309 episodes

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

Support us at the following links:

Patreon: https://www.patreon.com/rpgbot
Twitter: https://twitter.com/RPGBOTDOTNET
Facebook: https://www.facebook.com/rpgbotdotnet
Instagram: https://www.instagram.com/rpgbot/

The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

RPGBOT.Podcast RPGBOT.net

    • Leisure
    • 5.0 • 1 Rating

The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

Support us at the following links:

Patreon: https://www.patreon.com/rpgbot
Twitter: https://twitter.com/RPGBOTDOTNET
Facebook: https://www.facebook.com/rpgbotdotnet
Instagram: https://www.instagram.com/rpgbot/

The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

    MUNDANE MEDICINE (Remastered!) - Bandages to Potions: Healing Beyond the Spellbook

    MUNDANE MEDICINE (Remastered!) - Bandages to Potions: Healing Beyond the Spellbook

    Medicine is often seen as a background feature in the world of fantasy games, overshadowed by the glitz and glamour of magical healing. But in reality, mundane medicine plays a crucial role in the survival and success of adventurers in these fantastical worlds. In this remastered episode of the RPGBOT.Podcast, we dig into the often overlooked world of mundane medicine in RPGs and how it can add depth and complexity to your gaming experience. Join us as we explore the mechanics, skills, and strategies of mundane medicine in popular RPGs like DnD 5e and discover how you can make it a meaningful and impactful aspect of your game.
    This episode was originally published February 9, 2022
    Special thanks to October Sky for the question of the week this week.
    Materials Referenced in this Episode
    RPGBOT.Podcast Episodes
    RPGBOT.podcast Episode 1 – DnD 5e’s Investigation Skill Dungeons and Dragons 5e
    Player’s Handbook (affiliate link) Pathfinder 2e
    Core Rulebook (affiliate link) Gamemastery Guide (affiliate link Fantasy Flight Star Wars
    Edge of the Empire (affiliate link) Other Stuff
    DnD 3.5’s heal Skill Etymology of the word “Mundane” PF1’s Heal Skill If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely
    Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James
    @JackAmateur Amateurjack.com Producer Dan
    @Lzr_illuminati

    • 51 min
    PF2e Howl of the Wild Review: Bigger, But Also Smaller Beasties

    PF2e Howl of the Wild Review: Bigger, But Also Smaller Beasties

    “If you ever wanted to run a monster hunter campaign, just use this book and nothing else”
    In this episode of the RPGBOT.Podcast, we review the Howl of the Wild release for Pathfinder second edition. We explore the various features and options available in the book, including the introduction of tiny and large races, rules for riding PCs, and the addition of new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk. We highlight the unique abilities and mechanics of each ancestry and discuss the potential gameplay implications; and, talk about our excitement for the expanded wilderness and aquatic options in the book. We breakdown the new ancestries and character options in the Pathfinder Second Edition Advanced Player's Guide.
    We also talk about the aquatic races, such as merfolk and sahuagin, and the unique challenges and abilities they possess; and discuss the minotaur and circe ancestries, as well as the new beast-themed patrons and feats for witches. We highlight the versatility and customization options provided by the new archetypes, such as the Beastmaster and Claw Dancer. Overall, we are impressed with the design choices and variety of options in the book.
    We also go through the various archetypes, spells, and monsters in the Pathfinder 2E supplement, Secrets of Magic, highlighting the Ancestry options, including the Acyli and Circe, and the new archetypes like the Beastmaster and Wild Mimic. We also talk about the new spells, animal companions, and advanced animal companion mechanics. We are excited for the unique monsters in the book, such as the Almaraj, Thruniosaurus Rex, and Scrounge Feather.
    LINKS
    How of the Wild (affiliate link) Player Core 2 (affiliate link) Other Stuff The Emu War KEY TAKEAWAYS
    The Howl of the Wild release for Pathfinder second edition introduces new options for tiny and large races, allowing for more diverse character creation. Rules for riding PCs are included, providing mechanics for players who want to have mounted combat or unique character interactions. The book features new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk, each with their own unique abilities and mechanics. The expansion focuses on wilderness and aquatic options, providing players with more opportunities for campaigns centered around these themes. The Advanced Player's Guide introduces new ancestries and character options in Pathfinder Second Edition. The aquatic races, such as merfolk and sahuagin, have unique challenges and abilities. The minotaur and circe ancestries offer interesting mechanics and customization options. The new beast-themed patrons and feats for witches provide flavorful and versatile choices. The archetypes, such as the Beastmaster and Claw Dancer, offer additional customization and specialization for characters. Secrets of Magic introduces new archetypes, spells, and monsters to Pathfinder 2E. The Ancestry options, such as Acyli and Circe, offer unique character choices. The Beastmaster archetype and Wild Mimic archetype provide interesting gameplay mechanics. The book includes a variety of spells, animal companions, and advanced animal companion mechanics. The monsters in Secrets of Magic are diverse and offer exciting challenges for players. Overall, Secrets of Magic is a highly recommended supplement for Pathfinder 2E players and GMs. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
    How to Find Us:

    • 59 min
    TOV - THE MECHANIST (Levels 5 - 20) - Advanced Features and Strategies Revealed

    TOV - THE MECHANIST (Levels 5 - 20) - Advanced Features and Strategies Revealed

    In this episode of the RPGBOT.Podcast, we continue our build of the Mechanist subclass in Tales of the Valiant. Randall’s Internet crashes, so Ash and Tyler go through the Mechanist's class features and discuss their thoughts and opinions on each one. They also talk about the subclasses and the different abilities and options they provide. We’ll let you know our opinion about the class overall and how we feel about the augments, and hopes for potential future expansions and improvements to the class. Join us as we explore the benefits and strategies of each feature and talent, highlighting the versatility and power of the Mechanist subclass.
    MATERIALS REFERENCED IN THIS EPISODE
    Black Flag Reference Document on KoboldPress.com BFRD.net Content From RPGBOT.net 5e to ToV Transition Guide KEY TAKEAWAYS
    The Mechanist subclass in Tales of the Valiant offers a wide range of features and abilities that enhance combat and utility. The multi-attack feature at level 5 allows Mechanists to make multiple attacks in a single turn, increasing their damage output. The rapid augment feature at level 6 allows Mechanists to imbue and augment items as a bonus action, making it quicker and more efficient. The Device Savant feature at level 11 allows Mechanists to ignore restrictions on using magic items, providing more versatility and options in combat. The Juggernaut feature at level 11 enhances the Mechanist's strength and combat abilities, making them more effective in grappling, shoving, and melee combat. The talents chosen at level 8 and 10 further enhance the Mechanist's abilities, such as increasing movement speed and providing additional luck-based benefits. The Mechanist subclass offers a unique and powerful playstyle, combining spellcasting, combat prowess, and utility abilities. The Mechanist class in Tales of the Valiant is interesting and fun to play There could be more variety and options for the augments The subclasses provide different abilities and options for customization The class has potential for future expansions and improvements If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely
    Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James
    @JackAmateur Amateurjack.com Producer Dan
    @Lzr_illuminati

    • 50 min
    FROM SCREEN TO TABLE: How to Adapt Media into TTRPG Adventures

    FROM SCREEN TO TABLE: How to Adapt Media into TTRPG Adventures

    Are you a fan of movies, TV shows, and books? And do you love playing tabletop RPG adventures? If so, you're in luck! In this remastered episode of the RPGBOT.Podcast, we explore the exciting world of adapting screen media and literature into RPG adventures. Whether you're a fan of classic films, popular TV shows, or best-selling novels, we've got tips and tricks to help you bring your favorite stories to the gaming table. So let's dive in and discover how to turn these beloved works into thrilling role-playing experiences.
    This episode was originally published in two parts on February 2nd, 2022
    Materials Referenced in this Episode
    RPGBOT.Podcast Episodes
    Episode 0 – The Adventure Begins Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)? Other Stuff
    .Dungeon Article on Polygon (not on The Verge as we said) Dark Souls on Steam Darkest Dungeon on Steam Dogfooding on Wikipedia Star Wars: Edge of the Empire (affiliate link) Edge of Tomorrow on IMDB Firefly RPG (affiliate link) GURPS 4e (affiliate link) List of Roleplaying Games on Wikipedia Massive Chalice on Steam Savage Worlds Adventure Edition (affiliate link) The Rings of Power on Prime Video (affiliate link) The One Ring RPG 2nd edition from Free League Publishing If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely
    Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James
    @JackAmateur Amateurjack.com Producer Dan
    @Lzr_illuminati

    • 1 hr 10 min
    TOV: THE MECHANIST (Levels 1 - 4) - Augmenting Your Arsenal: A Build Companion

