30 episodes

Ludus Novus explores how games and other interactive art can be more than entertainment. Gregory Avery-Weir of Future Proof Games, game designer on "Majesty of Colors," "Ossuary," and "Exploit: Zero Day," produces short audio essays and creative pieces about the medium of digital and non-digital games.

Ludus Novus Gregory Avery-Weir

    • Leisure
    • 4.5 • 2 Ratings

Ludus Novus explores how games and other interactive art can be more than entertainment. Gregory Avery-Weir of Future Proof Games, game designer on "Majesty of Colors," "Ossuary," and "Exploit: Zero Day," produces short audio essays and creative pieces about the medium of digital and non-digital games.

    Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley

    Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley

    What does Stardew Valley say about the world with the rules of its simulation, and how does it compare to another Transcendentalist game, Walden, a game? Transcript: Transcript for this episode If you like this episode, check out the other podcasts I’m involved in: Audacious Compassion, The Future Proof Podcast, and Tabletop Garden. The Ludus Novus … Continue reading Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley →

    • 17 min
    Ludus Novus 029 – The Goalless Path of Bernband

    Ludus Novus 029 – The Goalless Path of Bernband

    What do people actually mean when they say “walking simulator?” Bernband by Tom van den Boogaart doesn’t even seem to have a goal. But then why do you keep playing it? Bernband: https://gamejolt.com/games/bernband/34864 Bernband Remake Twitter: https://twitter.com/bernband Youtube (MP3 below): Transcript: Transcript for this episode If you like this episode, check out the other podcasts … Continue reading Ludus Novus 029 – The Goalless Path of Bernband →

    • 18 min
    Ludus Novus 028: Candyland: Game as Critical Lens

    Ludus Novus 028: Candyland: Game as Critical Lens

    What is a “game?” It only matters in context. When we examine things as games to learn from them, what does that mean? Any useful definition of game used as a critical lens must encompass Soccer, Candy Land, Sim City, Doom, and Gone Home. But Candy Land doesn’t have any player choice. Is it just … Continue reading Ludus Novus 028: Candyland: Game as Critical Lens →

    • 16 min
    Ludus Novus 027: Imposition of Order Results in Escalation of Disorder

    Ludus Novus 027: Imposition of Order Results in Escalation of Disorder

    In this episode of the Ludus Novus podcast: Prey 2017. The lie of a power fantasy is that power over others is something you deserve. Prey is a consequence fantasy: to take agency, you must incur risk. To escape a cage of lies, you have to open the door onto a world of new danger. … Continue reading Ludus Novus 027: Imposition of Order Results in Escalation of Disorder →

    • 14 min
    Ludus Novus 026: Reflection

    Ludus Novus 026: Reflection

    In this episode of the Ludus Novus podcast, I discuss the election and GamerGate and how we can make a difference with games. I start with an excerpt from Austin Walker’s recent, amazing piece “A Note on Trump, Waypoint, and Why We Play.” I move on to discuss mirror neurons, Gone Home, my presumptuous racial … Continue reading Ludus Novus 026: Reflection →

    • 20 min
    Ludus Novus 025: Idle, Incremental

    Ludus Novus 025: Idle, Incremental

    In this episode of the Ludus Novus podcast, I discuss incremental games, also known as idle games or clickers. How did a formula that started as satirical jokes from people like Ian Bogost yield things like A Dark Room? Games discussed: Cow Clicker, Progress Quest, Candy Box, Cookie Clicker, A Dark Room. The Ludus Novus … Continue reading Ludus Novus 025: Idle, Incremental →

    • 17 min

Customer Reviews

4.5 out of 5
2 Ratings

2 Ratings

Supergork ,

Excellent Analysis

Ludus Novus is full of insightful game design analysis. Episodes are perfect length-wise to cover the subjects in depth.

GideonSkye ,

An insightful look in the design of games

I found this information quite compelling, and especially relevant as I have just begun attending ITT for Game Design. Keep up the good work!

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