Roll to Breathe is an actual play podcast focusing on story games. We play various long-form campaigns using the Powered by the Apocalypse engine, sticking to our tagline as best we can.
The only thing between the Final Hazard and freedom are the four fighting members of Kurozakura. It's time to fight for their lives.
Yoshiko walks in on Celeste holding a bloody sword and Davey doubled over in pain. She takes action, then teams up with others to search the house. Unbeknownst to them, they are running out of time as Souko makes plans to leave the dream as soon as possible...
Shibuya is AEGIS' star pupil, a ruthless and relentless soldier who will do anything to protect Halcyon City, no matter who she hurts. Reversal, conversely, is a poor superhero and leader; everyone he cares about is dead, and he failed to protect them. There is nothing they can do to change this. Yet desperate pleas ring in their ears; faint but powerful words that may be their only hope of salvation...
Takehiro confronts Mayor Souko and learns the horrible truth. He leaves the office to find his friends, but promises to return—alone. Kim finds himself comforting a panicked Davey, but they steel their resolve to confront Pilgrim. Celeste tries to take Yoshiko out of AEGIS so they can help their friends, but Willow Wolf has some words for her former protege...
Teen heroes Emerald Strike, Diamond Punch, and Papillon help Red Rogue suppress a monster downtown and discuss their next course of action. They realize they have to go to city hall to solve this once and for all, but before anything else happens, Celeste has a dinner date. Davey has a strange encounter with his brother, and Kim's mother offers her son some advice...
Increasingly frustrated by the day's events, Celeste seeks out the only other person who's insisting everything is wrong. While they come to grips with startling revelations, Kim's mood only continues to sour in debate club as he has a heated and violent encounter with the teacher leading it. Yoshiko is doing her best not to worry too much about her math test from earlier in the day, but even her date with Davey brings its own difficulties...
wonderful people, memorable characters, interesting games
all around wonderful podcast!
it’s great fun to listen to and it’s easy to fall in love with all of the characters that are played
good content made inaccessible by bad audio
I started with the Pittsburgh arc after seeing it recommended as a good example of the Urban Shadows game. Three episodes in, I am enjoying the characters and play and would cautiously consider this a very high quality actual play.
HOWEVER, the audio quality is so uneven that it’s almost inaccessible. I am very tolerant of audio issues if the content is good, but I am also slightly hard of hearing and have audio processing issues. In this podcast the volume is all over the place. Several players are extremely soft-spoken with voices in particularly high or low registers (combined with a poor mic or low recording volume?), and I I often can’t understand anything they say. Turning my phone volume up barely helps, and blows out my ears when the louder players laugh or talk. There are also a lot of echoes that can muddle with my audio processing.
I checked a few minutes of a newer episode and didn’t see an improvement. This audio issue is bad enough that I may not be able to muscle through, and even though I know audio equipment is expensive, I wish the creators would address this feedback. The content is great and deserves to be more easily accessible.
Aging like a fine wine
I’ve listened to this group from the start and I have to say they are addicting. Their chemistry just keeps improving and “Steel City Rhapsody” is turning out to be such fun to listen to. It can feel like hanging out with a bunch of friends. A special shout out to the GM Kyle who really keeps things rolling.