453 episodes

The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

Board Game Design Lab Board Game Design Lab

    • Leisure
    • 4.8 • 180 Ratings

The Board Game Design Lab came into existence for a very simple reason: I could never find the game design info that I needed. And I assumed I wasn't the only one. I had a lot of very specific questions I wanted to ask game designers and publishers, and as it turns out, they're more than happy to answer those questions when asked. So, I created the BGDL Podcast. I release a weekly show that interviews designers, publishers, and board game insiders on specific topics. We don't waste time talking about games we've played lately or get caught up on pop culture. There are plenty of other podcasts that do those things very well. Instead, the show does a deep dive into subjects that I hope listeners find extremely valuable as they progress through their game design journeys. The show comes out on Wednesdays.

    See You Space Cowboy with Gabe Barrett and Jamey Stegmaier

    See You Space Cowboy with Gabe Barrett and Jamey Stegmaier

    Today’s show is the final episode of the BGDL podcast for the foreseeable future. Jamey Stegmaier, the show’s very first guest, joins me, and we talk through the past, present, and future of the BGDL, and I talk a lot about what’s next for me.  I tell lots of stories, get a bit emotional, and talk...

    • 1 hr 10 min
    (Celebrating 300 Episodes!) The Design Journey of Alan Moon

    (Celebrating 300 Episodes!) The Design Journey of Alan Moon

    I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride.We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat about playtesting and pitching, and more!

    • 1 hr 16 min
    Our Best Game Design Advice with Peter C. Hayward

    Our Best Game Design Advice with Peter C. Hayward

    Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers.We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures. And be sure to check out Peter’s latest game, Sunshine City, which you can...

    • 1 hr 11 min
    Designing Games with Your Kids with Patrick McNeil

    Designing Games with Your Kids with Patrick McNeil

    Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more.

    • 58 min
    Designing Games Based on Real-Life Systems with Ben Rosset

    Designing Games Based on Real-Life Systems with Ben Rosset

    Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.​Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about.

    • 57 min
    How to Design Take That Games with Steph and Jess Nguyen

    How to Design Take That Games with Steph and Jess Nguyen

    Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games. We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audience, playtesting, and more.

    • 1 hr

Customer Reviews

4.8 out of 5
180 Ratings

180 Ratings

Dr.Curilla ,

Thoroughly Entertaining

I’m a late comer to board game design, and to this podcast, but I’ve immersed myself in both, and this podcast has been a phenomenal help!!I haven’t even touched the numerous streaming options on tv because I have this to listen to while I stay focused on “work”. Great job Gabe!

Big Fan 1820 ,

Incredible resource

It’s been so fun watching Gabe grow over the years, and often he has more expertise and interesting things to say about the topics than the experts themselves! Keep up the great work and thank you for all you do for the design community.

amazing 5 stars1234567890 ,

Amazing podcast teaching me to design games.

Great interviews

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