GROGPOD Roguelike Podcast

Rift Wizard

Welcome back Wizard, to the ruins of the universe! This week we pick up the coffeebreak hit of the traditional roguelike space Rift Wizard: a solo-dev effort by Dylan White, in which we skitter about pondering orbs of memory and battling all sorts of spritely monsters and mages. Armed with a spellbook a mile long and wild passive skills to boot, we will finally exact our revenge on the evil red wizard Mordred for waking us up from our nap. Custom RSS Apple Podcasts Spotify YouTube Music Transcript 2:46 - game stats 3:48 - one sentence description 4:50 - Graphics philosophy and infernal bargain of visuals vs depth 8:35 - Spellbook complexity and 157 individual spells breakdown 12:46 - UI problems and overwhelming spell selection criticism 16:11 - Information management issues and upgrade visibility problems 23:25 - Spell synergies and Python code accessibility discussion 31:14 - our story begins and spoiler alert warning 41:19 - Enemy variety and creative monster design analysis 50:22 - Final boss Mordred fight mechanics and phases 57:03 - Music discussion and dungeon synth soundtrack evaluation 1:05:13 - Rift Wizard 2 improvements and sequel features 1:07:25 - Controls praise and mouse support excellence 1:12:04 - rankings and final thoughts 1:21:09 - similar games Scott’s source code dump of all the Rift Wizard spells and skills google sheet can be found here. Next episode: Remnant from the Ashes Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Jerry Granelli - I Put a Spell on You Outro music: K. Hoops - Rift Wizard main menu theme