26 episodes

A limited podcast presented as a mix of old and new recordings, 1997 and 2017, outlining select late 90's arcade games with a Namco-leaning focus. The podcast is a 25-episode series plus one introductory Day 0 episode. Each episode may include the following:

*Simulating booting a newly arrived game and discussion of game elements.
*Redemption Roundup: A feature on a ticket-based game and summary of new prizes items that have arrived at the arcade (every 2 episodes).
*Incorporation of stories from the arcade during this time period.
*Time-sensitive arcade industry news.
*Three music specials featuring obscure music from the previous 5 games featured.
*Game ratings: graphics, sound, playability, profitability, 2017 holdup score.
*2017 emulation status: Is it playable, was it dumped, did it get a home version.

Episodes should be listened to in order, 0-25.
contact: lostinnostalgia@protonmail.com

Lost in Nostalgi‪a‬ Jim Govoni

    • Video Games

A limited podcast presented as a mix of old and new recordings, 1997 and 2017, outlining select late 90's arcade games with a Namco-leaning focus. The podcast is a 25-episode series plus one introductory Day 0 episode. Each episode may include the following:

*Simulating booting a newly arrived game and discussion of game elements.
*Redemption Roundup: A feature on a ticket-based game and summary of new prizes items that have arrived at the arcade (every 2 episodes).
*Incorporation of stories from the arcade during this time period.
*Time-sensitive arcade industry news.
*Three music specials featuring obscure music from the previous 5 games featured.
*Game ratings: graphics, sound, playability, profitability, 2017 holdup score.
*2017 emulation status: Is it playable, was it dumped, did it get a home version.

Episodes should be listened to in order, 0-25.
contact: lostinnostalgia@protonmail.com

    Day 25 - 10/30/1998

    Day 25 - 10/30/1998

    October 30, 1998

    • 4 min
    Day 24 - ?/??/19XX - Rush 2049

    Day 24 - ?/??/19XX - Rush 2049

    Delivered-To: hello@world
    Received: by 2002:ac9:5acc:0:0:0:0:0 with SMTP id o12-v6csp4191083ocp;
    Wed, 15 Oct 1999 16:45:27 -0700 (PDT)
    X-Internet-Smtp-Source: ADUXVKIJiP1oPktQqmnT9ehmmT8fRopftDgiB6R0A7UvcJAks5CpXyYpVGGNWej0BY4h28nVe9es
    Subject: Rush 2049
    (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256
    Received-SPF: pass

    • 14 min
    Day 23 - ?/??/19XX - Crisis Zone

    Day 23 - ?/??/19XX - Crisis Zone

    Delivered-To: hello@world
    Received: by 2002:ac9:5acc:0:0:0:0:0 with SMTP id o12-v6csp4171263ocp;
    Wed, 6 Oct 1999 11:30:18 -0700 (PDT)
    X-Internet-Smtp-Source: ADUXVKIrYu2vhcU9teKrZYmGM9HSXPjDDs+L/nwUwE/2s/AuiBy5Yd1OZQ80CBJG+sp4/94oFTYl
    Subject: Crisis Zone
    (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256
    Received-SPF: pass

    • 14 min
    Day 22 - 9/17/1998 - Vampire Savior

    Day 22 - 9/17/1998 - Vampire Savior

    September 9, 1998 - We cover a new game, but it is sharply overshadowed by personnel events here. I make a career-ending error, and this ended up being the last of the "old" episodes. Quite a shame.

    • 19 min
    Day 21 - 8/12/1998 - D&D: Tower of Doom

    Day 21 - 8/12/1998 - D&D: Tower of Doom

    August 12, 1998 - Finally a new CPS2 title, and a fine beat-em-up at that. This cabinet holds a very special secret in this episode. We also recieve a new redemption title which shall be the last one covered. Revolting continues on, please send advice on what I should so about my work situation.

    • 28 min
    Day 20 - 7/30/1998 - Soul Calibur

    Day 20 - 7/30/1998 - Soul Calibur

    July 30, 1998 - We get in an incredible sequel, and encounter an irritable UPS man. We explore this game and the significance on my arcade experience so far. Management is getting worse, and I'm doing things maybe I should not be.

    • 23 min

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