93 episodes

Hosted by Johann "awesomehazelnuts" Loke, a Gods Unchained & Legends of Runeterra Player based in Singapore with an extensive history in competitive Yu-Gi-Oh, Hearthstone and Artifact, the "That's Game!" podcast covers topics on Professional Card Games such as card design, the everchanging metagame as well as the psychological and competitive aspect of digital & crypto card games.

That's Game! Podcast Johann Loke

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Hosted by Johann "awesomehazelnuts" Loke, a Gods Unchained & Legends of Runeterra Player based in Singapore with an extensive history in competitive Yu-Gi-Oh, Hearthstone and Artifact, the "That's Game!" podcast covers topics on Professional Card Games such as card design, the everchanging metagame as well as the psychological and competitive aspect of digital & crypto card games.

    Episode 93: Supercharge and Void Abomination is everything wrong with Legends of Runeterra - Patch Wishlist for Balance & Nerfs

    Episode 93: Supercharge and Void Abomination is everything wrong with Legends of Runeterra - Patch Wishlist for Balance & Nerfs

    Supercharge is Bastion and Zenith Blade on crack.
    Void Abomination makes control decks look like a relics from the (not-so-distant) past
    Disintegrate makes Annie TF players look like Socrates with a click
    It's finally time for Poro Cannon to get some balancing attention

    And much more in this highly anticipated Legends of Runeterra patch wishlist.

    • 51 min
    Episode 92: Legends of Runeterra descent into RNG madness Part 2

    Episode 92: Legends of Runeterra descent into RNG madness Part 2

    Akshan replaced the entire metagame with its destiny draw of adding anything you want to your hand.

    Worldwalker introduced Chimes which made midrange decks look like an afterthought and accomplishes what control decks want to do by the mid-game.

    Forces from the Underworld and Kai'Sa were the final blow to Legends of Runeterra and the innovation of new concepts.

    • 50 min
    Episode 91: Legends of Runeterra descent into RNG madness Part 1

    Episode 91: Legends of Runeterra descent into RNG madness Part 1

    It started with Karma generating Health Potions in 2020.

    Then it started to pick up speed with Invoke and The Great Beyond in Targon.

    RNG reared its ugly head with the introduction of Bandle City and the keyword Manifest(ation) of Hearthstone's favorite keyword - Discover. 

    With Evelynn and the introduction of Husks', Legends of Runeterra has finally suffered the same growing pains as their predecessors.

    • 41 min
    Episode 90: You either Rally or you don't - Seasonal Tournament decks & lineups to expect

    Episode 90: You either Rally or you don't - Seasonal Tournament decks & lineups to expect

    The time has come once again for the end of the season and it means that the monthly Legends of Runeterra Seasonal Tournament is coming up.

    Decks and lineups have been theory crafted. Strategies planned.

    However, this can be summed up with one statement - "You either Rally or you don't."

    • 36 min
    Episode 89: We have a serious CHIMES problem in Legends of Runeterra

    Episode 89: We have a serious CHIMES problem in Legends of Runeterra

    Experts were totally wrong when they predicted that Bard was the least strong champion from the Worldwalker expansion.

    Jhin fell flat, Annie could only be played in a few decks, and Illaoi after trying so hard to become a new version of Pantheon Yuumi, has become a totally different beast on its own.

    Thralls is now the undisputed best aggro/control/midrange/combo deck and with the Seasonal Tournament looming in the corner in two days, players are scrambling to figure out the best lineup to counter the threat of the Sands of Time.

    The Seasonal Tournament's format changed from a two-week affair to two back-to-back days, which means older card game players like myself are instantly reminded of the sheer endurance and mental fortitude required to survive this ordeal.

    • 48 min
    Episode 88: Patch 3.6.0 - Legends of Runeterra needs more than a new patch to save the game

    Episode 88: Patch 3.6.0 - Legends of Runeterra needs more than a new patch to save the game

    The latest patch 3.6.0 has made the pool of viable meta options in Legends of Runeterra wider, new and older champions from the days of beta release are back and some changes made in prior patches have been reverted.

    New cards are introduced to the game which felt a bit too late with Bandle City being the toolbox it is.

    Riot Games is desperately trying to hold on to what it has with Legends of Runeterra which is in free fall.

    • 52 min

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