16 episodes

Each episode of this monthly podcast covers one game out of the 71 original games released for the Atari Lynx between 1989 and 1994. Included in each monthly episode is a run-down of each game's statistics, credits, gameplay, graphics, music and sound effects, recent selling prices on eBay and retro gaming retailers, and reviews and memories from listeners about the featured game.

The Atari Lynx HandyCas‪t‬ Mark Little

    • Video Games
    • 4.8 • 8 Ratings

Each episode of this monthly podcast covers one game out of the 71 original games released for the Atari Lynx between 1989 and 1994. Included in each monthly episode is a run-down of each game's statistics, credits, gameplay, graphics, music and sound effects, recent selling prices on eBay and retro gaming retailers, and reviews and memories from listeners about the featured game.

    EPISODE 14: QiX

    EPISODE 14: QiX

    Tweet#LX102, Published by Telegames, Inc.

    In this episode I cover one of my favorite arcade games of the 1980s, QiX (pronounced “kicks”), released for the Lynx in 1991 by Telegames, Inc. I’ve got vital statistics about the game, along with gameplay, reviews and ratings, some fun facts and trivia, and some listener feedback about the game.

    QiX VITAL STATISTICS

    Release Date: October of 1991 by Telegames.

    Initial retail price: Unknown.

    Cartridge: Stereo curved lip-style cartridge of unknown ROM size.

    Genre: Top-down action/strategy puzzle game for 1 player, or for 2 players taking turns on the console. The ComLynx is not used in multi-player games.

    Based On: Arcade game by Taito America Corporation, released in 1981.

    Screen/playfield orientation: landscape (horizontal).

    Other Ports: QiX was also released on the Apple II (1989), the Apple IIgs (1990), the Atari 5200 (1983), the Atari 8-Bit line (1983), the Commodore Amiga (1989), the Commodore 64 (1989), the Commodore 128 (1989), the FM-7 (1983), the J2ME (2003), MicroSoft DOS (1989), the Nintendo Entertainment System (1991), the Nintendo Game Boy (1990), and the Nintendo 3DS (2011).

    Sequels: QIX++ for the PSP (2010) and the XBox 360 (2009); QIX Neo for the Nintendo Playstation (2001); QIX Adventure for the Nintendo Game Boy Color (1999); Super QIX for the arcade (1987);  Volfied (a.k.a. Ultimate QIX) for the arcade (1991), the Atari ST (1991), the Commodore Amiga (1991), the Commodore 64 (1991), the FM Towns (1991) the J2ME (2005), MicroSoft DOS (1991), the Nintendo Wii (2008), the Sega Genesis (1991), and the TurboGrafX-16 (1989).

    Levels: There are 256 levels, each accessible with a 6-digit code. The complete list of level jump codes can be found here.

    Carton:  Full-color standard-tab regular-size carton (5 3/8″ by 4 3/8″ by 7/8″).

    Manual: A 32-page (including front and back covers) stapled regular-sized booklet manual in monochrome, measuring the usual 4 7/8” high by 3 ¾” wide.

    Languages: As far as I can determine, the manual was available in the U.S. in an English version only.

    QIX CREDITS

    Developer: Knight Technologies.

    Licensee: Taito America Corporation.

    There are no other known credits for QiX.



    LYNXED IN

    Be sure to check out AtariGamer.com for all of the latest news about our favorite handheld gaming console!

    LYNX LYNKS

    Information About QIX:

    Atari Age title info/rarity guide for QiX

    Atari Gamer title info/rarity guide for QiX

    Digital Press title info/rarity guide for QiX

    Wikipedia article about QiX

    Moby Games article about QiX

    QiX Level Jump Codes from Atari Age

    “Atari Lynx Hint Book”, published by Atari in 1993 for Lynx game developers; all 255 level jump codes for QiX can be found on pages 48 and 49.

    • 1 hr 12 min
    EPISODE 13: Warbirds

    EPISODE 13: Warbirds

    Tweet

    #PA2032, Published by Atari Corp.

    In this episode I cover an excellent (and extremely fun) action/flight simulator for the Atari Lynx, Warbirds, released in April of 1991 by Atari Corporation. I’ve got vital statistics about the game, along with credits, gameplay, reviews and ratings, some fun facts and trivia, and some listener feedback about the game.

