177 episodes

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty, comedian Chris "Ray Gun" Maldonado, and Dustin Furman, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at patreon.com/laststandmedia.
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Sacred Symbols: A PlayStation Podcast Studio71

    • Leisure
    • 4.8 • 2.8K Ratings

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty, comedian Chris "Ray Gun" Maldonado, and Dustin Furman, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at patreon.com/laststandmedia.
We wanna make the podcast even better, help us learn how we can: https://bit.ly/2EcYbu4 
For advertising opportunities please email PodcastPartnerships@Studio71us.com   
Privacy Policy: https://www.studio71.com/us/terms-and-conditions-use/#Privacy%20Policy

    #177: Grand Theft Uh-Oh

    #177: Grand Theft Uh-Oh

    Sometimes, very easy things turn out to be very hard for no apparent reason. Apparently, this mantra rings true for Rockstar, which released its acclaimed PlayStation 2 trilogy of Grand Theft Auto games on PS4 and PS5 in... well... a pretty shocking state. It's a big story (and a damn shame), and we discuss it in-depth. Rockstar ain't the only one hurting, though. Activision isn't only beleaguered from top-to-bottom due to claims of impropriety galore, but because its new Call of Duty game is apparently selling softer than any entry in the series in some 15 years. That, too, is a big story (although less of a damn shame), and we discuss that in-depth, too. Plus: Delays! Six Days in Fallujah, Saints Row, and Pragmata have all been pushed, while WB's crossover fighter MultiVersus is real, and League of Legends goes all-in on expanding its universe on PlayStation. We wrap up, as we always do, with listener inquiries. Will the effects of COVID and the chip shortage extend the PS5 generation? Is it possible that PlayStation's Spider-Man will appear in the new Spiderverse film? How do we feel about detective-style games? Can we instruct a listener on how to properly execute his first kiss?
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    • 2 hr 55 min
    #176: Paucity

    #176: Paucity

    Bad news: Sony isn't going to be able to make as many PlayStation 5 consoles as it was hoping, at least in the short term. What does that mean for you? It means that, if you're still on the hunt for a console, you may want to get used to the idea of ponying up for a black market unit or settle in for a long and painful winter. We discuss. Plus: Gaming engine Unity has made a substantial acquisition, Q-Games acquires The Tomorrow Children from Sony, licensing issues bog down GTA's re-releases and Metal Gear Solid's legacy titles alike, Konami has totally botched the rollout of eFootball, and so on, and so on, and so on. Listener inquiries allow us to cleanly wrap things up as always, touching on subjects like Mass Effect's revival, the demise of Jump Force, the uncertain future of Media Molecule, and word from a funeral director that -- yes -- she listens to Sacred Symbols while embalming bodies. We suppose somebody's gotta do it.
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    • 2 hr 41 min
    #175: Chasing Amy

    #175: Chasing Amy

    We have some awesome news for long-time PlayStation fans: The Mother of Uncharted, Amy Hennig, is finally returning with something new. Seriously. And it's just in the nick of time, since it's been a staggering 10 years since Uncharted 3 launched on PS3, which was her last brainchild. Heck, it's been nearly eight years since she left Naughty Dog! So it's great to know what she's working on next, but there's a catch, of course: She's making a Marvel game. And thus, both the excitement and complaining begin in earnest, and naturally, we must take part. Other news also crossed our desk this week, including the $50 million loss Take Two is taking on a cancelled game codenamed Volt, the going-public nature of publisher Devolver Digital (which Sony now owns 5% of), the potential rise of a true AAA console game out of China, Call of Duty 2022 rumors, and so much more. We also get into listener questions, as is our wont. Will Sony ever create a dedicated PC launcher? Did Guardians of the Galaxy benefit greatly from not being overexposed? Is there a stigma attached with Game Pass games? Did Chris accidentally leave his "jerk tissues" in-frame?
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    • 3 hr 21 min
    #174: Running Up the Score

