The podcast where nice gamedevs talk gaming and game development. Nice!
GDC 2021 Special
Your nice hosts do their best to "attend" GDC 2021, and end up having a really good time. Mark imagines his business card, Ellen asks questions, and Stephen proves he's human.
Game Developers Conference webpage
GDC 2021 Sessions
Indie SoapBox - GDC
Glitch City LA
Demystifying Indie Publishing Offers - August Brown, GDC
August joined us in a previous episode:
Avoid an Identity Crisis as a Technical Designer - GDC
A slide from "Avoid an Identity Crisis as a Technical Designer"
Experimental Gameplay Workshop - GDC
Spreadsheet Smarter Not Harder
"The Corrupt Goo." Gamepads; Nature in Games Gamepads; Nature in Games
In this episode, Mark gets defensive about his fair city, Ellen declares her love of Big Buttons, and Stephen almost forgets Fingeance, the game he worked on for seven years.
The Evolution of the Xbox Controller - Alessandro Fillari, Gamespot
The Evolution of the PlayStation Controller - Adam Bankhurst, IGN
List of Nintendo controllers - Wikipedia
Nature in Games
Minneapolis Named Best City Park System in U.S. on Trust for Public Land’s Annu… - Minneapolis Park & Recreation Board
Minneapolis slides to third in urban park rankings; St. Paul rises to second (2… - Susan Du, Star Tribune
Spend Time Outside in Twin Cities Parks and Lakes - Cinnamon Janzer, Explore Minnesota
Endling: Extinction is Forever - Handy Games
Firewatch - Campo Santo
Nice Games Jam: "Palace of Versailles"
Your nice hosts come together for their first Nice Games Jam in person in a very long time! Did seeing each other together result in even wilder game jam shenanigans than you'd expect? Listen to the episode to find out!
PlayThinker Deck - The Game Crafter
We used Ellen's PlayThinker Deck to make this game! Goal card was "Efficiency", interaction cards were "Combination", "Approach", and "Exploration".
Basic 52 card deck (no jokers)
12 Powerup tokens (3 different colors)
Shuffle deck and place cards in a 4 by 4 grid.
Give each player one meeple to represent them.
Player can move onto any card on their side of the grid as their first turn.
On their turn each player moves one card and reveals it, potentially giving you an ability
Revealing a face card gives you an item, which gives you one of the following abilities:
One gives the ability to move one more space.
One gives the ability to peek at one more card.
One gives the ability to move diagonally.
Getting three items allows you to take one turn to bank three items, losing those three abilities but giving you one point.
Revealing an Ace removes all items that player’s have not banked. Bank your items to prevent losing a point!
Revealing the four corners refresh all unrevealed cards except cards that a player is on.
When the deck runs out, the game ends when all the board is revealed (no more refreshes, fill out the rest of the board with a shuffled discarded deck).
Whoever has the most points after that last round wins the game!
"To Whom It May Concern." Ethical Consumption; Grind
Holly Harrison, aka "Best Friend of the Show," is back in the clubhouse! And we recorded this episode in person again! Can you tell? It probably comes through in the goofs...
There's plenty of silliness in this week's episode, even though your Nice Hosts explore some serious topics. Holly asks us what we can do to become more ethical consumers (and developers) of games. Ellen examines the dynamics of grind. Stephen finally admits to something BIG, and Mark takes a break.
Join Lobby - Video Game Culture Feed - Holly Harrison, Instagram
Holly joined us for episode 40...
...and for episode 88...
The Gaming Press
...and for episode 89...
"A mean secret that stays in this room."
...and for episode 201...
"Not like Beauty and the Beast."
...and for episode 202!
Ellen's new laptop: Alienware M15R4
Gris (a game, not a musical) - Steam
Noble Engine - Mark LaCroix
Here's episode 217, in which we discussed open source.
Open Source Software
Photo by Helmi Lutvyandi from Pexels
Conflict minerals: Which gaming companies may have funded human rights abuses i… - Rebekah Valentine, GamesIndustry.biz
Is There Really Such a Thing as “Ethical Consumerism”? - Maya Singer, Vogue
Summary of sexual and non-sexual allegations (megathread) - Reddit
r/truegaming: For those who like talking about games as much as playing them. - Reddit
Ellen’s take on grind: “Going through the same content multiple times as a means to progress towards an in-game goal that doesn’t pertain to the player’s skill.”
"So, you made a game engine?"
Back in March, Mark created a game engine in an unfamiliar programming language for an unreleased console... and in June he explained himself in a presentation at IGDATC's Gamedev Meeting.
The full video presentation of Mark's talk
"So, you made a game engine?"
Noble Engine, a li'l game engine for Playdate - Noble Robot, GitHub
Noble Engine Project Template - Noble Robot, GitHub
Playdate developer portal
Co-op Studios (with Reese Valentine and Mackenzie Denker)
Starting an indie studio is hard, starting a worker-owned cooperative is harder. This week your nice hosts interview longtime friend of the show Reese Valentine and their fellow co-founder Mackenzie Denker, both of Amelore. It's co-ops 101, which happens to be exactly the info Stephen needs right now!
Amelore Coop website
Amelore on Twitter
Reese previously visited the clubhouse for one of our earliest episodes, in early 2017:
The 7 Cooperative Principles - The National Cooperative Business Association CLUSA International
Mission Statements - Adam Schwartz, The Cooperative Way
Co-ops in Spain’s Basque Region Soften Capitalism’s Rough Edges - Peter S. Goodman, The New York Times
Embracing the Co-Op Studio Model in Indie Games - Scott Benson, Ted Anderson, Steve Filby, Ian Thomas, Bethany Hockenberry, GDC
Co-founder of Amelore co-op, a worker-owned game studio. Former President of the Game Design Club at the Minneapolis College of Art and Design.
Co-founder of Amelore co-op, a worker-owned game studio.
This podcast is pure joy. Great conversations about nice games. Well produced, and omg the ant JRPG episode is amazing.
Encouraging and Friendly
The three hosts are very knowledgeable, and will address many different insteresting topics in videogame development. Their guests are wonderfully knowledgeable.
This podcasts contains the advice and encouragement you just might need as a new or experienced game dev. Sometimes they even talk about their favorite videogames!
Swell People, Nice Games!
Recently found this podcast and it's amazing! I've been digging back through previous episodes and the subjects they touch on are very informative, insightful, and really helpful and the hosts are all super swell and enjoyable to listen to! This podcast has been fantastic overall, I find it all educational and I really enjoy the debates as well. I'm excited for new episodes! :D