128 episodes

Video game music podcast and retro gaming that spans across multiple platforms in an attempt to bring game audio, history, awareness and some of the gaming culture to people that share a similar passion. So sit back and enjoy the melodies. Visit us online at pixelatedaudio.com

Pixelated Audio bmosley, jbrunner, gdreyband

    • Video Games
    • 4.9, 61 Ratings

Video game music podcast and retro gaming that spans across multiple platforms in an attempt to bring game audio, history, awareness and some of the gaming culture to people that share a similar passion. So sit back and enjoy the melodies. Visit us online at pixelatedaudio.com

    Psycho World – PA128

    Psycho World – PA128

    After a bit of a hiatus, Pixelated Audio is back with another episode.

    Today we’re covering Psycho World, released for the MSX in 1988 and localized as Psychic World for the Sega Master System and Game Gear in 1991. The original MSX release was developed and published by Hertz, a short-lived Japanese game developer that also worked on number of ports with their final game being Vay for the Mega CD. The SMS and Game Gear ports of Psychic World were done through a partnership with SIMS and published by Sega.

    Psycho World is an action platformer with a unique if somewhat unusual sprinting mechanic, that takes design cues from contemporary games like Metroid, Mega Man and Phantasy Star. The original MSX game features 8 lengthy stages, with the more scaled down ports for SMS and Game Gear feature fewer remixed stages, most likely to fit smaller space limitations, although each version has its merits.

    The short and catchy MSX soundtrack was composed by Kenji Yamazaki and Yuko Yamazaki, who despite being listed by name in the credits have very little other info available. Kenji Yamazaki wrote the music to the RPG Sword of Legend Lenam by Hertz, but Yuko Yamazaki has no additional credits we could find. Despite the name, this is not the same Kenji Yamazaki that began his career in 1991 and would go on to work on Super Drift Out for the Super Famicom. The Game Gear and Master System port were handled by Izuho Takeuchi aka “Ippo“, a Sega veteran that also composed music for Phantasy Star III on the Mega Drive.

    We focus mostly on the FM version of the soundtrack, with a few departures and comparisons to the other two. Join us as we listen and chat about the game in this lighthearted show.

    Track List:

    All tracks originally composed by Kenji Yamazaki and Yuko Yamazaki

    SMS/GG arrangements by Izuho Takeuchi aka “Ippo“

    3 Versions MSX FM, MSX PSG, SMS/GG PSG

    * 00:00 Opening + Title – MSX FM

    * 08:42 Stage 1 / Prairie – MSX PSG, SMS PSG, MSX FM

    * 12:50 Stage 2 / Volcanic Area – MSX FM

    * 21:40 Stage 3 / Ice Field – MSX PSG

    * 24:48 Stage 4 / Ruins – SMS PSG, MSX PSG

    * 33:53 Stage 5 – MSX FM

    * 35:50 Boss 1 – MSX FM, SMS PSG

    * 38:50 Demo (Cutscene) – MSX FM

    * 41:49 Stage 6 – MSX PSG

    * 43:14 Stage 7 –  MSX FM

    * 44:43 Stage 8 / Fortress – MSX FM, SMS PSG

    * 49:20 Demo 2 / The Revelation – MSX FM

    * 52:58 Boss 3 – MSX FM

    * 1:00:02 Ending – MSX FM

    • 1 hr 1 min
    Early Game Music with They Create Worlds – PA127

    Early Game Music with They Create Worlds – PA127

    We once again return to the earliest days of game sound and music and trace the evolution from 1977 through 1984 in this historically focused episode. We go from the arcade boom, to early home consoles and computers, to the video game crash, and end just before the rise of the NES. The show is a much deeper dive on historical context, although we cover a lot more music in the second half.

    We were very pleased to collaborate with special guests Alex Smith and Jeff Daum of They Create Worlds, a podcast, blog and book that focuses on getting nuanced and often untold stories from the game industry, with an emphasis on the lesser talked about business side of things. Their show does a fantastic job of capturing engaging context on everything from game genres, mega hits like Space Invaders and Tetris, to the founding of individual companies.

    Our teams chose this specific time frame to both coincide with the first volume of Alex’s recently released historical chronicle on gaming, and as a chance to explore music from a period that doesn’t often get talked about. We also wanted to give a special thanks to another video game historian Ethan Johnson for connecting us with Alex and Jeff of They Create Worlds.


