Indie Board Game Designers Patrick Rauland
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- Leisure
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Learn from independent board game designers how they got where they did and what they learned along the way.
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Reed Mascola
Reed Mascola jumps on to talk about his game Vigilante, how he designed individual goals for each character in a social deduction game, and why fog is the best super power.
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Chris Anderson
I get to chat with Chris Anderson from The Board Game Workshop.
He tells us about the 2021 contest (and how you can get feedback on top of feedback on top of feedback), as well as how he got into board games, and why he loves Buttonshy games. -
Joe Slack Update
I get Joe Slack back on the show to:
Give us an update on Relics of Rajavijara on manufacturing and fulfillment Tell us about his new book The Board Game Designer’s Guide to Working in the Industry and his thoughts on when we can get back to board game events -
Andrew Kuplic
I get to chat with Andrew Kuplic from Flame Point Games about launching the 2nd edition of #MagicalUnicornQuest on Kickstarter.
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Darren Terpestra Update & Game Design Mastery Course
Darren Terpestra comes back onto the podcast to give us an update on his game Ignite as well as a Game Design Mastery Course.
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Harrison Brooks
I chat with Harrison Brooks who designed EleavtorUp.
He's 17 years old so we talk about the challenges and benefits of designing games while you're 17 He believes in screen-free time And we get into Lego
Customer Reviews
Focused and practical information. Glad to find this resource.
What a great podcast to add to my rotation. Patrick keeps it short and focused with questions aimed at practical steps and resources. Just what I like. Helpful information from relatable people in the community.
A valuable resource
A lot of indie designers go through similar issues but have unique approaches to solve them. It’s so much fun to listen to everyone’s stories of the process. Patrick really captures the voices that no one else does.
I liked this podcast so much I asked to be a guest!
Patrick has done a really good job of finding and interviewing people that are relatively unknown. While other podcasts sometimes start to feel repetitive because you hear from the same big names, this podcast offers a unique POV that other aspiring game designers can connect to more easily.