How Indie Games Get Made is a narrative nonfiction podcast that demystifies how independent developers make video games with limited resources. To support the show, go to patreon.com/indiegamescast.
S1E1: Scarlet Hollow
A failed startup. An internet reality show. A major art project coming to an end. These were among the circumstances that led professional cartoonist Abby Howard and entrepreneur Tony Arias to embark on making a video game for their first time. This is...
BosBattle: The Deep End Games' Bill & Amanda Gardner
The Deep End Games' Bill and Amanda Gardner discuss how they developed their 2017 narrative thriller Perception.
BosBattle: MIT's T.L. Taylor
MIT professor T.L. Taylor discusses her new book, "Watch Me Play: Twitch and the Rise of Game Live Streaming."
BosBattle: Proletariat Inc.'s Seth Sivak
Proletariat Inc. CEO Seth Sivak discusses why his venture-backed studio entered the battle royale space with Spellbreak.
BosBattle: BostonFIG's Caroline Murphy & Oleg Brodskiy
Boston Festival of Indie Games organizers Caroline Murphy and Oleg Brodskiy discuss BostonFIG's various initiatives to improve the Boston indie game scene.
BosBattle: The Molasses Flood's Gwen Frey & Forrest Dowling
Ex-Irrational Games employees Gwen Frey and Forrest Dowling talk about how BioShock influenced The Flame in the Flood and how they started The Molasses Flood.
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I would not consider myself to be immersed in the game world, indie, or otherwise, but Stephanie