195 episodes

The podcast where nice gamedevs talk gaming and game development. Nice!

Nice Games Club - a gamedev podcast‪!‬ Ellen, Stephen, and Mark

    • Leisure
    • 4.8 • 28 Ratings

The podcast where nice gamedevs talk gaming and game development. Nice!

    GDC 2021 Special

    GDC 2021 Special

    Your nice hosts do their best to "attend" GDC 2021, and end up having a really good time. Mark imagines his business card, Ellen asks questions, and Stephen proves he's human.




    Game Developers Conference webpage











    GDC 2021 Sessions



    Mark LaCroix
    Stephen McGregor
    Ellen Burns-Johnson



    Events








    Indie SoapBox - GDC






    Glitch City LA






    Demystifying Indie Publishing Offers - August Brown, GDC





    August joined us in a previous episode:

    Developer/Publisher Relations






    Avoid an Identity Crisis as a Technical Designer - GDC
















    A slide from "Avoid an Identity Crisis as a Technical Designer"






    Experimental Gameplay Workshop - GDC






    Schim






    HyperRogue






    Kroma






    Kristallijn






    L'Oeuf-Sphinx






    AI Dungeon






    Despelote






    Spreadsheet Smarter Not Harder

    "The Corrupt Goo." Gamepads; Nature in Games Gamepads; Nature in Games

    "The Corrupt Goo." Gamepads; Nature in Games Gamepads; Nature in Games

    In this episode, Mark gets defensive about his fair city, Ellen declares her love of Big Buttons, and Stephen almost forgets Fingeance, the game he worked on for seven years.










    Gamepads


    0:14:00


    Stephen McGregor



    Hardware








    The Evolution of the Xbox Controller - Alessandro Fillari, Gamespot






    The Evolution of the PlayStation Controller - Adam Bankhurst, IGN






    List of Nintendo controllers - Wikipedia













    Nature in Games


    0:54:54


    Ellen Burns-Johnson



    Art








    Minneapolis Named Best City Park System in U.S. on Trust for Public Land’s Annu… - Minneapolis Park & Recreation Board






    Minneapolis slides to third in urban park rankings; St. Paul rises to second (2… - Susan Du, Star Tribune






    Spend Time Outside in Twin Cities Parks and Lakes - Cinnamon Janzer, Explore Minnesota






    Endling: Extinction is Forever - Handy Games






    Firewatch - Campo Santo

    Nice Games Jam: "Palace of Versailles"

    Nice Games Jam: "Palace of Versailles"

    Your nice hosts come together for their first Nice Games Jam in person in a very long time! Did seeing each other together result in even wilder game jam shenanigans than you'd expect? Listen to the episode to find out!




    PlayThinker Deck - The Game Crafter





    Prompt
    We used Ellen's PlayThinker Deck to make this game! Goal card was "Efficiency", interaction cards were "Combination", "Approach", and "Exploration".



    Game type
    Card game



    Player count
    2-4



    Materials

    Basic 52 card deck (no jokers)


    4 Meeples


    12 Powerup tokens (3 different colors)






    Setup
    Shuffle deck and place cards in a 4 by 4 grid.

    Give each player one meeple to represent them.





    Rules

    Player can move onto any card on their side of the grid as their first turn.
    On their turn each player moves one card and reveals it, potentially giving you an ability
    Revealing a face card gives you an item, which gives you one of the following abilities:

    One gives the ability to move one more space.
    One gives the ability to peek at one more card.
    One gives the ability to move diagonally.


    Getting three items allows you to take one turn to bank three items, losing those three abilities but giving you one point. 
    Revealing an Ace removes all items that player’s have not banked. Bank your items to prevent losing a point!
    Revealing the four corners refresh all unrevealed cards except cards that a player is on.
    When the deck runs out, the game ends when all the board is revealed (no more refreshes, fill out the rest of the board with a shuffled discarded deck).
    Whoever has the most points after that last round wins the game!

    "To Whom It May Concern." Ethical Consumption; Grind

    "To Whom It May Concern." Ethical Consumption; Grind

    Holly Harrison, aka "Best Friend of the Show," is back in the clubhouse! And we recorded this episode in person again! Can you tell? It probably comes through in the goofs...

