22 episodes

Out of Play Area is the video game developers podcast by video game developers for video game developers, from veteran to aspiring. We sit down with the people behind the games for your information & entertainment.

New episodes drop every other Monday, where we interview Video Game Designers, Animators, Artists, Producers, Engineers, Testers, Directors, Writers, and everything in between.

Hosted by veteran video game designer John R. Diaz @ElKingpin who started from very humble beginnings as 1st generation Dominican-American that went onto work for some of the most critically acclaimed games of our time in Grand Theft Auto V and Red Dead Redemption 1 & 2.
He now works at Electronic Arts while seeking to join the entire games industry through his podcast.

Out of Play Area John R. Diaz

    • Leisure
    • 5.0 • 8 Ratings

Out of Play Area is the video game developers podcast by video game developers for video game developers, from veteran to aspiring. We sit down with the people behind the games for your information & entertainment.

New episodes drop every other Monday, where we interview Video Game Designers, Animators, Artists, Producers, Engineers, Testers, Directors, Writers, and everything in between.

Hosted by veteran video game designer John R. Diaz @ElKingpin who started from very humble beginnings as 1st generation Dominican-American that went onto work for some of the most critically acclaimed games of our time in Grand Theft Auto V and Red Dead Redemption 1 & 2.
He now works at Electronic Arts while seeking to join the entire games industry through his podcast.

    Ryan Paradis - Game Design Director @ Bungie | Ep 20

    Ryan Paradis - Game Design Director @ Bungie | Ep 20

    Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more. 


     


    Chapters:


    (00:00) Who is Ryan Paradis?

    (10:39) Full Sail University Alliances

    (16:49) Live Design Director Life

    (26:30) Personal Sustainability

    (33:40) Power of Cutting Content

    (49:02) Wearing the Producer Hat

    (1:01:31) Game Release Windows

    (01:22:33) Team Play

    (01:30:07) Minimum Viable Product

    (01:40:43) John's Final Thoughts & Next Episode Teaser



    Additional Links:


    Ryan's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/


    Connect with the host - https://linktr.ee/jkingpin 


    Connect with us: http://outofplayarea.com 


     

    • 1 hr 45 min
    Testing Games Is Awesome with Brian Dumlao QA Analyst @ Jam City | Ep 19

    Testing Games Is Awesome with Brian Dumlao QA Analyst @ Jam City | Ep 19

    Episode 19 of the game dev podcast Out of Play Area features Brian Dumlao a QA Analyst at Jam City in Carlsbad, CA with Philipinne roots hailing from Los Angeles, California.
    We talk about how he used his sociology degree and experience at EB Games, to break in at Midway Games in San Diego and work on Mortal Kombat Deadly Alliance, his journey through the industry at Disney, High Moon Studios on Destiny, to where he is today and what about your mindset makes the difference in thriving in this field and where he looks to grow even after 20+ years of experience.


    Chapters:


    (00:00) Who is Brian Dumlao?

    (7:14) What is Quality Assurance in Games?

    (17:44) 1st Midway Games Interview

    (28:26) Gravity Games Bike Street Dirt Vert

    (35:07) Mortal Kombat Deadly Alliance on GameCube

    (41:59) Unreal Tourney & MYST

    (49:14) Final Midway Years

    (01:01:16) Disney, TC Digital, & High Moon on Destiny

    (01:12:09) Current Day at Jam City

    (01:25:24) The Final Round

    (01:32:09) John's Final Thoughts & Next Episode Teaser



    Additional Links:


    Brian's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/


    Connect with the host - https://linktr.ee/jkingpin 


    Connect with us: http://outofplayarea.com 


     

    • 1 hr 36 min
    Entrepreneur, Technologist, & Storyteller Matt Udvari | Co-Founder & CTO @ Aquifer Motion | Ep 18

    Entrepreneur, Technologist, & Storyteller Matt Udvari | Co-Founder & CTO @ Aquifer Motion | Ep 18

    Episode 18 features storyteller/technologist Matt Udvari the CTO and Co-Founder of Aquifer Motion in Austin, TX.
    We talk about his journey through game development onto his path to build new technology to make it easier for content creators, media businesses, and brands to build interactive stories.

    Chapters:


    (00:00) Who is Matt Udvari

    (13:23) Austin Texas Development

    (21:29) UFC Fighting Games & IK

    (31:58) Aquifer Motion's Origin

    (41:49) Animation Cinematography Automation

    (48:51) Matt's Background

    (01:01:38) Game Development & Aquifer

    (01:10:44) Fall Back into Games

    (01:20:36) Work from Office vs Work From Home

    (01:34:11) John's Final Thoughts



    Additional Links:


    Careers @ Aquifer - https://www.aquifermotion.com/jobs 


    Rising Startups To Watch With Diverse Founders 2020
    Matt Udvari's Twitter


    Matt's Moby Games: https://www.mobygames.com/developer/sheet/view/developerId,167075/ 


    Connect with the host - https://twitter.com/ElKingpin 


    Connect with us: http://outofplayarea.com 

    • 1 hr 39 min
    Being Authentic with Yesenia Cisneros | Lead Producer @ Brass Lion Entertainment | Ep 17

    Being Authentic with Yesenia Cisneros | Lead Producer @ Brass Lion Entertainment | Ep 17

    On Episode 17 of the Game Developer's Podcast Out of Play Area hosted by John R. Diaz we sit down with Lead Producer at Brass Lion Entertainment Yesenia Cisneros a Queens New York City Native with Chinese - Ecuadorian roots and we talk about what's it like breaking into games, working in eSports, transitioning into QA, and finally as a Producer at a place that she's so relieved she gets to bring her authentic self to work every day.


