158 episodes

Video game music podcast and retro gaming that spans across multiple platforms in an attempt to bring game audio, history, awareness and some of the gaming culture to people that share a similar passion. So sit back and enjoy the melodies. Visit us online at pixelatedaudio.com

Pixelated Audio bmosley, jbrunner, gdreyband

    • Leisure
    • 4.9 • 65 Ratings

Video game music podcast and retro gaming that spans across multiple platforms in an attempt to bring game audio, history, awareness and some of the gaming culture to people that share a similar passion. So sit back and enjoy the melodies. Visit us online at pixelatedaudio.com

    Pilotwings 64 with Dan Hess – PA158

    Pilotwings 64 with Dan Hess – PA158

    We've got a great show today with Dan Hess, the composer behind Pilotwings 64! It was released as a launch title for the N64 in 1996 by Paradigm Simulation and is the second in the series (Pilotwings, Pilotwings 64, Pilotwings Resort). Pilotwings 64 continues the tradition of a lightweight flight sim where you use a variety of flight tools like a hang glider, jet pack, gyrocopter to complete simple objectives, or just fly around more casually.







     



    Dan Hess is a composer, performer and sound designer with over 30 years experience. In addition to his work on Pilotwings 64, Dan wrote the music for F1 World Grand Prix for N64. During the development of Pilotwings, Dan was the in-house composer for Paradigm Simulations / Entertainment. Dan plays a mean keyboard and has been performing since he was a teen, with the likes of Second Self and Skeleton Crew. Dan continues to work in tech, and is engaged in a number of side projects like recreating a lot of the Pilotwings 64 soundtrack for donors to his Patreon. Over the course of the show, Dan also shares a number of tracks related to his time in VGM, some of which he uploads to YouTube.



    Also guest hosting with us is Ian Cowell, a guitarist and VGM musician who grew up with the N64 and loved Pilotwings 64 enough to put out a cover of Birdman, which we use to close out the show. If you enjoy his track, check out the rest of his recently released album Exceptional Goblins, with features a total of 12 awesome and laid back VGM tracks from the popular to the obscure. Those with a good memory will recall Ian also joined us at MAGWest 2018.



    We had a fantastic time with both of our guests, and even though we like all of the shows we put out, this one might be one of our favorites already. We hope you enjoy it and all of the music as much as we do.







    All tracks composed by Dan Hess unless otherwise stated



    Track List:



    * 0:00:00 Opening



    * based on music from the original Pilotwings, composed by Soyo Oka





    * 0:00:36 (Bedding) Title Demo

    * 0:06:22 (Bedding) Jumble Hopper

    * 0:12:48 (Bedding) Earned a Badge

    * 0:14:42 Game Menu

    * 0:21:33 Mission Menu

    * 0:30:10 Hang Glider

    * 0:37:50 Cannonball

    * 0:43:12 Rocket Belt

    * 0:45:38 Rocketpack Inspiration

    * 0:49:57 Opening from Pilotwings SNES by Soyo Oka

    * 0:52:24 Birdman - feat. Zac Zinger (excerpt) by The 8-Bit Big Band



    * From "Album 3 - Backwards Compatible"





    * 0:54:08 Gyrocopter

    * 1:01:54 Sky Diving

    * 1:06:16 Track 18 - From F-1 World Grand Prix

    * 1:10:02 Track 6 (bass test) - From F-1 World Grand Prix

    * 1:11:41 Synth 2 M2

    * 1:12:54 Synth 1 M3



    * Unused alternate tracks intended for Spy Hunter (PS2) by Dan Hess





    * 1:20:07 Birdman

    * 1:32:22 Replay

    * 1:40:28 Birdman Returns - rearrangement by Dan Hess

    * 1:47:27 Bravissimo!

    * 1:54:42 Ca-Caw, Brah by Ian Cowell



    * Cover of Birdman from the album "Exceptional Goblins"







    LINKS



    * Dan Hess



    * Patreon - If he raises enough, he'll redo all of Pilotwings!

    * YouTube - has some of the tracks supplied by Dan









    * Ian Cowell

    • 1 hr 59 min
    Crisis Wing with pieslice – PA157

    Crisis Wing with pieslice – PA157

    In this installment of Pixelated Audio, we're talking about Crisis Wing, a retro-styled 90s shmup that draws inspiration from many classic shooters. We're joined by Finnish one-man indie games developer and composer, Pauli, aka pieslice of Pieslice Productions (@PiesliceP). It's a modern take on all of your favorite retro shooters, with all of the tough bosses, bullet patterns, and FM music you can handle. Crisis Wing was released on Steam in 2020 and published for most major consoles (Switch, PS4/PS5, Xbox S|X) in 2021 by indie specialist publisher eastasiasoft.



