3 hr 2 min

Sangfielle 04: The Blackwick Group Friends at the Table

    • Fiction

This episode carries content warnings for discussion of knives, possession, insect infestation of a living person, death, animal slaughter, being buried alive, and drowning.
It has been one year since the folks of Eastern Folly put an end to a generations-long curse, and a few months fewer since a vote brought a new name to the town and its environs: Blackwick County.  The name was a compromise, evoking not only the darkening embers of the Triadic Pyre’s ashen dogma, but also the warmth and comfort of night at home coming to its end with a little prayer to Slumbous.  
Name ain’t the only changed in that town, though. As the days went on, and the understanding that the curse had been broken was felt more firmly, it seemed as both miners and townsfolk let themselves dream of further futures than they had before. Some folks settled down to start families, others sent word for friends and relatives to move to this newly prosperous burg. New business sprung up, and not all of them made it through the year, sure, but more than you’d think. 
This was a community that was only just now starting to know itself. The sort of town you heard about and thought was made up. A place really, truly, on the upswing. Even the trains seemed to be reliable, more or less. 
But the powers that be, so to speak, they knew better than to rest on laurels, no matter whose they were. I mean… Skeletal emissaries. Miners going deeper into the mountain. Sounds below the abbey. The damned egg. 
Can you blame them for putting out the call? Can you blame them for bringing together the Blackwick Group?
This week on Sangfielle: The Blackwick Group
The Almanac of the Heartland Rider
Peoples
Caprak (cap-ROK): The goat folks of the northlands, where they put up with dust, ash, snow, and the unilateral “justice” of the Pale Magistratum.
Carpana (car - pahn - a): They’re little folks, three to four feet tall or so. A little like capybara, I suppose. 
Devils: Once, they were contained by (and made to administer) some vast network of hells. But they fought their way out, took over Aldomina, and nurtured a fledgling empire into an expansive one.
Drakkan (drah-KAHN):  I’ve always thought we look like seahorses. Skin pulled across spiny, exo-skeletal armor. Bright colors. Good looking. 
Heritrixes (hare-uh-trixes): Heritrixes are immaterial beings, sometimes confused for ghosts, demons, or other sorts of supernatural spirits, who enter into contracts with physical hosts.
Human: A smooth-skinned, hornless type of person, mostly found in the Heartland and in the Unschola Republica these days. Unremarkable. “Except in variety,” you’ll often hear a human say, revealing only that they’re more prideful than wise.
Ojantani: The Ojantani, who share traits with buffalo and water oxen, are as often melancholic or timorous as they are the loud, stereotypical minotaur sort.
Places
Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it’s out of the hard grip of the old curse. It’s people aren’t perfect, but they’ve made it through some dark times, and that’s more than most can say.
The Sleeping City: Every 13 years, a metropolis wakes with the buzzing sound of life. Do not cross its borders uninvited, especially not when it and its inhabitants are at rest.
Facts and Figures
The Course: There is debate about the true nature of the Heartland’s Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds. 
The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say,

This episode carries content warnings for discussion of knives, possession, insect infestation of a living person, death, animal slaughter, being buried alive, and drowning.
It has been one year since the folks of Eastern Folly put an end to a generations-long curse, and a few months fewer since a vote brought a new name to the town and its environs: Blackwick County.  The name was a compromise, evoking not only the darkening embers of the Triadic Pyre’s ashen dogma, but also the warmth and comfort of night at home coming to its end with a little prayer to Slumbous.  
Name ain’t the only changed in that town, though. As the days went on, and the understanding that the curse had been broken was felt more firmly, it seemed as both miners and townsfolk let themselves dream of further futures than they had before. Some folks settled down to start families, others sent word for friends and relatives to move to this newly prosperous burg. New business sprung up, and not all of them made it through the year, sure, but more than you’d think. 
This was a community that was only just now starting to know itself. The sort of town you heard about and thought was made up. A place really, truly, on the upswing. Even the trains seemed to be reliable, more or less. 
But the powers that be, so to speak, they knew better than to rest on laurels, no matter whose they were. I mean… Skeletal emissaries. Miners going deeper into the mountain. Sounds below the abbey. The damned egg. 
Can you blame them for putting out the call? Can you blame them for bringing together the Blackwick Group?
This week on Sangfielle: The Blackwick Group
The Almanac of the Heartland Rider
Peoples
Caprak (cap-ROK): The goat folks of the northlands, where they put up with dust, ash, snow, and the unilateral “justice” of the Pale Magistratum.
Carpana (car - pahn - a): They’re little folks, three to four feet tall or so. A little like capybara, I suppose. 
Devils: Once, they were contained by (and made to administer) some vast network of hells. But they fought their way out, took over Aldomina, and nurtured a fledgling empire into an expansive one.
Drakkan (drah-KAHN):  I’ve always thought we look like seahorses. Skin pulled across spiny, exo-skeletal armor. Bright colors. Good looking. 
Heritrixes (hare-uh-trixes): Heritrixes are immaterial beings, sometimes confused for ghosts, demons, or other sorts of supernatural spirits, who enter into contracts with physical hosts.
Human: A smooth-skinned, hornless type of person, mostly found in the Heartland and in the Unschola Republica these days. Unremarkable. “Except in variety,” you’ll often hear a human say, revealing only that they’re more prideful than wise.
Ojantani: The Ojantani, who share traits with buffalo and water oxen, are as often melancholic or timorous as they are the loud, stereotypical minotaur sort.
Places
Blackwick County: From the mines to the lake, the hills to the flats, the town once called Eastern Folly has felt a little more expansive now that it’s out of the hard grip of the old curse. It’s people aren’t perfect, but they’ve made it through some dark times, and that’s more than most can say.
The Sleeping City: Every 13 years, a metropolis wakes with the buzzing sound of life. Do not cross its borders uninvited, especially not when it and its inhabitants are at rest.
Facts and Figures
The Course: There is debate about the true nature of the Heartland’s Truth, the power that turned Sangfielle into what it is today. But the Cleavers call it the Course. Part river, part lesson, part direction traveled. Entirely beyond the grasp of mortal minds. 
The Structure: Reason, logic, sense. The world is, fundamentally, a place that fits together and functions. We may not like that, say the adherents of the structure. And sometimes, the world may move in ways beyond our particular ken. But there is something holding it together, and that, they say,

3 hr 2 min

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