227 episodes

Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.

IndieGameBusiness is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers. Support this podcast: https://anchor.fm/indiegamebusiness/support

IndieGameBusiness Jay Powell

    • Leisure
    • 3.7 • 6 Ratings

Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.

IndieGameBusiness is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers. Support this podcast: https://anchor.fm/indiegamebusiness/support

    It's never too early to start pitching your indie game

    It's never too early to start pitching your indie game

    In this episode, we are speaking with Christopher Kellner from Astragon Entertainment about pitching your indie game.

    A few of the talking points we will cover are:



    - various aspects of pitching 

    - pitching starts way earlier than you think

    - pitching doesn't end with signing a contract

    - a prototype is not a prototype and a demo video is not a demo video



    and much more!



    We answer questions live from the chat and delve deeper into your game pitching tactics.

    If you have more questions, feel free to reach out to Christopher on LinkedIn at www.linkedin.com/in/christopher-kellner666

    #indiegame #indiegamedev #gamepitch #indiegamedevelopment


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    Support this podcast: https://anchor.fm/indiegamebusiness/support

    • 1 hr 19 min
    Dynamics Powering the Future of Work

    Dynamics Powering the Future of Work

    New technology advances, coupled with evolving dynamics around building and managing teams around the globe, have quickly changed the scope of work in our industry: What skills are required to stay ahead of the curve? How can we build and optimize teams working remotely from many locations worldwide? How do we create more transparent, supportive, and mission-driven projects and companies that satisfy the new demands of professionals?

    In this informative discussion, hear directly from two of the industry’s shapeshifters who will examine a multitude of trends, realities, and opportunities that are driving game industry innovation and the future of work in the present-to-post Pandemic era.



    Participants



    Nika Nour, Head of Partnerships, Genvid Entertainment



    Arthur von Nagel, VP Production, Genvid Entertainment



    Key Touchpoints

    -Address the challenges and benefits of running (and participating in) fully remote projects, especially around new concepts; how do you manage global teams effectively and with an empathetic focus to maintain morale and quality of work?

    -Discuss how to create and maintain a more transparent, rewarding, mission-driven culture that satisfies the new demands of top professionals and emerging talent

    -Analyze best practices that instill leadership while creating next-generation experiences

    -Unpack the insane talent market: it's a total bloodbath and the entire industry has recruiting and retention issues; meanwhile there are plenty of devs looking for work who may be left behind


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    Support this podcast: https://anchor.fm/indiegamebusiness/support

    • 1 hr 11 min
    Working on a Game Startup While Staying in the War Zone

    Working on a Game Startup While Staying in the War Zone

    How Ingrid began making games, why she believes in narrative-driven game design, how the war in Ukraine impacted their work.



    https://twitter.com/MatrixWolfGames

    https://www.linkedin.com/in/ingrid-wolf-b5130744/

    https://www.facebook.com/IngridWolfGames


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    Support this podcast: https://anchor.fm/indiegamebusiness/support

    • 58 min
    Your Guide For Returning To Live Events

    Your Guide For Returning To Live Events

    In this fireside chat with Nika Nour we will get you prepped for all the year's upcoming live events. This will cover everything from networking to safety to researching companies and requesting meetings.



    #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames


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    Support this podcast: https://anchor.fm/indiegamebusiness/support

    • 1 hr 2 min
    You Can Make No Errors In Your Marketing And Still Fail

    You Can Make No Errors In Your Marketing And Still Fail

    A discussion about the realities of games marketing and discovery in 2022 covering PR, social media, advertising and influencers. The discussion will provide an insightful look at the current state of marketing your game and provide tips, ideas and things to consider for your marketing campaign.



    #gamedevelopment #indiedevelopment #videogames #mobilegames #indiegames


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    Support this podcast: https://anchor.fm/indiegamebusiness/support

    • 59 min
    The Video Game Production Pipeline

    The Video Game Production Pipeline

    In the last 20 years, I have noticed that the indie-industry sorely lacks leadership in structuring departments, department flow, and general organization. My goal for each attendee is to be able to walk out of the meeting knowing the fundamentals of the ebb and flow of each department and how to acquire talent. We will review and discuss how an effective and efficient production pipeline should look through both phase and task. After we get through the QA portion of the pipe, we will touch on sales, taxes, and vacation! We will discuss the different classifications of art and which department would handle the specified tasks. When it comes to interdepartmental tasks, this talk will be more art-centric vs. programming centric. Essentially, this is a crash course in running a game studio.

    Vincent Michah'El Donatelli

    Founding Director

    YHWH Games



    Vincent Michah'El Donatelli is a 20 year veteran in the video games industry. He has worked in every department within the production pipeline and he excels as an Animator. I have been functioning as the Founding Director of YHWH GAMES!, LLC. for almost 4 years and I am also the Animation Director for our company. I have worked on titles such as Dragonball GT, Transformers 3, and Starship Troopers. I am also the creator of the worlds first Demo Cast - a pre-emptive interview that is also a demo reel. Not only does our studio create and develop our own games, currently, our company is the first and leading video game studio in the world that instructs our mentees how to create and develop video games. We are also going to be the largest AAA game studio that will thrive in the Religious Marketplace. We have an outreach called WOVEN, Widows, Orphans, Veterans, Emergency (Assistance), and the Neglected where we take a portion of funds that we earn from our B2B partners and give back to the community. In the last 2 years, my focus has been letting go of day to day operations so that I can grow our business and expand our vision.


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    Support this podcast: https://anchor.fm/indiegamebusiness/support

    • 58 min

Customer Reviews

3.7 out of 5
6 Ratings

6 Ratings

ScottD890 ,

Good episodes but some of the production needs some work.

Good info, I just wish they would turn off their mics when they aren’t talking and are on the discord or sneeze. When you listen with headphones it can be really distracting to hear keys typing in the background while the guest talks.

Gedod ,

Great I formation

Love the Podcast - lots of valuable real world information delivered in a relatable way.

Recovering BJ fan ,

Great info!

There are very informative interesting talks with variety of guests.

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