12 episodes

Our podcast is focused on preserving video game history through interviews with game developers. We will be interviewing indie developers from around the industry, big and small, to document their unique game development process and ensure that their stories, their ideas, and their motivation will be available for others to enjoy and learn from for years to come. If you are an indie developer or publisher and you would like us to interview you or your team, send us an email at hello@hitsave.org! Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support

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    • Leisure

Our podcast is focused on preserving video game history through interviews with game developers. We will be interviewing indie developers from around the industry, big and small, to document their unique game development process and ensure that their stories, their ideas, and their motivation will be available for others to enjoy and learn from for years to come. If you are an indie developer or publisher and you would like us to interview you or your team, send us an email at hello@hitsave.org! Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support

    From Game Jam to Galactic Quest: The Development of Goodboy Galaxy

    From Game Jam to Galactic Quest: The Development of Goodboy Galaxy

    Goodboy Galaxy is an upcoming indie game developed for the classic Game Boy Advance by Rik Nicol and Jeremy Clarke. It follows a space-faring dog named Maxwell as he travels to an alien galaxy seeking help for his dying planet. The game itself is best described as an exploration-focused platformer with some Metroidvania elements, where you'll explore planets and meet all kinds of obstacles, puzzles, bosses, and interesting characters.

    Our interview with Rik Nicol provides an interesting look into how Goodboy Galaxy came to be. It started life as a 3 day jam game, called Goodboy Advance for the Ludum Dare 43 game jam, with Rik and Jeremy experimenting to see if they could make a simple playable GBA game quickly. Buoyed by this initial success, they continued to expand the game bit by bit. The extra free time during COVID allowed them to polish a demo that helped fund the project via a successful Kickstarter campaign.


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    Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support

    • 51 min
    Artemio Urbina - Pioneering Tools to Keep Retro Gaming Alive

    Artemio Urbina - Pioneering Tools to Keep Retro Gaming Alive

    I recently had the pleasure of interviewing Artemio Urbina, a software
    developer and engineer based in Mexico who has created some fascinating
    tools for the retro gaming community.
    His most famous projects include the 240p Test Suite, MD Fourier, and
    the CPS2 desuicide project.

    Full blog post:
    https://hitsave.org/artemio-urbina-pioneering-tools-to-keep-retro-gaming-alive

    Support Artemio and follow his work through the following links:
    https://www.patreon.com/aurbina
    https://artemiourbina.itch.io/240p-test-suite
    https://stoneagegamer.com/240p-test-suite-for-neo-geo-mvs-junkerhq.html
    https://ko-fi.com/artemio
    https://github.com/ArtemioUrbina/240pTestSuite/
    https://twitter.com/artemio




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    Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support

    • 1 hr 26 min
    Dawn of the Monsters - interview with Alex Rushdy, 13AM Games

    Dawn of the Monsters - interview with Alex Rushdy, 13AM Games

    We sat down with Alex Rushdy, CEO and Creative Director at 13AM Games, to talk about their new game Dawn of the Monsters. 13AM Games have previously made Pirate Pop Plus, Runbow, and Double Cross.


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    Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support

    • 53 min
    Feature Phone Game Preservation: Uncovering a Forgotten Era of Gaming - RockmanCosmo & NaoyaShinota

    Feature Phone Game Preservation: Uncovering a Forgotten Era of Gaming - RockmanCosmo & NaoyaShinota

    Prior to the advent of the iPhone and the rise of worldwide mobile phone gaming in the early 2010s, there was a fervent mobile gaming scene in Japan - feature phone gaming. Feature phones, also known as Japanese "dumbphones," had dedicated mobile internet services to connect users to an assortment of utilities, including storefronts from the likes of Capcom to Square Enix for purchasing and downloading video games. On top of porting existing games, they created completely original games specifically for these devices. Unfortunately, in recent years, this era of gaming history has become susceptible to becoming lost to time.


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    Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support

    • 1 hr 47 min
    Super Marxist Twins - Interview with Eric Kesterson, Saun Conlin, Jim Bochanski, and Nick Zaleski

    Super Marxist Twins - Interview with Eric Kesterson, Saun Conlin, Jim Bochanski, and Nick Zaleski

    Super Marxist Twins is a fun and fast parody platformer with an old  Soviet theme, where you play as the communist brothers Mikhail and  Ludmil trying to take down the evil (literal capitalist pig) Tsar  Boarov.  We talked with developers Eric Kesterson, Saun Conlin, Jim Bochanski,  and Nick Zaleski about the genesis of their idea, level design,  characters and themes, and much more.  More info here: https://hitsave.org/super-marxist-twins-a-roundtable-with-the-devs


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    Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support

    • 1 hr 38 min
    Legends of Astravia - Interview with Jaiden Alemni, Studio Alemni

    Legends of Astravia - Interview with Jaiden Alemni, Studio Alemni

    Jaiden Alemni of Studio Alemni is creating a wonderful role-playing game with an interesting story and game play mechanics.

    Check it out: https://www.studioalemni.com/astravia


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    Support this podcast: https://podcasters.spotify.com/pod/show/hitsaveorg/support

    • 1 hr 10 min

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