35 min

Shakespeare's Landlord Chat #8 - Tabula Rasa One More Story Games Podcast

    • Books

We're using the Be.Live Talk Show format, and we got off to a rough start when our first podcast attempt was halted when it crashed. This week we're talking about blank slates or Tabula Rasa since we officially started the production of the Shakespeare's Landlord game. So we've more in game art to show you, that we will not be posting anywhere else (check out the YouTube version podcast listeners). First off, our podcast is now on Stitcher, and second we're reminding our listeners that we will have Charlaine Harris herself on our podcast on July 28th. Submit any questions you want to ask her to #askcharlaine. This week we created the Shakespeare's Landlord story project in StoryStylus, so we're starting from a blank slate or a "tabula rasa". The characters, items and topics of conversation has been entered into the system and we'll be working on the locations and world building next week. There is a discussion about how StoryStylus works by building a set of story bricks, or story nouns: characters, locations, items, topics, events. Then we take those bricks and link them together using script code--the cement that links the brinks together to build a cohesive wall or game for people to play. (how that for a building metaphor?) While this looks intimidating, we've taught kids as young as 11 to make their own games at our previous summer camps. We show off our compiled map of Shakespeare using Prescott Arkansas as a model and the described layout from the books. Then we show some of the new art that will be used in creating Lily's house, which caused one of our audience members to say "I can't wait to start clicking on things!" (check out our YouTube channel to see those images) Finally, we show the complete story flow diagram for the current state of the game: this is a breakdown of all of the choices in the game and their consequences. This prints out to be a 23 page banner! Tune in to hear more about where we're at, and where we're going with our Shakespeare's Landlord game development.

We're using the Be.Live Talk Show format, and we got off to a rough start when our first podcast attempt was halted when it crashed. This week we're talking about blank slates or Tabula Rasa since we officially started the production of the Shakespeare's Landlord game. So we've more in game art to show you, that we will not be posting anywhere else (check out the YouTube version podcast listeners). First off, our podcast is now on Stitcher, and second we're reminding our listeners that we will have Charlaine Harris herself on our podcast on July 28th. Submit any questions you want to ask her to #askcharlaine. This week we created the Shakespeare's Landlord story project in StoryStylus, so we're starting from a blank slate or a "tabula rasa". The characters, items and topics of conversation has been entered into the system and we'll be working on the locations and world building next week. There is a discussion about how StoryStylus works by building a set of story bricks, or story nouns: characters, locations, items, topics, events. Then we take those bricks and link them together using script code--the cement that links the brinks together to build a cohesive wall or game for people to play. (how that for a building metaphor?) While this looks intimidating, we've taught kids as young as 11 to make their own games at our previous summer camps. We show off our compiled map of Shakespeare using Prescott Arkansas as a model and the described layout from the books. Then we show some of the new art that will be used in creating Lily's house, which caused one of our audience members to say "I can't wait to start clicking on things!" (check out our YouTube channel to see those images) Finally, we show the complete story flow diagram for the current state of the game: this is a breakdown of all of the choices in the game and their consequences. This prints out to be a 23 page banner! Tune in to hear more about where we're at, and where we're going with our Shakespeare's Landlord game development.

35 min