Playdate is the new handheld that comes with a unique 1-bit screen and 24 free games! The Playdate Podcast takes you behind the scenes for stories from game designers and developers, and the people who made the little yellow game console with a crank. Hear about the ups and downs of development, and get inspired to make your own Playdate games, using the free software development kit or Playdate’s no-code, browser-based game maker, Pulp!
Mo Fikree—designer, developer, and CEO of Vertex Pop—talks about why he loves arcade-style games, and the ups and downs of creating the "Asteroids" homage "Hyper Meteor", including one of the hardest parts of programming\: naming things!
With Zipper for Playdate, game designer, developer, and philosopher Bennett Foddy wanted to share his love of the particular style of isometric tactics games he grew up playing on the ZX Spectrum--games that may be unfamiliar to people from the United States. Drawing on the influences of Akira Kurosawa, the anime and manga series "Bleach", and the British game "Last Ninja 2," Zipper is a beautifully-crafted homage to classic samurai films and 8-bit black and white games.
Demon Quest ’85
Writer and game designer Duncan Fyfe tells the story of Demon Quest ’85—from the small but mighty team, to an ill-advised management system for branching narrative paths, and how they ended up eschewing Playdate's crank in favor of a visual novel that pits the likes of the Marquis Shax of Hell against Beth from your high school Physics class.
When custom-hardware game maker Gregory Kogos tried to copy his award-winning circular puzzle platformer RotoRing directly to the Playdate, it didn't quite pan out. Find out how he persevered to turn the game's core concepts into the delightfully addictive spin-off, Omaze!
What does it mean to remember? As Samantha Kalman, Carol Mertz, Rachelle Viola, and Everest Pipkin created their innovative Playdate game blending procedural narrative and a musical memory puzzle, their ideas of memories evolved, along with their understanding of how most people hear, recognize, and recall music. What memories might be restored to the ECM1010 smart speaker devices when you play as a technician tasked with repairing them? And how does Playdate remember where you left off when you leave a game?
A small team from game development and publishing company Serenity Forge started out with a great idea for a Playdate-specific game, but soon realized its characters were kind of… boring. One arctic facelift and a lot of QA and play-testing later, and Flipper Lifter was a fun and fast-paced penguin-moving game (with a few key voiceover cameos and a great soundtrack)!
Accessible, Insightful, and Fun!
A great podcast to learn about the new console and just to learn about what development of hardware and software is like!
I super appreciate that they explain concepts so I can understand what's going on.
Thanks for all the hard work yall put into this!