    Chapters:
    (00:00) Who is Yesenia Cisneros

    (08:29) Welcome First Producer

    (16:44) Code-Switching & Sneaker Shopping

    (19:54) Day in the Life of a Producer

    (33:12) How Did You Get Into Games?

    (36:40) Halo 2 & PAX Throwback

    (42:41) Xbox Live Enforcement Team Op

    (48:07) Working in QA

    (52:50) Pokemon Producer

    (01:01:25) Production Tips & Networking

    (01:07:21) Books, Games, Office & WFH Life

    (01:19:58) John's Final Thoughts

    More Info:
    John's Twitter- https://twitter.com/ElKingpin 


    Yesenia's Twitter -


    https://twitter.com/msyeseniac


    Yesenia's LinkedIn -


    https://www.linkedin.com/in/yeseniacisneros/


    Brass Lion Entertainment Careers in NYC & Montreal -


    https://brasslionentertainment.com/careers/


    Book: Think Like a Game Designer by Justin Gary -


    https://justingary.com/think-like-a-game-designer-book/


    How to grow your gaming community - #71 - Game Dev London Podcast


    Unidos 2020: Building Features: How to Get it Done and Make it Fun!


    Interview with Yesenia Cisneros!


    Connect with us: http://outofplayarea.com 


     

    • 1 hr 23 min
    Creative Director @ Rovio Montréal Stephan Carmignani | Ep 16

    Creative Director @ Rovio Montréal Stephan Carmignani | Ep 16

    Episode 16 features Stephan Carmignani Creative Director at Rovio in Montreal.


    We discuss diversity, hiring in the pandemic, VR arcade design at Minority Media, UGC in the metaverse, and more.


     


    Chapters:


    (00:00) Who is Stephan Carmignani

    (01:47) A Toast

    (15:03) Hiring Practices in the Pandemic

    (26:02) VR Arcade Design

    (38:29) Level Design Roots

    (43:10) User-Generated Content in the Metaverse

    (45:30) The End Game

    (58:35) The Lightning Round

    (01:14:37) John's Closing Thoughts

    Additional Links:


    Stephan's LinkedIn: https://www.linkedin.com/in/stephancarmignani/


    Stephan's Moby Games: https://www.mobygames.com/developer/sheet/view/developerId,43883/ 


    Out Of Play Area Home: http://outofplayarea.com 


    Connect with the host John R. Diaz: https://linktr.ee/jkingpin  

    • 1 hr 19 min
    Solve Cutting Edge Game Design Problems with Sylvain Dubrofsky - Product Designer @ Oculus | Ep 15

    Solve Cutting Edge Game Design Problems with Sylvain Dubrofsky - Product Designer @ Oculus | Ep 15

    In episode 15 of the game dev's podcast Out of Play Area we sit with Sylvain Dubrosky a product & game designer for Facebook's Oculus Virtual Reality, where we go through his journey breaking into game development as a programmer and then transitioning in game design in San Francisco at Shaba, 3DO, and Factor 5, then moving to Harmonix for Rock Band 2, then PopCap where he went into casual games before venturing into VR.


    Sylvain was nominated by Jeff Junio back in episode 7.


    Chapters:
    (00:00) Announcements

    (00:01:37) Who is Sylvain Dubrofsky?

    (00:10:40) Oculus Quest Differences

    (00:21:28) Forget NASA I Want to Make Games

    (00:33:42) Designer at 3DO

    (00:44:01) Working on Lair at Factor 5

    (00:48:39) Making Good Games at Harmonix Music Systems

    (00:58:33) Casual Game Dev at EA PopCap

    (01:11:26) Incubating Games at PopLabs with Unity

    (01:23:24) Lightning Round Questions

    (01:33:29) John's Outro & Teaser

    Links:
    Register for John's AI Talk at AI4: https://ai4.io/2021/application-attendee/ 


    GDC Talk 2015 - Overcoming Analysis Paralysis Experimenting with Bears vs Art - https://youtu.be/4w6LohQ0-wk 


    Sylvain's LinkedIn - https://www.linkedin.com/in/sylvaindubrofsky/ 


    Sylvain's Moby Games Credits: https://www.mobygames.com/developer/sheet/view/developerId,67208/ 


    Connect with the host John R. Diaz: https://linktr.ee/jkingpin 


    Show website: http://outofplayarea.com 


     

    • 1 hr 38 min

Customer Reviews

5.0 out of 5
8 Ratings

8 Ratings

Marleni03 ,

Love the podcast

It’s so great hearing the content and the explanation of different kinds of games! Can’t wait for the next one!

Ndjxuen18374have ,

Fills A Void - AAA Game Devs Having A Conversation!

As a 20 year AAA industry veteran (engine/rendering engineering), I’ve often found developer podcasts, insightful articles, and online communities to be full of new talent to the game. While these communities are usually fueled with enthusiasm and passion, more often than not it’s coming from a place of little to no real experience, or indie developer studios - because let’s face it - AAA companies make their employees sign agreements basically saying they can’t do anything online including sharing internal fun stories or tricks of the trade (to name just two items off the long list), and involving yourself in those communities isn’t worth risking your job.

This podcast hits the nail on the head - AAA experienced industry talent talking about their careers and trade in ways rarely found elsewhere, in the public domain. I enjoyed every minute of episode 1, and am stoked to hear more!! In some ways it just felt like a natural conversation - like I was having lunch with and getting to know a new coworker that’s also “been through it all.”

I hope this podcast is here for the long run! Great debut!

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