    WARBIRDS VITAL STATISTICS

    Release Date: April 1991 by Atari Corporation. Warbirds was originally scheduled for release in December of 1990.

    Working Title: Red Baron.

    Initial retail price: In the US: $34.95; in the UK: £29.99.

    Cartridge: 1-megabyte stereo curved lip-style cartridge. Game developer and distributor Telegames also released Warbirds on a PCB in 2008.

    Genre: First-person action/flight simulator for one player, or for two-to-four players using the ComLynx cable.

    Screen/playfield orientation: landscape (horizontal).

    Other Ports: There were no other ports of this game.

    Sequels: There were no sequels to this game.

    Levels: There are six levels, or Missions, in Warbirds: Milk Run, Double Teamed, Red Baron, Paths of Glory, Pair of Aces, and The Swarm. Players can also control Ammunition levels, Damage levels, Collision levels, the number of Lives, and the Start Mode.

    Carton:  Full-color standard-tab regular-size carton (5 3/8″ by 4 3/8″ by 7/8″). A French version was also sold.

    Manual: A 20-page (including front and back covers) stapled regular-sized booklet manual in full color, measuring the usual 4 7/8” high by 3 ¾” wide.

    Languages: As far as I can determine, the manual was available in the U.S. in an English version only. In France Warbirds was released in the bi-lingual carton with a sheet of instructions in French.

    WARBIRDS CREDITS

    Design and Programming: Rob Zdybel (Part One and Part Two of the ANTIC podcast interview by Randy Kindig)

    Art and Animation: Susan G. McBride, Melody Rondeau

    Sound and Music: Robert Vieira

    Thanks: The Atari Crowd, The Friday Knights

    Special Thanks: John Skruch, Dave Needle

    Dedication: For my father

    LYNXED IN

    The people in the UK behind the new cartridge-based retro handheld console Evercade have released two Atari Lynx compilation carts for their new system. The first cart, called Atari Lynx Collection 1, comprises 17 Atari Lynx titles, including 12 classic titles (Awesome Golf, Crystal Mines II: Buried Treasure, Dracula: The Undead, Gordo 106, Ishido: The Way of Stones, Jimmy Connors’ Tennis, Malibu Bikini Volleyball, Power Factor, Scrapyard Dog, Basketbrawl, Super Asteroids/Missile Command®, and Super Sqweek), plus 4 after-market titles from Songbird Productions (CyberVirus, Loopz, MegaPak 1, and Remnant: Planar Wars), and one homebrew title (Xump – The Final Run). The second cart, called Atari Lynx Collection 2, includes 8 classic Lynx titles: Blue Lightning,

    • 1 hr 46 min
    EPISODE 12: KLAX

    EPISODE 12: KLAX

    Tweet#PA2031,

    Published by Atari Corp.

    In this episode (better late than never) I cover one of the best games ever made for the Atari Lynx, KLAX, released in October of 1990. It’s also the second of three original release titles for the Lynx that is played vertically, not horizontally (Gauntlet: The Third Encounter and NFL Football are the other two). In this episode I’ve got vital statistics about KLAX, along with credits, gameplay, reviews and ratings, some fun facts and trivia, and some listener feedback about the game.

    KLAX VITAL STATISTICS

    Release Date: October 1990 (originally scheduled for June/July 1990).

    Initial retail price: In the US: $34.95-$39.99; In the UK: £27.99-£35.00.

    Cartridge: 256k stereo curved lip-style cartridge.

    Genre: Falling block puzzle game for one player.

    Screen/playfield orientation: portrait (vertical).

    Based On: Coin-op arcade game KLAX, developed by Dave Akers and Mark Stephen Pierce and released by Atari Games Corporation in February of 1990.

    Other Ports: Amstrad CPC (1990), Atari VCS (2600) (1990; PAL-version only; NTSC-version never finished), Atari 5200 (2003), Atari 7800 (2002), Atari ST (1990), BBC Micro (1990), Commodore Amiga (1990), Commodore 64 (1990), DOS (1990), MSX (1990), Nintendo Entertainment System (1990), Nintendo Game Boy (1990), Nintendo Game Boy Color (1999), PC-88 (1990), PC-98 (1990), SAM Coupé (1990), Sega Game Gear (1991), Sega Genesis (1990), Sega Master System (1991), Sharp X68000 (1990), TurboGrafx-16 (1990), and ZX Spectrum (1990). KLAX was also released together with Marble Madness for the Nintendo Game Boy Advance (2005).

