4 hr 15 min

Roundtable 07 - The Aussie Edition (Steve, Dunce, Thade, Molly‪)‬ Game Design w/ Richard Pullman

    • Games

What could be better than getting to know not one, but TWO new designers in the cozy company of Thade and Molly for four informative, pleasant hours? The answer: making sure both of the new designers are Australian!

Of all the roundtables we've done, this one is probably the most orderly and on-track from start to finish. I think you'll be able to follow along very well, even though its a whopping four hours long!

Aside from learning Steve and Dunce's games, we get into the following topics:


Why you should give players more options early
What it really means to be setting agnostic?
Fate points, player agency, and the struggle to engineer respect
The value of being open and direct with your readers

...And more. Join us for the chat, won't you?

What could be better than getting to know not one, but TWO new designers in the cozy company of Thade and Molly for four informative, pleasant hours? The answer: making sure both of the new designers are Australian!

Of all the roundtables we've done, this one is probably the most orderly and on-track from start to finish. I think you'll be able to follow along very well, even though its a whopping four hours long!

Aside from learning Steve and Dunce's games, we get into the following topics:


Why you should give players more options early
What it really means to be setting agnostic?
Fate points, player agency, and the struggle to engineer respect
The value of being open and direct with your readers

...And more. Join us for the chat, won't you?

4 hr 15 min