    TOV: THE MECHANIST (Levels 1 - 4) - Augmenting Your Arsenal: A Build Companion

    Step into the world of Tales of the Valiant with us as we embark on a two-part exploration of the fascinating and unique Mechanist class. In this episode of the RPGBOT.Podcast, we delve into the mechanics and features of this class, discussing its differences from the Artificer, its limited subclass options, and its powerful abilities such as Eyes of the Maker and Shard of Creation. Join us as we break down the augment system, its various effects and limitations, and the exciting Weapon Options feature. And stay tuned as we share our expert insights on building the Metalurgist and Spellrite subclasses, including tips and tricks for level 4 improvements and talents. It's time to roll for initiative and discover the wonders of the Mechanist!
    EPISODE SUMMARY
    In this two-part episode of the RPGBOT.Podcast, we begin the build of the Mechanist class from Tales of the Valiant. The team explores the differences between the Mechanist and the Artificer, noting that the Mechanist focuses more on building and enhancing items rather than spellcasting. The team also discusses the limited number of subclasses available for the Mechanist and the potential challenges of adapting Artificer subclasses to the Mechanist. We provide insights into ability scores, lineage, and heritage choices for the class; highlighting the Eyes of the Maker feature, which allows the Mechanist to identify magic items, and the Shard of Creation feature, which grants the Mechanist a ball of loose plasma.
    We explore the Mechanist's ability to inspire themselves and the scaling of their features with level. We’ll move on to the augments, which are similar to infusions in the 5th edition artificer class; and highlight the adhesive, collapsible, detecting, empowered, elusive, and loading augments and their effects. We break down the limitations and scaling of the augments, and discuss the Augments feature of the Tales of the Valiant Mechanist class.
    Finally, we go through each augment and discuss its effects and potential uses and talk about the Efficient Action feature, which allows the use of augments as a bonus action, and the Weapon Options feature, which provides special attacks depending on the type of weapon. Tyler and Ash each will break down builds for the two subclasses of the Mechanist class, the Metalurgist and the Spellrite, briefly mentioning the level 4 improvements and talents.
    MATERIALS REFERENCED IN THIS EPISODE
    Black Flag Reference Document on KoboldPress.com BFRD.net Content From RPGBOT.net 5e to ToV Transition Guide KEY TAKEAWAYS
    The Mechanist class in Tales of the Valiant focuses on building and enhancing items rather than spellcasting, making it distinct from the Artificer class. Adapting Artificer subclasses to the Mechanist may be challenging due to the differences in spellcasting abilities. The Mechanist class offers flexibility in ability score distribution, with a focus on Intelligence for class features. Lineage and heritage choices should be made based on the desired playstyle, with options that enhance durability or provide damage resistance being popular. The Mechanist class features, such as Eyes of the Maker and Shard of Creation, offer unique abilities related to identifying and interacting with magic items. The Mechanist class in Tales of the Valiant has unique features such as the Shard of Creation and the ability to inspire themselves. The augments in the Mechanist class are similar to infusions in the 5th edition artificer class. The adhesive augment allows objects to become adhesive and can hold up to a thousand pounds. The collapsible augment makes objects smaller. The detecting augment provides various vision enhancements, including dark vision, invisivision, magic vision, and x-ray vision. The empowered augment gives a +1 bonus to attack and damage, which scales to +2 at level 9 and +3 at level 15. The elusive augment allows objects to be disguised as other objects of the same type. The loading augment generates

    • 48 min
    MONKS Levels 5 - 20 - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

    MONKS Levels 5 - 20 - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

    In Part 2 of this RPGBOT.Podcast on Monks, we continue our ongoing discussion of the D&D 5e Monk, continuing from level 5. At level 11, Ash gains the Tranquility feature, which grants the effect of a sanctuary spell. Tyler gains the Aspect of the Worm feature, allowing him to create an aura that frightens enemies or grants resistance to dragon damage. Randall gains the Empowered Arms feature, which adds extra damage to his attacks and allows him to create an aura that grants temporary hit points. At level 12, Tyler takes the Chef feat to boost his Wisdom and gain extra healing, while Ash takes the Strike of the Giants feat to enhance his melee attacks.
    The conversation also explores the tactics and combat strategies of the monk class. The hosts talk about the different features and abilities that the Monk gains at each level, proficiency in all languages, Diamond Soul, Timeless Body, Quivering Palm, and Empty Body. They also discuss the usefulness and limitations of these features, as well as potential tactics and strategies for playing a high-level Monk.
    If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners.
    If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.
    Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely
    Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James
    @JackAmateur Amateurjack.com Producer Dan
    @Lzr_illuminati

    • 1 hr 14 min

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