1 hr 1 min

John Romero: video game designer (DOOM, Quake, Wolfenstein‪)‬ Obsession

    • Entrepreneurship

This episode of the Obsession Podcast features a deep dive into the life and career of John Romero, a legendary figure in the world of video game design known for his work on iconic games like Wolfenstein 3D, Doom, and Quake.

Kiri is joined by Phillip Jackson, co-founder of Future Commerce, to whom Kiri tells Romero's origin story, from his challenging childhood to his achievements in game design and his significant influence on gaming culture and technology.

Phillip, himself profoundly impacted by the technological advances of the same era, shares his personal experiences related to the gaming industry, the evolution of digital media, and the impact of early gaming innovators like Romero.

Key Themes:

* The Origins and Impact of Doom: We look back at Romero's early life, from a challenging childhood to his monumental contributions to the video game industry. Discover how Doom revolutionized gaming with its technical innovations, including multiplayer gaming, texture mapping, and the creation of a game engine phenomenon.
* The Creation of id Software: Learn how Romero, alongside John Carmack and others, founded id Software, overcoming industry challenges and setting new standards for game development and distribution.
* The Rise of Multiplayer Gaming: A deep dive into how Doom introduced the concept of multiplayer gaming, fundamentally changing how games were played, shared, and enjoyed globally.
* John Romero's Legacy: Despite the professional split between Romero and Carmack, Romero's legacy in the video game industry is undeniable. His story provides invaluable lessons on innovation, resilience, and the importance of embracing one's passion.
* The Multiplayer Brand Concept: Phillip Jackson shares how the principles of collaboration and community-driven innovation in gaming have parallels in today's e-commerce and digital media landscapes.
* A Look to the Future: Reflecting on how gaming continues to evolve and shape culture and commerce, discussing the role of participatory experiences and the ongoing influence of pioneers like Romero.

Links & further reading

* Phillip's company is FutureCommerce [https://www.futurecommerce.com/]
* Check out the Multiplayer Brand [https://visions.futurecommerce.com/product/the-multiplayer-brand] from FutureCommerce
* FutureCommerce's Visions Summit at MoMA [https://visions.futurecommerce.com/summit-nyc], June 11, 2024
* Doom Guy [https://www.amazon.com/Doom-Guy-Life-First-Person/dp/B0C47N4ZWB/ref=sr_1_1?crid=IOLIHZMPIG6Y&dib=eyJ2IjoiMSJ9.s37RMJUKZP3vR4ICHVPzxqGomp0kqSEkblAs95jjod-Ns0rvedGpmaW2M9tPsD_mLxoGfFe_WTgo0bYgkAt_vHvK3aZhDqRLvksIkAhJbsNCgoBEMl5o66CGprSOvT2qAZvwdmKpMo7XpT_xDDz31SPR1gCysecAf6GgtgmJ57Ar8HdHuF7bNHOduySFcjJma5JFciuHcunFppokVrEQLWLx4FNj6t1PSm3AIGKBNTA.sMC5Z0Mu800u8rZIpzIMoEJ0ZpRgVTE7lj-m6o6lDF0&dib_tag=se&keywords=doom+guy+book&qid=1714750936&sprefix=doom+guy+book%2Caps%2C82&sr=8-1], by John Romero (book)

This episode of the Obsession Podcast features a deep dive into the life and career of John Romero, a legendary figure in the world of video game design known for his work on iconic games like Wolfenstein 3D, Doom, and Quake.

Kiri is joined by Phillip Jackson, co-founder of Future Commerce, to whom Kiri tells Romero's origin story, from his challenging childhood to his achievements in game design and his significant influence on gaming culture and technology.

Phillip, himself profoundly impacted by the technological advances of the same era, shares his personal experiences related to the gaming industry, the evolution of digital media, and the impact of early gaming innovators like Romero.

Key Themes:

* The Origins and Impact of Doom: We look back at Romero's early life, from a challenging childhood to his monumental contributions to the video game industry. Discover how Doom revolutionized gaming with its technical innovations, including multiplayer gaming, texture mapping, and the creation of a game engine phenomenon.
* The Creation of id Software: Learn how Romero, alongside John Carmack and others, founded id Software, overcoming industry challenges and setting new standards for game development and distribution.
* The Rise of Multiplayer Gaming: A deep dive into how Doom introduced the concept of multiplayer gaming, fundamentally changing how games were played, shared, and enjoyed globally.
* John Romero's Legacy: Despite the professional split between Romero and Carmack, Romero's legacy in the video game industry is undeniable. His story provides invaluable lessons on innovation, resilience, and the importance of embracing one's passion.
* The Multiplayer Brand Concept: Phillip Jackson shares how the principles of collaboration and community-driven innovation in gaming have parallels in today's e-commerce and digital media landscapes.
* A Look to the Future: Reflecting on how gaming continues to evolve and shape culture and commerce, discussing the role of participatory experiences and the ongoing influence of pioneers like Romero.

Links & further reading

* Phillip's company is FutureCommerce [https://www.futurecommerce.com/]
* Check out the Multiplayer Brand [https://visions.futurecommerce.com/product/the-multiplayer-brand] from FutureCommerce
* FutureCommerce's Visions Summit at MoMA [https://visions.futurecommerce.com/summit-nyc], June 11, 2024
* Doom Guy [https://www.amazon.com/Doom-Guy-Life-First-Person/dp/B0C47N4ZWB/ref=sr_1_1?crid=IOLIHZMPIG6Y&dib=eyJ2IjoiMSJ9.s37RMJUKZP3vR4ICHVPzxqGomp0kqSEkblAs95jjod-Ns0rvedGpmaW2M9tPsD_mLxoGfFe_WTgo0bYgkAt_vHvK3aZhDqRLvksIkAhJbsNCgoBEMl5o66CGprSOvT2qAZvwdmKpMo7XpT_xDDz31SPR1gCysecAf6GgtgmJ57Ar8HdHuF7bNHOduySFcjJma5JFciuHcunFppokVrEQLWLx4FNj6t1PSm3AIGKBNTA.sMC5Z0Mu800u8rZIpzIMoEJ0ZpRgVTE7lj-m6o6lDF0&dib_tag=se&keywords=doom+guy+book&qid=1714750936&sprefix=doom+guy+book%2Caps%2C82&sr=8-1], by John Romero (book)

1 hr 1 min