55 episodes

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.

Script Lock Max Folkman, Nick Folkman

    • Video Games

Writers Max and Nick Folkman sit down with other writers and developers to discuss storytelling in video games.

    Duncan Fyfe & Jon Ingold

    Duncan Fyfe & Jon Ingold

    Happy New Year! This month we've got Duncan and Jon in to talk about being a writer without a writing degree, blank canvas vs well-defined main characters, research, hot air balloons, Lovecraft forums, when to stop researching, underappreciated game moments, player agency, the sweet spot between satisfying and frustrating, the role of writers in pre-production, and more.

    • 1 hr 21 min
    Walt Williams & Mary Kenney

    Walt Williams & Mary Kenney

    Happy holidays everyone! To close out the year we've got Walt and Mary joining us to talk Narrative QA, their most important collaborators, narrative band-aid experiences, storytelling that they appreciate in other games that may go unnoticed by players, making "good" and "bad" choices, emotion-oriented goals, violence-based games, not giving your characters more story than they can handle, narrative pet peeves, things they've learned by slipping up, overwriting, digital media shelf life, what game project(s) they wish they'd been a part of, how important costume design is to their writing process, writing tests, and a thing or two more that you'll just have to find out for yourself!

    • 1 hr 59 min
    Heli Salomaa & Claire Hummel

    Heli Salomaa & Claire Hummel

    We're back again this month with Heli and Claire to talk about why costume design as a specialized role isn’t more common in games, the narrative features of costume design, differences with fashion design, research, building costumes for worlds less-based in reality, the problem of flowing clothes, working with the non-monetary budgets of video games (memory, processing power, etc), not holding back on your first draft, their most important collaborators, iteration, pitching ideas that may be too “out there,” the hardest costume they’ve designed (that they can talk about), knowing when something’s done, how non-costume designers can learn more about costume design, mundane costume design, work/life balance, and how can writers make costume designers’ lives easier.

    • 1 hr 7 min
    Nicole Martinez & Megan Starks

    Nicole Martinez & Megan Starks

    Apologies to all for the slight delay, but the wait has TOTALLY been worth it because today we've got Nicole and Megan joining us to talk writing/design tests, whether narrative design and game writing should be separate jobs, the hardest things to write and design, writers' rooms, rewriting processes, where they start with constructing branching narratives, what they look for in endings as creators and whether it's different than what they look for as consumers, meaningful choices, storytelling trends they'd like to see more of, NPCs, major influences, and a great deal more!

    • 1 hr 19 min
    Kelsey Beachum & Olivia Alexander

    Kelsey Beachum & Olivia Alexander

    We've got Kelsey and Olivia in this month to talk about the hardest parts of working with nonlinear storytelling, stress, taking feedback, nonlinear murder mysteries, quantifying values that are hard to quantify, assuming that players are smart, tracking all the permutations in branching narratives, player assumptions when it comes to knowledge of the story and vice versa, letting players pull in information instead of pushing it on them, what makes a good opening and ending, DnD, and more.

    • 1 hr 35 min
    Kait Tremblay & Sam Maggs

    Kait Tremblay & Sam Maggs

    Calling in from the far reaches of Los Angeles AND Toronto, Kait and Sam join us to talk writing tests, how to give good feedback, important soft skills to have, writing processes and "muses," staying organized, things that tap and sap their creativity, what makes a good video game opening/ending, NPCs, storytelling quagmires, diverse dev teams, whether there's anything in their work that takes forever that people wouldn't expect, work/life balances, what they're consuming that isn't video games, why writing WWE fanfiction can be helpful for your game writing, major influences, and MOREEEEE!

    • 1 hr 27 min

Customer Reviews

AfroSamuraiTB ,

I’m a game designer and this is still a fabulous podcast!

Out of all the gamedev podcasts I’ve listened to, I’ve learned the most from this one. I’m not even a writer! The focus is on storytelling In videogames, but it’s more than that. Nick and Max are fantastic hosts that ask the best questions with even better guests. A+ 10/10 Don’t Miss!

Wahlnut1977 ,

Fantastic behind the scenes look at gaming

Just discovered this show. Love the look specifically at games writing. Very insightful and entertaining. Can't wait to dig deeper into the episodes I missed.

BrettDouville ,

Deep dive on games writing

Love this cast! Hosts get great guests to have a deep conversation about their history, process, and anything and everything else having to do with writing for games.

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