indie(Radio); is a weekly podcast where we chat with the creative minds involved with the creation of indie games.
indie(Radio); #92 - (Nocturne) Mark Alexander
The GMC's very own friendly tyrant, Mark Alexander, also known as Nocturne, joined Bret & Ian to talk about patience in game communities, the YoYo House, game jams, interesting non-game projects created in GameMaker, photography, a ZX Spectrum-inspired game he's creating, the technology singularity, and of course, the GameMaker Community.
indie(Radio); #91.2 - (LimboLane) Yugo Limbo & Gabe Lane
In part 2, we continue our conversation with LimboLane, discussing Smile For Me's epilogue, the community that has emerged around the game, designing fun websites, method acting, and what's next for the studio.
indie(Radio); #91.1 - (LimboLane) Yugo Limbo & Gabe Lane
Yugo Limbo & Gabe Lane join Bret & Ian to discuss their nod-and-shake adventure, Smile For Me, along with designing a minimal, yet expressive format for interacting with the game's world, the challenges it presented, and the considerations developers need to keep in mind when designing Kind Games.
indie(Radio); #90 - (The Spriters Resource) Petie & Dazz
Petie and Dazz join us to discuss the evolution of The Spriters Resource over the past two decades. Topics include reverse-engineering, hidden secrets of game assets, sprite comics, the inevitability of all things becoming obsolete, the Great Database Delete, backups, and the strengths of working together with someone with different skills.
indie(Radio); #89 - (AGOG Entertainment) Robert Hubert & Brian Howard
Robert Hubert and Brian Howard tell us all about their in-alpha title Brutal Grounds, a fast-paced competitive top-down shooter where the player battles using war-balls equipped with weapons and abilities. Topics include the difficulties in trying to make the game balanced for all players, how AIs and hacking influence the development process, and the overall experience they hope to provide to players.
indie(Radio); #88 - (Tri-Heart Interactive) Simran Whitham
Tri-Heart Interactive's Simran Whitham joins Bret to talk about how a group of university students conceptualized The Otterman Empire at a Crazy Pedro's in Manchester, their journey becoming full-time game developers, running a tight-knit community, and, of course, memes.