IGN Unfiltered goes in-depth with creators of your favorite video games, talking not just about the games themselves but about the fascinating lives of the people behind them. New episodes each month!
Episode 53: The Game Awards Host Geoff Keighley
Geoff Keighley – longtime games media personality best known as the host, creator, and executive producer of The Game Awards – discusses his long history with awards shows, his thoughts on the PS5 and Xbox Series X, the cancellation of E3, his famous friendship with Hideo Kojima, and much, much more. [Note: this interview was recorded on July 31, prior to the delay of Halo Infinite, which is referenced here as still releasing this holiday.]
Episode 52: Jon Brooke and Lee Singleton (Outriders, Hitman Go, Sleeping Dogs)
Square Enix External Studios heads Jon Brooke and Lee Singleton discuss their time in the video game industry, from Outriders, their brand-new game with People Can Fly, to their past work on Hitman Go, Sleeping Dogs, Just Cause, and more!
Episode 51: Max Schaefer and Matt Uelmen (Diablo 1, 2, and Torchlight)
This month's guests are Echtra Games's Max Schaefer and Matt Uelmen, both former Blizzard North developers and co-creators of Diablo and Diablo 2 as well as the Torchlight series. The duo shares stories about Diablo 2 in celebration of its 20th anniversary while also discussing how Diablo has helped them make their new game, Torchlight III, the best action-RPG it can be.
Episode 50: Marcus Lehto (Halo, Disintegration)
Longtime Bungie art director and eventual game director Marcus Lehto created the Master Chief himself and helmed Halo Reach, one of the series's most beloved entries. In this one-hour interview, Lehto discusses his humble origins, such as how he got Bungie to hire him, as well as leaving the studio in recent years and starting a new studio to work on a new game, June 2020's Disintegration.
Episode 49: Robin Walker and Chris Remo (Valve/Half-Life: Alyx)
Valve's Robin Walker and Chris Remo two of the developers behind the long-awaited return of Half-Life in the form of Half-Life: Alyx. In this interview, Walker and Remo discuss everything from the unexpected origins of The Orange Box, Alyx's insane level of audio-design detail, Left 4 Dead 3, Portal VR, and much more – including, yes, Half-Life 3.
Episode 48: Hugo Martin and Marty Stratton (id Software/DOOM Eternal)
Our guests this month are two of the leaders behind the 2016 reboot of DOOM and the upcoming sequel DOOM Eternal, Hugo Martin and Marty Stratton. In this interview, Martin and Stratton discuss everything from the failed DOOM 4 prototype to why they think DOOM's revival succeeded where Star Wars didn't, and much more!
Customer ReviewsSee All
Keeps Me Listening!
I think unfiltereed is so interesting to listen to. Hearing hte backstory of some of the developers behind my favorite games is so great. I listened to the episode with Bonnie Ross and I was all in from there. Keep it going!
Ryan’s my most trusted games journalist. I think he’s one of the best in the business.
Sound Engineering, GO
One of the only IGN podcasts to feature NO microphone blasting. My ears thank the geniuses behind Ryan Mccaffrey’s bar/studio because you figured out a way to keep your gawkward hosts from clanging their flailing bone-sleeves into the microphone at every opportunity. Now to go re-engineer any other podcasts mic set-up because IGN is rampant with these so called professional podcasters who love ear-banging you with a flopping limb crashing into the mic.