24 episodes

From the dungeons of Gloomhaven and the battlefields of Root, to the shores of Catan and the rails of Ticket to Ride, popular board games couch complex subjects within richly thematic gameplay. Millions of people find joy in the experiences that these games create, but what else do we get from playing them?

In this podcast, Steve Gotzler and Jordan Tynes explore the world of tabletop games with people who possess a deep understanding of the various themes, settings, systems, or content that we encounter in them. What does an economist think about while playing Monopoly? What about a quilter sitting down for a round of Patchwork? A planetary geologist and Terraforming Mars? Or a farmer and Agricola?

Steve, Jordan, and their guests consider how games communicate information about the variety of subjects they take up. They also ask how games can influence players’ feelings about each other, and the world that they inhabit. From the physical components strewn about the table, to the rules we share while playing, sit down for a round of playful discussion about the cultural relevance of tabletop gaming.

Subject Matter: Table Top Jordan and Steve

    • Leisure
    • 4.7 • 12 Ratings

From the dungeons of Gloomhaven and the battlefields of Root, to the shores of Catan and the rails of Ticket to Ride, popular board games couch complex subjects within richly thematic gameplay. Millions of people find joy in the experiences that these games create, but what else do we get from playing them?

In this podcast, Steve Gotzler and Jordan Tynes explore the world of tabletop games with people who possess a deep understanding of the various themes, settings, systems, or content that we encounter in them. What does an economist think about while playing Monopoly? What about a quilter sitting down for a round of Patchwork? A planetary geologist and Terraforming Mars? Or a farmer and Agricola?

Steve, Jordan, and their guests consider how games communicate information about the variety of subjects they take up. They also ask how games can influence players’ feelings about each other, and the world that they inhabit. From the physical components strewn about the table, to the rules we share while playing, sit down for a round of playful discussion about the cultural relevance of tabletop gaming.

    Lacrimosa with Michael Goetjen

    Lacrimosa with Michael Goetjen

    In this episode, SM:TT is joined by Michael Goetjen, a musicologist whose research focuses on eighteenth-century opera and the music of Mozart, to play Lacrimosa, a game about Mozart’s final and unfinished composition: “The Requiem.” Together, they discuss the rumor mill of the 18th century music scene, the working conditions of classical composers, and the historical construction of Mozart’s persona as an “artistic genius.”

    • 1 hr 28 min
    Votes For Women with Lisa Tetrault

    Votes For Women with Lisa Tetrault

    Happy International Women’s Day! — In this episode, SM:TT is joined by Lisa Tetrault, a historian of U.S. democracy, to play Votes for Women, a game about the struggle for women’s suffrage in America and the historic passage of the 19th amendment. They discuss the obstacles faced by social movements throughout history, the ongoing struggle for voter rights today, and the challenge of making complex historical events more accessible through games.

    • 1 hr 12 min
    Designer Deep Dive #6: Banana Chan

    Designer Deep Dive #6: Banana Chan

    In this designer deep dive, SMTT talks with Banana Chan, co-designer of Jiangshi: Blood in the Banquet Hall and owner and co-founder of Game and a Curry. Banana talks about finding a way into the world of RPG design, what types of games inspired the development of Jiangshi and offers some advice for aspiring designers hoping to write their own RPGs.
    Check out Banana's work: https://www.gameandacurry.com/

    • 48 min
    Jiangshi: Blood in the Banquet Hall with Michelle King and Heidi Kim

    Jiangshi: Blood in the Banquet Hall with Michelle King and Heidi Kim

    At long last, the first full-episode of season 2 has arrived! — SM:TT sits down with MIchelle King and Heidi Kim, scholars of Chinese history and Asian American literature respectively, to play Jiangshi: Blood in the Banquet Hall, a tabletop RPG about an immigrant family struggling against discrimination while trying to manage their family business in a 1920’s Chinatown.  Along the way, they discuss the centrality of family in Chinese food cultures, the economic challenges faced by Asian immigrants in the twentieth century, and the potential pitfalls of pursuing the historical experiences of marginalized communities through play.

    • 1 hr 37 min
    Casual Catch-Up #8: Time and Tabletop

    Casual Catch-Up #8: Time and Tabletop

    Jordan and Steve catch up with each other after some time away from your feeds. In this episode, they spend a while discussing the many layers of time in tabletop gaming.

    • 40 min
    Designer Deep Dive #5: Damon Stone

    Designer Deep Dive #5: Damon Stone

    The second of two Designer Deep Dives we recorded on the ground at GEN CON in August. In this episode, SMTT talks with designer Damon Stone. Damon tells us why Monopoly is the perfect game to rip-up and start again, and shares how he got started as a designer in the industry, eventually working on major titles such as Android: Netrunner and A Game of Thrones LCG. He also tells us about his latest project Ten to One, a strategic wargame about the Haitian Revolution, and discusses the capacity for games to educate their players by speaking against dominant historical narratives.Check out Damon’s body of work on Board Game Geek: https://boardgamegeek.com/boardgamedesigner/48764/damon-stoneLearn more about Ten to One here: https://boardgamegeek.com/boardgame/349773/ten-one

    • 52 min

Customer Reviews

4.7 out of 5
12 Ratings

12 Ratings

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