24 min

Presence Mechanism Device

    • Society & Culture

Ragle Gumm discovers he’s living in a simulated reality, and is pretty sure he’s starting to "go sane." In "Time Out Of Joint," author Phillip K. Dick envisioned a future where we would be walking on distant planets by the 1990s, as NASA did when the U.S. Spaceflight Program was created in 1958. The San Diego Air & Space Museum provides some history on NASA’s ambitions. Virtual reality developer E McNeill chats with host Emily T. Griffiths and producer Derrick Acosta about current VR technology and how it has its roots in NASA’s exploration research. Cover art is a still frame from "Auralux: Constellations," from indie game designer E McNeill.

Ragle Gumm discovers he’s living in a simulated reality, and is pretty sure he’s starting to "go sane." In "Time Out Of Joint," author Phillip K. Dick envisioned a future where we would be walking on distant planets by the 1990s, as NASA did when the U.S. Spaceflight Program was created in 1958. The San Diego Air & Space Museum provides some history on NASA’s ambitions. Virtual reality developer E McNeill chats with host Emily T. Griffiths and producer Derrick Acosta about current VR technology and how it has its roots in NASA’s exploration research. Cover art is a still frame from "Auralux: Constellations," from indie game designer E McNeill.

24 min

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