    If you’d like more information on They Create Worlds, they can be found at:

    theycreateworlds.com, on Twitter @tcwpodcast, or podcast.theycreateworlds.com

    The book: “They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982”

    * CRC Press

    * Amazon

    For even more, Alex’s older blog covers several more topics not discussed in the podcast videogamehistorian.wordpress.com

    Track List:

    * 0:00:00 Wandering Across Sosaria – Ultima III: Exodus (1983, APL2) – Kenneth W. Arnold

    * 0:20:32 Circus (1977, ARC) – Edward Valleau, Howell Ivy

    * 0:27:56 Space Invaders (1978, ARC) – Tomohiro Nishikado

    * 0:32:06 Asteroids (1979, ARC) – Lyle Rains, Ed Logg, Dominic Walsh

    * 0:34:11 Sheriff (1979, ARC) – Genyo Takeda

    * 0:38:29 Targ (1980, ARC) – Unknown

    * 0:40:15 Pac-Man (1980, ARC) – Shigeichi Ishimura, Toshio Kai

    * 0:45:33 Wizard of Wor (1981, ARC) – Tom McHugh, Dave Nutting

    * 0:47:44 Rally-X (1980, ARC) – Toshio Kai

    * 0:48:00 New Rally-X (1981, ARC) – Nobuyuki Ohnogi

    * 0:54:52 Venture (1981, ARC) – Ed Anderson

    * 0:59:54 Snafu (1981, INTV) – Russell Libelich

    * 1:04:05 Moon Patrol (1982, ARC) – Ichirō Takagi

    * 1:08:47 Pengo (1982, ARC) – 1st version is a cover of “Popcorn” by Gershon Kingsley (likely the Hot Butter arrangement)

    * 1:10:01 Super Locomotive (1982, ARC) – cover of “Rydeen” by Yellow Magic Orchestra

    * 1:12:42 Xevious (1983, ARC) – Yuriko Keino

    * 1:14:50 Mappy (1983, ARC) – Nobuyuki Ohnogi

    * 1:18:05 Donkey Kong (1983, FC) – Yukio Kaneoka and Hirokazu “Hip” Tanaka

    * 1:19:13 Necromancer (1984, C64 | 1983, Atari 8-bit) – Bill Williams

    * 1:24:22 SubRoc (1983,

    • 1 hr 53 min
    Kaze no NOTAM with Hammock – PA126

    Kaze no NOTAM with Hammock – PA126

    What does it feel like to soar through the skies in a hot air balloon? Kaze no Notam on the Sony Playstation attempts to answer that question. Released September 1997 by the mid-sized Japanese developer Artdink, Kaze no Notam is an easygoing flight sim in the vein of Pilotwings with some light objectives, although it’s more tech demo than game.

    The composer for the game is Ryuuji Nishida who also worked on a number of projects for Artdink like ‘No One Can Stop Mr. Domino’, Zeus II Carnage Heart, A-Train DS, and Sword Art Online: Lost Song. He’s an accomplished composer and has been at Artdink for over 20 years and is currently the head of their sound department.

    The game was chosen by friend of the show Brennan aka “Hammock” from his podcast KVGM – The Last Wave, which specializes in delivering breezy jams 30 minutes at a time from his native Aqua City. Hammock takes a break from drinking Arnold Palmtrees at the KVGM studio to bring us this hidden gem of a soundtrack featuring a wide range of relaxing styles of late 90’s electronic sounds, and we hope you enjoy them as much as we do.

    If you like what you hear, check out KVGM – The Last Wave on iTunes or your favorite podcatcher, on Twitter at @kvgmradio, or online at kvgmradio.blogspot.com.

    Track List:

    All tracks composed by Ryuuji Nishida

    * 0:00:00 Opening Demo

    * 0:00:40 Menu

    * 0:12:12 Departure

    * 0:17:36 Customize

    * 0:26:32 Tranquility

    * 0:34:00 Phantom

    * 0:47:44 Task Completed

    * 0:52:07 Task Failed

    * 1:02:00 Nature

    * 1:12:25 Solitude

    * 1:22:19 Staff Roll

    • 1 hr 25 min
    Harald Hårdtand: Kampen om de rene tænder – PA125

    Harald Hårdtand: Kampen om de rene tænder – PA125

    Harald Hårdtand: Kampen om de rene tænder (or Harold Hardtooth in The Fight for Clean Teeth) or simply “Colgate” for short, is an advergame platformer released in 1992 for the C64, Amiga and DOS. The game was developed by SilverRock Productions, a Copenhagen-based Danish company founded in 1988 and renamed in 1992 to Interactive Television Entertainment (ITE), best known for developing and producing the Hugo the Troll media franchise.

    The soundtrack is short and sweet with only 3 tracks, or 4 if you count the unused title theme. The music was originally composed on C64 by Thomas Mogensen, a.k.a. (DRAX) of the demoscene group Vibrants. Additional support for sound effects and music for all three platforms was handled by Jens-Christian Huus (JCH) and Jesper Olsen (JO) of Vibrants, and Thomas Engel. Join us as we dive into the music of an advergame for the first but probably not last time.

