180 episodes

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

The AIAS Game Maker's Notebook Academy of Interactive Arts & Sciences

    • Leisure
    • 4.8 • 157 Ratings

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

    Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

    Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

    Austin Wintory chats with Aurélien Piters (Audio Director) and Maxime Touchon (Sound Designer). Together they discuss developing the audio design behind Asobo Studio's A Plague Tale: Requiem including their influences; the process of casting the actors; what they learned from the previous entries; working together with composer Olivier Deriviere and the music team in creating the right mood; and what it takes to create the unsettling sound of a mischief of rats. 

    Listen to the full episode here or watch on our Youtube channel.
    The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

    • 1 hr 4 min
    Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

    Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

    Min Kim from Bonfire Studios chats with Jeonghee "JJ" Jin, the CEO of Pearl Abyss America. Together they discuss how Korea's unique culture and environment has helped shape it's games industry; how Korean game companies are growing and evolving based on years of global expansion; and building experiencing for an ever growing global audience. 

    Listen to the full episode here or watch this episode on our Youtube channel.
    The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

    • 1 hr 7 min
    Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

    Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

    Austin Wintory chats with composer Stephanie Economou, who recently won the first ever Grammy for video game music for her work on Assassin's Creed Valhalla: Dawn of Ragnarök. Together they discuss her career in film and television; the differences between composing for traditional media versus games; the learning curve that comes with game development; and how Ubisoft allowed her to experiment with black metal and folk music on Dawn of Ragnarök's soundtrack.

    Listen to the full episode here or watch this episode on our Youtube channel.
    The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

    • 1 hr 24 min
    Directing God of War Ragnarök with Eric Williams of Santa Monica Studio

    Directing God of War Ragnarök with Eric Williams of Santa Monica Studio

    God of War Ragnarök and many other great titles from 2022 are nominated at the 26th Annual #DICEAwards! Tune in to see the winners in every category on February 23rd at 8pm PT on IGN

    Ted Price chats with Eric Williams, the game director behind Santa Monica Studio's smash hit, God of War Ragnarök. Together they discuss being handed the mantle to a storied franchise; his leadership philosophy in guiding the team towards shared goals; the first steps they took when developing a such a highly anticipated sequel; and the key decisions they made when designing the combat, quests, and character development.
    Listen to the full episode here or watch this episode on our Youtube channel. 

    God of War Ragnarok and many other great titles from 2022 are nominated at the 26th Annual DICE Awards. Tune in to see the winners in each category LIVE on February 23rd at 8pm PT on IGN.com. For the full list of nominees, visit interactive.org.
    The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
     

    • 1 hr 22 min
    Opus and Taiwanese Game Development with Sigono's Scott Chen

    Opus and Taiwanese Game Development with Sigono's Scott Chen

    Trent Kusters chats with Scott Chen of the Taiwanese independent studio Sigono. Together they discuss the early influences that led him to Carnegie Mellon where he met his Sigono Co-Founder, Brian Lee; their earlier titles and the lessons learned in narrative and scope that led to the Opus series; and the challenges and opportunities of the Taiwanese development scene.

    Listen to the full episode here or watch this episode on our Youtube channel.
    The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

    • 1 hr 16 min
    IMMORTALITY Composer Nainita Desai

    IMMORTALITY Composer Nainita Desai

    Austin Wintory chats with composer and Emmy winner Nainita Desai. Together they discuss her early life in music and musical heroes; the process and challenges of composing for games versus television or film; her recent work with Sam Barlow on IMMORTALITY and Telling Lies; and the touchstones they developed for creating music for such unique games.

    Watch this episode on our Youtube channel.
    The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

    • 1 hr 19 min

Customer Reviews

4.8 out of 5
157 Ratings

157 Ratings

bluepuma ,

Incredible podcast

It’s like being at GDC. Love hearing the insights and war stories. Thank you for putting the time in to create this podcast!

Bedroth ,

An In-Depth Look

A great look at the industry from several sides. My personal favorites are Austin's interviews with fellow composers, but really, the whole show is just phenomenal.

Are Pee Gee Fan ,

Great insight!

Thoughtfully crafted podcast about game design and all its elements. Great interviews with some industry giants! Keep it up!

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