    We go through pretty much the entire soundtrack with pieslice and cover his unique twist on his inspirations, which range from PC game music, the demoscene and of course plenty of shmups like Gradius, Star Soldier, and the harder edged FM sound of Toaplan games like Out Zone and Zero Wing. We talk about composition as well as indie game development challenges and more. If you like the game and music of Crisis Wing, stay tuned as Pieslice Productions has got a late 90s shmup (and music) in the works! As always, we hope you enjoy the music.







    All tracks composed by pieslice unless otherwise stated



    Track List:



    * 0:00:00 Introduction

    * 0:00:27 URF! (Level 1 BGM)

    * 0:08:54 Low Orbit (Level 2 BGM)

    * 0:17:12 Gratify (Level 3 BGM)

    * 0:20:51 Boss

    * 0:27:04 M.S.D (Level 4 BGM)

    * 0:30:45 Sally (Level 5 BGM)

    * 0:37:32 Unpleasant (Level 6 BGM)

    * 0:41:05 Tailwind (Level 7 BGM)

    * 0:46:40 Boss Rush

    * 0:50:37 Last Boss

    * 0:53:27 Caravan - arranged by pieslice



    * Based on the mod file below





    * 0:55:32 "Shoot" by Maniac (excerpt from original mod file)

    * 0:57:21 Sound Test

    * 1:07:16 High Scores - arranged by pieslice



    * Based on the mod file "Love is Hard" by unknown composer

    • 1 hr 8 min
    LIVE: MAGWest with Chase Bethea – PA156

    LIVE: MAGWest with Chase Bethea – PA156

    We're back to livestream for virtual MAGWest 2021, this time with composer and returning friend of the show, Chase Bethea! We talk with Chase about his music from games both released and upcoming, his process, as well as a short interactive audio demo, and some Q&A from the live chat.







     



    Chase Bethea is a Composer & Technical Audio Designer that has received many accolades throughout his career. In 2016, Chase was nominated for Artists of the Year – Independent Composer by VGMO in the entire industry. In 2021, he won Best Original Soundtrack for the game AGROUND, from the NYX Game Awards. He has been a guest speaker at over 20 conferences/events such as PAX, GameSound Con, ADC, Berklee College of Music and Interactive Music Symposium. He has also appeared on other prominent game music podcasts like Level with Emily Reese and Sound of Play.



    You can find more about Chase at his website chasebethea.com, purchase his music on Bandcamp, find him on Spotify or on social media @chasebethea







     



    Track List:



    * 00:00 Evaluations - Stardander (Win, Linux)

    * 04:23 Battle 3v3 - Questlike Pocket (Android)

    * 09:33 Challenge Accepted - Reclaim Earth (Win, Mac, Linux)

    * 19:56 King's Port - Potions Please [interactive demo] (Android)

    * 27:08 Wild Encounter - Aground (PS4, XB1, SWI, WIN, Mac, Linux)

    * 36:35 Tater Bop - Jagaimo (TBD)

    * 42:18 Trouble & Mystery - Stardander (Win, Linux)

    * 46:54 Techtonic Showdown - "Project Bushido" (TBD)

    * 58:51 Nexus Stratagem - Space Marmalade (Win)



    LINKS



    * chasebethea.com

    * Bandcamp

    * How to build a mini foley stage - article by Chase



    Game pages



    * Stardander (demo) - full release Fall 2022

    * Questlike Pocket

    * Reclaim Earth

    * Potions Please

    * Aground

    * Jagaimo

    * Space Marmalade



    Other links



    * teoria.com - music theory web resource

    * Elias software - middleware used for game audio

    • 1 hr
    Advanced Fantasian – PA155

    Advanced Fantasian – PA155

    Today we're talking about an old school dungeon crawler RPG called Advanced Fantasian. The game was released by Xtalsoft in 1988 for the PC-88 and Sharp X1 in 1989. Xtalsoft was a small RPG-focused developer that eventually merged with T&E Soft, a topic we covered last episode. The composers Chihiro Fujioka and Yumi Satake (nee Kinoshita) did a great job with the soundtrack and more than that they're both interesting people with a long history in game development going to the present day.



    Advanced Fantasian is a dungeon crawler RPG based heavily on Wizardry and by proxy, Dungeons & Dragons. You take a fixed class (but customizable) party of 5 characters through various dungeons, walking around in 1st person Wizardry style until combat commences in a top down grid where characters move independently. We spend most of our time listening to the OPNA version of the soundtrack from the PC-88 with a short sample from the X1 version. As always, we hope you enjoy the music as much as we do!







