gaming a boost.
 
Daryl and Helen also focus on what it means to be a people-first leader, highlighting lessons learned in how to support creative, innovative talent. In a world where remote and hybrid work is becoming the norm, Helen’s experience with working across continents has great salience. She speaks of how diversity of insight is key to Mojang’s success, and how she and her team experimented with working arrangements until they got it right.
 
Note: This interview was recorded before Mojang released Legends.

In this episode, Kenning Partner Daryl Ogden speaks with Helen Chiang, head of Mojang Studios. Daryl and Helen’s relationship goes back many years, to the integration of Mojang, the Swedish creator of Minecraft, into the world of Microsoft’s Xbox. Despite the difficult reality of most acquisitions, they talk about how Helen and her team ensured continued growth and player satisfaction.  
 
Helen’s long career in gaming, she explains, wasn’t her original plan in college or business school. But once exposed to the business side of gaming, she was drawn into the creative process. Discussing mentorship and sponsorship, Helen describes her own trials with imposter syndrome, and explains how she works with contributors throughout Microsoft to give their career in gaming a boost.
 
Daryl and Helen also focus on what it means to be a people-first leader, highlighting lessons learned in how to support creative, innovative talent. In a world where remote and hybrid work is becoming the norm, Helen’s experience with working across continents has great salience. She speaks of how diversity of insight is key to Mojang’s success, and how she and her team experimented with working arrangements until they got it right.
 
Note: This interview was recorded before Mojang released Legends.

42 min

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