Shawn Young is the CEO and co-founder of Classcraft, an award-winning Engagement Management System used by 5+ million students and educators in more than 160 countries. Classcraft uses the cultural phenomenon of video games to help educators drive measurable academic performance, non-cognitive skills development, and school climate. By blending students’ physical and virtual learning, the program reframes their progress in school as a game they play together throughout the year.
ClassCraft isn’t a tech tool, it’s an approach that is facilitated by technology
There is a lot of reason not to change, and there aren’t that many reasons to change other than hopefully we have a better outcome for kids.
1:56 – ClassCraft: How Gaming Concept (Esports) can be beneficial when applied as a method of teaching for students
3:20 – Gamify learning and how he started ClassCraft
6:30 – How do they make education a more engaging and intrinsic motivation
11:28 – Shawn’s advice for parents that have challenges in motivating their children to go to school
14:55 – Shawn talks about a school in Spain and how they were creative with ClassCraft
17:08 – What are the factors that made them grow and become more impactful
22:02 – Why his pricing starts at a minimum amount
22:47 – The most significant resistance for the next generation education
25:23 – What are the plans for education and ClassCraft
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