    #174: Running Up the Score

    While there's no doubt Microsoft's Xbox Series X is doing great, there's also no doubt that Sony's PlayStation 5 is doing even better. Markedly so. Microsoft stubbornly refuses to publicly state how many consoles it has sold, but we now know that Sony has surpassed 13 million in less than a year, almost certainly beginning to put some distance between PS5 and XSX. Let's discuss what these new sales figures mean, and whether inertia might be turning into new momentum. Also: Guerrilla is hiring for external Horizon projects, Warner Bros. is making a goofy-looking crossover fighter, the next PlayStation-to-PC game isn't one you may have expected, Stardew Valley's spiritual successor looks awfully endearing, PS+ games are en route, and more. Oh, and we talk at length about the most recent State of Play, too. We also get into listener questions, as always. Do we trust Bluepoint with a Bloodborne sequel? What's going on with Sony's and Apple's increasingly-obvious closeness? What are the right foods (if any) to eat while gaming? Has Dustin fooled everyone with his love of Aldi? All of that -- and much more -- on the other side of the play button.
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    • 3 hr 50 min
    #173: Mouse and Runeboard

    #173: Mouse and Runeboard

    If you listen to this show (and we know that you do), you would have known months ago that God of War was coming to PC, because we told you it was. Well, if you didn't believe us, it is indeed true: 2018's God of War is indeed PC-bound, and it has some players in their feelings... and not in a good way. Is it time for PlayStation's audience to embrace the inevitable? Or will stragglers hold on for dear life as the industry moves past console exclusivity above all else? Meanwhile, the upcoming Uncharted movie has its first trailer, and it's not as bad as we thought it'd be, while some 2022 DC games are looking mighty hot and Blue Box is suffering under the weight of its endless conspiracy. Plus: Elden Ring is delayed, Dbrand punches Sony in the mouth, a new Splinter Cell is indeed in production, and more, and listener inquiries bring us to just some of the following topics: Striking workers, the rise of SEGA, Gamepass' flat growth, and the proper placement of toothpaste on the toothbrush.
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    • 2 hr 57 min
    #172: Anti-Crunch

    #172: Anti-Crunch

    Square Enix-owned studio Eidos is running a little experiment on behalf of the industry-at-large: Its teams are now working four days a week, for 32 hours, with Fridays off. In a line of work absolutely demanding of your time, that a AAA publisher and well-respected studio are taking the initiative to do things differently is an awesome sign, though it's unclear if such a life/work balance is even possible if you want to create truly great games. Naturally, we discuss. Also: Sony has quietly poached the Head of Content of Apple Arcade, Ryu Ga Gotoku simultaneously loses its director and producer, EA and FIFA are fighting over the future of Electronic Arts' most important franchise, and much more. Then, listener inquiries! Are we as perplexed by Ubisoft's recent decisions as many of our audience members? What do we expect out of Returnal's rumored upcoming update? Did Crystal Dynamics lie to its audience by unleashing pay-to-win schemes in The Avengers? Will the boys ever cease quarreling about the efficacy of bidets?
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    • 3 hr 35 min

Customer Reviews

4.8 out of 5
2.8K Ratings

2.8K Ratings

Mrmet10201987 ,

By Far The Worlds Best PlayStation Podcast

Many years ago, there were 2 great playstation podcasts. (Beyond, PSILYXOXO). Then came Sacred Symbols to make 3. Now, there’s only 1. The other 2 are a joke compared to this one. Whether hardcore or casual, Colin is the best at breaking down and giving opinions and news from someone who really understand PlayStation and has been covering them for almost 20 years. The opinions expressed on this podcast are truly unique, and not the recycled vanilla and safe opinions you’ll hear everyone else say. Also, no one is harder on PlayStation, and complimentary of Microsoft and Nintendo when needed, than Colin and his crew. There are times I’ll see a story break, read between the lines and then understand the REAL story behind something. And while other podcasts will take the news at face value, Colin will say exactly what lines up with me and I think “Thank Shu almighty that there’s someone else out there who sees things for that they are”. If you want real playstation news, real praise and criticism, and unique opinions, stop here and listen. It does not get better than this.

TheDedekam ,

Best Video Game Podcast

I've been listening to Sacred Symbols since day one and it only continues to grow in quality, especially with the addition of Dustin. Colin, Chris, and Dustin balance each other out perfectly and are also hilarious. Best Video game podcast out there.

Sports fan49 ,

Good show

Show sometimes drags for too long, there’s only so much complaining and negativity I can listen to. Sweat spot would be 2 1/2 hrs the. It would be 4 stars!

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