    There's plenty of silliness in this week's episode, even though your Nice Hosts explore some serious topics. Holly asks us what we can do to become more ethical consumers (and developers) of games. Ellen examines the dynamics of grind. Stephen finally admits to something BIG, and Mark takes a break.




    Join Lobby - Video Game Culture Feed - Holly Harrison, Instagram




    Holly joined us for episode 40...

    Community Managment




    ...and for episode 88...

    The Gaming Press




    ...and for episode 89...

    "A mean secret that stays in this room."




    ...and for episode 201...

    "Not like Beauty and the Beast."




    ...and for episode 202!

    Business Speak





    Ellen's new laptop: Alienware M15R4





    Gris (a game, not a musical) - Steam





    Noble Engine - Mark LaCroix




    Here's episode 217, in which we discussed open source.

    Open Source Software




    Photo by Helmi Lutvyandi from Pexels













    Ethical Consumption


    0:13:06


    Holly Harrison



    Gaming
    Misc.








    Conflict minerals: Which gaming companies may have funded human rights abuses i… - Rebekah Valentine, GamesIndustry.biz






    Is There Really Such a Thing as “Ethical Consumerism”? - Maya Singer, Vogue






    Summary of sexual and non-sexual allegations (megathread) - Reddit













    Grind


    0:47:59


    Ellen Burns-Johnson



    Game Design
    Gaming








    r/truegaming: For those who like talking about games as much as playing them. - Reddit





    Ellen’s take on grind: “Going through the same content multiple times as a means to progress towards an in-game goal that doesn’t pertain to the player’s skill.”

    "So, you made a game engine?"

    "So, you made a game engine?"

    Back in March, Mark created a game engine in an unfamiliar programming language for an unreleased console... and in June he explained himself in a presentation at IGDATC's Gamedev Meeting.












    The full video presentation of Mark's talk











    "So, you made a game engine?"



    Mark LaCroix



    Hardware
    Programming








    Noble Engine, a li'l game engine for Playdate - Noble Robot, GitHub






    Noble Engine Project Template - Noble Robot, GitHub






    Playdate console






    Playdate developer portal

    Co-op Studios (with Reese Valentine and Mackenzie Denker)

    Co-op Studios (with Reese Valentine and Mackenzie Denker)

    Starting an indie studio is hard, starting a worker-owned cooperative is harder. This week your nice hosts interview longtime friend of the show Reese Valentine and their fellow co-founder Mackenzie Denker, both of Amelore. It's co-ops 101, which happens to be exactly the info Stephen needs right now!




    Amelore Coop website





    Amelore on Twitter




    Reese previously visited the clubhouse for one of our earliest episodes, in early 2017:

    Games Education











    Co-op Studios



    IRL
    Production








    The 7 Cooperative Principles - The National Cooperative Business Association CLUSA International






    Mission Statements - Adam Schwartz, The Cooperative Way






    Co-ops in Spain’s Basque Region Soften Capitalism’s Rough Edges - Peter S. Goodman, The New York Times






    Embracing the Co-Op Studio Model in Indie Games - Scott Benson, Ted Anderson, Steve Filby, Ian Thomas, Bethany Hockenberry, GDC














    Reese Valentine



    Guest


    Co-founder of Amelore co-op, a worker-owned game studio. Former President of the Game Design Club at the Minneapolis College of Art and Design.




    External link

    https://twitter.com/AReeseOfCake














    Mackenzie Denker



    Guest


    Co-founder of Amelore co-op, a worker-owned game studio.


    External link

    https://twitter.com/denker_m

Customer Reviews

4.8 out of 5
28 Ratings

28 Ratings

reversegremlin ,

🐜

This podcast is pure joy. Great conversations about nice games. Well produced, and omg the ant JRPG episode is amazing.

Val LeMark ,

Encouraging and Friendly

The three hosts are very knowledgeable, and will address many different insteresting topics in videogame development. Their guests are wonderfully knowledgeable.

This podcasts contains the advice and encouragement you just might need as a new or experienced game dev. Sometimes they even talk about their favorite videogames!

SuperJumpTMR ,

Swell People, Nice Games!

Recently found this podcast and it's amazing! I've been digging back through previous episodes and the subjects they touch on are very informative, insightful, and really helpful and the hosts are all super swell and enjoyable to listen to! This podcast has been fantastic overall, I find it all educational and I really enjoy the debates as well. I'm excited for new episodes! :D

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