    Track List:

    Original music and C64 version composed by Thomas Mogensen (DRAX)

    Amiga music ported by Jesper Olsen (JO)

    DOS music ported by Jens-Christian Huus (JCH)

    * 0:00:06 Title theme (Funk.SID) – C64

    * 0:07:20 Unused title theme (Harald Hårdtand.SID) – C64

    * 0:18:30 Title theme – DOS

    * 0:23:13 Boss theme – DOS

    * 0:25:35 Boss theme – Amiga

    * 0:31:09 Hiscore theme – DOS

    • 32 min
    Alex the Allegator 4 with Anders Svensson – PA124

    Alex the Allegator 4 with Anders Svensson – PA124

    Alex the Allegator 4 (aka Alex 4) is a freeware platformer released for PC, Mac, Linux and BeOS in 2003 by Free Lunch Design. Free Lunch Design was a small indie developer based in Gothenburg, Sweden, best known for their game Icy Tower. The company was started in 1998 by Johan Peitz with the goal of creating fun, high quality games with a focus on gameplay.


    We’re excited to have the composer for the game Anders Svensson calling in from Sweden. Anders spent the early 2000s writing music for indie games in the lesser known early social internet. In the intervening years he’s devoted his energy to his acapella group Kvartetten DEO (Quartet DEO), whose wonderful music can be found at deo.se.

    Listen with us through the soundtrack to the fun and charming Alex 4, and a number of other tracks from the heyday of Free Lunch Design.

    Track List:

    All tracks composed by Anders Svensson unless otherwise stated

    * 0:00:06 Once I was an egg (Intro)

    * 0:00:35 Once I was an egg (Menu loop)

    * 0:09:22 Once I was an egg (Game Loop)

    * 0:24:24 Lola’s space fighter

    * 0:31:41 Man of Constant Sorrow (excerpt) – From Icy Tower

    * Original folk song published by Dick Burnett (1913)

    * 0:33:49 Gräddkola – Entry for Compusphere 2005

    * 0:37:05 Once I was an egg (Boss Loop)

    * 0:41:58 Menu Loop – From CubeAttack (Go Bots!)

    * 0:45:22 Game Loop – From CubeAttack (Go Bots!)

    * 0:48:49 Zombies – From Zombiepox

    * 0:52:28 Ullared (excerpt) by Kvartetten Deo

    * 1:01:11 Once I was an egg (Intermission + Game Over)


    • 1 hr 1 min
    Expansion Pack XXV – PA123

    Expansion Pack XXV – PA123

    Pixelated Audio reflects back on 2019 and welcomes in a new decade with a selection of tracks from a variety of systems. Here’s to a lots more great game music!

    Track List:

    * 0:00:00 God of the Four Winds – The Legend of Xanadu (PCE-CD) – Falcom Sound Team jdk

    * 0:06:31 Title – Yuu Yuu Hakusho-Bakutou Ankoku Bujutsu Kai (FC) – SWITCH-E

    * 0:12:42 Stage 2-4 – God of Thunder (DOS) – Roy Davis

    * 0:20:15 Deliverance – Assassin’s Creed III Liberation (VITA) – Winifred Phillips

    * 0:29:39 BGM 3 – Magical Drop (GBC) – Hiroaki Yoshida, Allister Brimble

    * 0:33:14 Cross a Fear – Castlevania: Rondo of Blood (PCE-CD) – Keizo Nakamura

    * 0:40:50 Game Point – Mario Tennis (GBC) – Motoi Sakuraba

    * 0:46:44 The Stars Come Out – Digital: A Love Story (PC) – Brother Android

    • 1 hr 1 min

Customer Reviews

4.9 out of 5
61 Ratings

61 Ratings

Bedroth ,

The Most Exhaustive VGM Podcast I've Found

If you want a deep dive into the world of VGM, look no further than Pixelated Audio. The scope is far-reaching in almost every way - genre, console, era - and the format of the show also features deep dives, interviews, surveys, and recordings of live seminars and Q&A sessions with composers and other podcasters. Well worth a listen for any VGM fan.

Wickedsephiroth ,

Premium podcast perfection

Exemplary production including deep dives on games, composers, sound chips, companies, consoles, even interviews with Japanese composers! Very fun and informative, great personalities and even better music!

Tatsujin Ou ,

VGM for Life

Pixelated Audio quickly became my favorite VGM podcast after discovering it on vgmrips.net. I knew when I saw the sites banner with Kyo and Iori at the top that I was gonna love these guys and indeed I do. They go above and beyond in their research of the material, often going into technical detail about the various chip sets that produce the sounds we know and love. The fact that they frequently have legendary composers on the show (Takushi Hiyamuta, Toshiaki Sakoda, Hiroyuki Iwatsuki, to name a few) is just so friggin' cool. I mean these guys are my heroes. As a fan of VGM (why wouldn't you be?) you owe it to yourself to listen to these guys and discover some new music. James and Brian, keep it up guys! Your work is most definitely appreciated!

Favorite discovery from PA: Uchuu no Kishi Tekkaman Blade

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