A limited podcast presented as a mix of old and new recordings, 1997 and 2017, outlining select late 90's arcade games with a Namco-leaning focus. The podcast is a 25-episode series plus one introductory Day 0 episode. Each episode may include the following:
*Simulating booting a newly arrived game and discussion of game elements.
*Redemption Roundup: A feature on a ticket-based game and summary of new prizes items that have arrived at the arcade (every 2 episodes).
*Incorporation of stories from the arcade during this time period.
*Time-sensitive arcade industry news.
*Three music specials featuring obscure music from the previous 5 games featured.
*Game ratings: graphics, sound, playability, profitability, 2017 holdup score.
*2017 emulation status: Is it playable, was it dumped, did it get a home version.
Episodes should be listened to in order, 0-25.
Day 25 - 10/30/1998
October 30, 1998
Day 24 - ?/??/19XX - Rush 2049
Received: by 2002:ac9:5acc:0:0:0:0:0 with SMTP id o12-v6csp4191083ocp;
Wed, 15 Oct 1999 16:45:27 -0700 (PDT)
Subject: Rush 2049
Day 23 - ?/??/19XX - Crisis Zone
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Wed, 6 Oct 1999 11:30:18 -0700 (PDT)
Subject: Crisis Zone
Day 22 - 9/17/1998 - Vampire Savior
September 9, 1998 - We cover a new game, but it is sharply overshadowed by personnel events here. I make a career-ending error, and this ended up being the last of the "old" episodes. Quite a shame.
Day 21 - 8/12/1998 - D&D: Tower of Doom
August 12, 1998 - Finally a new CPS2 title, and a fine beat-em-up at that. This cabinet holds a very special secret in this episode. We also recieve a new redemption title which shall be the last one covered. Revolting continues on, please send advice on what I should so about my work situation.
Day 20 - 7/30/1998 - Soul Calibur
July 30, 1998 - We get in an incredible sequel, and encounter an irritable UPS man. We explore this game and the significance on my arcade experience so far. Management is getting worse, and I'm doing things maybe I should not be.