    All tracks using the YM2608 (OPNA) chip unless otherwise stated



    Composers: Chihiro Fujioka and Yumi Satake



    Track List:



    * 0:00:00 Holy Legend (Opening Version)

    * 0:05:40 Encounter

    * 0:09:09 Quest

    * 0:13:34 Chaser

    * 0:16:22 Pebble Beach Golf Links (SNES) - by Yumi Satake

    * 0:19:11 Chaser (excerpt from Sharp X1)

    * 0:23:05 Dirty Cave

    * 0:30:20 Omens

    * 0:33:56 Black Knight

    * 0:36:38 Ruin

    * 0:42:38 Curst Valley

    * 0:46:49 Bad Sigh

    * 0:57:00 Finale

    * 0:59:25 Ending

    * 1:04:25 Wisdom



    LINKS



    * Advanced Fantasian manual for the wonderful character art

    • 1 hr 6 min
    Greatest Driver – PA154

    Greatest Driver – PA154

    We're back with an episode covering Greatest Driver, a 2D Formula 1 racer for the MSX2 released in 1988. The game was produced by T&E Soft, a developer and publisher primarily known for golf games in the 90s, Red Alarm for the Virtual Boy and the Hydlide series. Composers Kazunori Hasegawa and Shigeru Tomita bring us some fun jams, especially the intro and ending tunes. Most of the music is using the OPLL / YM2413 FM chip with a few brief detours into other areas. It's a short show and we hope you enjoy the music!







    All tracks using the YM2413 chip unless otherwise stated



    Composers: Kazunori Hasegawa and Shigeru Tomita



    Track List:



    * 00:06 Opening Theme

    * 05:27 Opening Theme (PSG)

    * 11:03 Mode Select

    * 13:07 Course Overview

    * 13:50 Tuning Mode

    * 19:30 Race Theme (PSG + OPLL) - from Greatest Driver 2D Special

    * 21:25 Victory

    * 24:39 Staff Roll



    Special thanks to GTheGuardian for the rips of both the PSG and FM versions on VGMRips!

    • 26 min
    Pac-Man CE DX – PA153

    Pac-Man CE DX – PA153

    Today's source of great music is the Pac-Man Championship Edition series. This is an audio companion to HG101's Top47k Games: Episode 420 where we were invited to review Pac-Man CE DX+ with Xerxes and Bobinator!



    Bandai Namco's Pac-Man has been a mainstay for over 40 years and this is Pac-Man with a twist. You have your ghosts, your pellets and your maze, but now the maze is split in half and it's a frantic time attack with some excellent tunes to support up to 10 minutes of play at a time. The original Championship Edition launched in 2007, CE DX in 2010, the CE DX+ DLC in 2013, and the NES remake in 2020. We don't cover CE 2 from 2016 but check that one out for some great music as well. The tunes are long and dance-y and we hope you enjoy them!







    Composer for M2 not confirmed, but credits for the sound team are: Tatsuhiko Kasuga, Sakuoki Kudo



    Track List:



    * 00:04 Entrance (DX) - Taku Inoue

    * 04:32 PAC RAINBOW (DX) - Akitaka Tohyama

    * 13:08 PAC MAN CE BGM (CE) - Junko Ozawa

    * 29:39 PAC AVENUE (DX) - Taku Inoue

    * 41:08 PAC STEP (DX+) - Taku Inoue

    * 51:34 Normal Mode (CE NES) - M2 Sound Team

    * 58:36 Extra Mode (CE NES) - M2 Sound Team

    * 1:03:26 Results Screen (CE NES) - M2 Sound Team

    • 1 hr 4 min

Customer Reviews

4.9 out of 5
65 Ratings

65 Ratings

Bedroth ,

The Most Exhaustive VGM Podcast I've Found

If you want a deep dive into the world of VGM, look no further than Pixelated Audio. The scope is far-reaching in almost every way - genre, console, era - and the format of the show also features deep dives, interviews, surveys, and recordings of live seminars and Q&A sessions with composers and other podcasters. Well worth a listen for any VGM fan.

Wickedsephiroth ,

Premium podcast perfection

Exemplary production including deep dives on games, composers, sound chips, companies, consoles, even interviews with Japanese composers! Very fun and informative, great personalities and even better music!

Tatsujin Ou ,

VGM for Life

Pixelated Audio quickly became my favorite VGM podcast after discovering it on vgmrips.net. I knew when I saw the sites banner with Kyo and Iori at the top that I was gonna love these guys and indeed I do. They go above and beyond in their research of the material, often going into technical detail about the various chip sets that produce the sounds we know and love. The fact that they frequently have legendary composers on the show (Takushi Hiyamuta, Toshiaki Sakoda, Hiroyuki Iwatsuki, to name a few) is just so friggin' cool. I mean these guys are my heroes. As a fan of VGM (why wouldn't you be?) you owe it to yourself to listen to these guys and discover some new music. James and Brian, keep it up guys! Your work is most definitely appreciated!

Favorite discovery from PA: Uchuu no Kishi Tekkaman Blade

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