174 episodes

Your fourth favorite Gaming podcast. Contains Guild Ball, Infinity, Aristeia! and occaional Mantic games and other gaming nonsense, including D&D, Epic 40k and Vienetta.

Singled Out Radio - A Gaming Podcast Andrew Jones

    • Arts
    • 4.6 • 8 Ratings

Your fourth favorite Gaming podcast. Contains Guild Ball, Infinity, Aristeia! and occaional Mantic games and other gaming nonsense, including D&D, Epic 40k and Vienetta.

    Episode 135 - Talking Community Errata 4.5

    Episode 135 - Talking Community Errata 4.5

    In this episode the Community 4.5 errata is discussed, and why the team loves Butchers so, so much. 

    • 1 hr 29 min
    Episode 134 - The Inevitable Blacksmiths Episode

    Episode 134 - The Inevitable Blacksmiths Episode

    An episode featuring a deep dive into the Blacksmiths Guild and how to kill the hobby in 3 easy steps.

    • 1 hr 1 min
    Episode 133 - Firefight Sneak Preview

    Episode 133 - Firefight Sneak Preview

    In this episode Andrew talks to Rob Burman about Firefight, the new sci-fi wargame by Mantic Games. We discuss the mechanics of the game, the armies that can be used, and if gun noises can be copyrighted.

    • 37 min
    Episode 132 - The Lamps Are Lit

    Episode 132 - The Lamps Are Lit

    In this episode we discuss the Lamplighter's Guild Alpha release, Kings of War, Armada, and how Will Smith isn't related to tennis.

    You would like to support the podcast? Well now you can! Find Singled Out on Patreon!


    https://www.patreon.com/singledoutGB 

    • 59 min
    Episode 131 - Brewers in 58 minutes

    Episode 131 - Brewers in 58 minutes

    This is an episode that was formerly on our patreon feed, and now it is available to everyone! In this episode we look at how the Brewer's guild can be played.

    You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time!


    https://www.patreon.com/singledoutGB 

    • 58 min
    Episode 130 - Alchemists in 52 Minutes

    Episode 130 - Alchemists in 52 Minutes

    This is an episode that was formerly on our patreon feed, and now it is available to everyone! In this episode we look at how the alchemist's guild can be played.

    You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time!


    https://www.patreon.com/singledoutGB 

    • 52 min

Customer Reviews

4.6 out of 5
8 Ratings

8 Ratings

CalPacker ,

Aristeia! Hooray!

Hi guys. Great work with SIngled Out. I am thrilled that you're launching Into the Hexadome. Aristeia is fantastic and more folks over here in the US need to play it. I always appreciate that you fellas get to the point quickly, focus on strategic interactions, and yet somehow keep it light and listenable. Thanks for your efforts.

One rules thing you missed: The Hannibal/Marked state interaction does not work; this has been FAQ'd. The reason why is that marked does not grant line of sight; it just allows you to make attacks without line of sight. Since Hannibal's stuff needs actual line of sight to work, marked does not actually allow his abilities to trigger when they otherwise wouldn't.

muse1991 ,

Review for singled out

Really great podcast. I love everything about it except their pattern ad. It’s way too long and not that funny. I enjoy the content and the hosts a lot and find their information really worthwhile.

Midwestwargaming ,

These Britts are Legit

Not sure why one of the Britts never lets the other Britt speak, but other than that this podcast is "Cheerio!"