This week in “wait, that’s not a roguelike!” we tackle the Souls-like shooter Remnant: From the Ashes! A lot of high-budget games that aren’t rogue-first have been coming out with rogue modes and Remnant is no exception with it’s DLC-based mode: Survival. Join us to complain about getting bodied by bosses, watching out for archers, and trying to figure out just how much chocolate you need in a cake before you call it a chocolate cake. Custom RSS Apple Podcasts Spotify YouTube Music Transcript 2:18 - game stats 3:54 - one sentence description 8:28 - Roguelike elements debate and randomization requirements 11:04 - Story mode experience and memorable narrative moments 13:29 - our story begins 19:12 - Hub world design and Ward 13 underground base 24:22 - Solo gameplay experience and earth biome exploration 30:07 - Base game vs roguelike classification discussion 34:14 - Story progression through different biomes and bosses 39:39 - Survival mode introduction and DLC content discussion 42:56 - Solo vs co-op gameplay balance and design 48:21 - Trait system and loot mechanics in survival 1:03:11 - Community feedback and souls-like accessibility discussion 1:07:55 - community correspondence 1:16:04 - rankings and final thoughts 1:25:25 - similar games Next episode: Azure Dreams Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Kenny Dorham - I Had The Craziest Dream Outro music: Remnant OST - Black Wolf and Bloodshed
Information
- Show
- FrequencyUpdated Biweekly
- PublishedFebruary 12, 2025 at 12:00 AM UTC
- Length1h 35m
- RatingExplicit
