24 episodes

Guided by one magical story weaver, five souls who have no idea what they're doing sally forth on the nerdiest, silliest, most socially dangerous quest they've undertaken: playing Dungeons and Dragons.

Roll For Your Lives Viking Rocketship

    • Games

Guided by one magical story weaver, five souls who have no idea what they're doing sally forth on the nerdiest, silliest, most socially dangerous quest they've undertaken: playing Dungeons and Dragons.

    The Underground 05: Escalation

    The Underground 05: Escalation

    The Dragon Souls reach the surface and begin their search for Tiamat's corpse in a town known as Orchid Row. A treasure is found, a monster is slain, friendships are strained, and sacrifices are made. Do you still cling to your shells, mortals? Time has grander things in store for you than the dirt and rock and darkness.

    • 2 hr 44 min
    The Underground 04: Breakdown

    The Underground 04: Breakdown

    In his book "The Prismatic Age," the dwarven historian Gron Shalecliff argues that it's important to remember the Five Dragonsouls came together not because of a mutual goal, but out of convenience and necessity and partially against their own will. It is therefore unsurprising, he argues, that as more and more unexpected difficulties bombarded them, cracks began to form in their relationships both among themselves and with their guild leaders. That Miriel still sent them to the surface to recover Tiamat shows how desperate she was to finally bring the dragons together.

    • 2 hr 17 min
    The Underground 03: Dogma

    The Underground 03: Dogma

    As the party comes to grips with their new employment situation--some better than others--trouble strikes once again. A man studying the five dragons has gone missing, and the players are tasked with finding him. And to make things more complicated, the dragon spirits taking up residence inside them have begun to stir and exert their will.

    • 2 hr 44 min
    The Underground 02: Purification

    The Underground 02: Purification

    The party splits. Mortimer, Rick, Run and Cordelia are trapped between many rocks, a hard place, and a golem made of rocks and hard places. Rick makes a desperate gambit that nearly gets someone killed. Nol, all alone, discovers a power long thought dead and gone. And when all is said and done, the guilds of Prism are forced to intervene.

    • 1 hr 45 min
    The Underground 01: Infection

    The Underground 01: Infection

    Welcome to a new campaign using a new system and featuring some new faces. Stilts returns as the host and GM of a Dungeon World game where civilization has all moved underground after a catastrophe rendered the surface too dangerous. A post-post-apocalypse, if you will. Neo and Blue are back as players, and they're joined by newcomers Tal and Theodore. On this episode, we run down the campaign's basic background, meet our cast of characters, and fail a whole lot of rolls.

    • 2 hr 21 min
    Episode 7.4 - The Acid Gambit

    Episode 7.4 - The Acid Gambit

    Oh my gosh, what year is it? 2016? Really? Man, I should not have taken that extended rest. On this fourth and final (for now) episode of John's Dark Sun adventure, our kinda-sorta-heroes avoid acid traps, teleport people into acid pools, and attempt to bend the rules to make other acid-related actions happen. Some of these things work out for us. Others do not.

    • 3 hr 6 min

Customer Reviews

Person 2534 ,

Awesome Podcast!!!

I am a huge D&D fan and I love the awesome/ridiculous adventures these guys go through! It’s so awesome and is one of my favorite podcasts! X3

CrakinWise ,

Amazing

This show is amazing(as with all Viking rocketship productions). It makes me truly sad when I see how little recognition these people get.

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