41 min

Mazes and Monsters Metric UX

    • Technology

This episode of Metric is about tabletop game design and play testing. Enter the awkward ass world of Michael explaining to Tim his slack-based Dungeons & Dragons campaign. Hear Tim's crazy interesting foray into play testing and its cross-overs with user onboarding. In addition to the banter, we touch on:
NUIs: natural user interfaces lessons learned by other industries about how games onboard users Tom Hanks in Mazes and Monsters
Follow Michael Schofield on Twitter: @schoeyfield
Follow Tim Broadwater on Twitter: @uxbear
Support Metric on Patreon to get this and other episodes (and a lot of other stuff) early: patreon.com/michaelschofield




Get full access to Metric by Michael Schofield at metric.substack.com/subscribe

This episode of Metric is about tabletop game design and play testing. Enter the awkward ass world of Michael explaining to Tim his slack-based Dungeons & Dragons campaign. Hear Tim's crazy interesting foray into play testing and its cross-overs with user onboarding. In addition to the banter, we touch on:
NUIs: natural user interfaces lessons learned by other industries about how games onboard users Tom Hanks in Mazes and Monsters
Follow Michael Schofield on Twitter: @schoeyfield
Follow Tim Broadwater on Twitter: @uxbear
Support Metric on Patreon to get this and other episodes (and a lot of other stuff) early: patreon.com/michaelschofield




Get full access to Metric by Michael Schofield at metric.substack.com/subscribe

41 min

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