    Sequels: There were no sequels to this game.

    Levels: There are 100 levels, or “waves,” in KLAX. There are five different wave objectives for each wave: “KLAX wave,” “Diagonal wave,” “Horizontal wave,” “Points wave,” and “Tile wave.”

    Carton:  Full-color standard-tab regular-size carton (5 3/8″ by 4 3/8″ by 7/8″). Also sold were a French version, two different Japanese versions, and a blister pack.

    Manual: A 12-page (including front and back covers) stapled regular-sized booklet manual in monochrome, measuring the usual 4 7/8” high by 3 ¾” wide.

    Languages: As far as I can determine, the manual was available in the U.S. in an English version only.

    KLAX CREDITS

    Developer: Tengen, Inc. (Atari Games Corporation)

    Programming:  Greg Omi

    Art and Animation: Susan G. McBride, Greg Omi, Gary Johnson, K.E. Rudis

    Music and Sound: LX (Alex) Rudis

    Original Game Developers: Mark Stephen Pierce, David Akers

    LYNXED IN

    Earlier in 2019, James Boulton from RetroHQ, better known as SainT, released the next batch of his highly sought-after Lynx SD multicart to those who pre-ordered it on Atari Age.

    • 1 hr 41 min
    EPISODE 11: Zarlor Mercenary

    EPISODE 11: Zarlor Mercenary

    Tweet#PA2030, Published by Atari Corp.

    In this episode I cover the very last game originally developed at Epyx, Inc., Zarlor Mercenary, released in October of 1990. Alphabetically, it’s also the very last original-release game for the Lynx. Plus, as far as I know, it’s the only Lynx game that has “Mendicants”…or “Medicants”…or “Merdicants.” I’ve included vital statistics, credits, gameplay, reviews and ratings, some fun facts and trivia, and some listener feedback about the game.

    ZARLOR MERCENARY VITAL STATISTICS

    Release Date: October of 1990.

    Initial retail price: In the US: $34.99; in the UK: £29.99.

    Cartridge: 128k (likely) stereo curved lip-style cartridge.

    Genre: Top-down vertically scrolling shooter for one player, or two-to-four players using the ComLynx cable.

    Screen/playfield orientation: landscape (horizontal).

    Other Ports: There were no ports of this game to any other systems.

    Sequels: There were no sequels to this game.

    Levels: There are six levels, or “Missions,” in both the single and multi-player versions of the game: Level 1-Cadmar Desert; Level 2-Mesort Swamp; Level 3-Docrit Sea; Level 4-Sedimor Domes; Level 5-Mardic Ice; and Level 6-Cedmite City.

    Carton:  Full-color standard-tab regular-size carton (5 3/8″ by 4 3/8″ by 7/8″). There were also French and Japanese versions of the carton sold, as well as a blister pack.

    Manual: A 20-page (including front and back covers) stapled regular-sized booklet manual in monochrome, measuring the usual 4 7/8” high by 3 ¾” wide.

    Languages: As far as I can determine, the manual was available in the U.S. in an English version only.

    ZARLOR MERCENARY CREDITS

    Developer: Epyx, Inc.

    Programming: Chuck Sommerville  (audio and video of Chuck’s joint interview with LX Rudis in 2018 on The Atari Lynx Handycast).

    Graphics: Matthew Crysdale.

    Levels, Music, SFX: Christopher Grigg.

    Additional Programming: Stephen Landrum.

    LYNXED IN

    Ninjabba’s At It Again!

    Jasper van Turnhout, also known as Ninjabba on Atari Age, and who released his critically acclaimed homebrew game Wyvern Tales back in May of 2018, has now released a new teaser demo that he has developed for what could potentially become another homebrew title for the Lynx. The demo is called Nomad Rally 2018, and anyone interested in viewing the demo in emulation or in downloading it to a multicard can find it here.

    Luchs Soft Taking Pre-Orders for Space Battle and QuadroMania!

    Luchs Soft in Germany is now taking pre-orders for two after-market titles, both to be available on April 1, 2019. Space Battle is a Harry Dodgson prototype (from 2000). It will be available as a single cartridge or two cartridges (for 2-player gaming); both versions will come complete with curved lip-style cartridge(s) inside a full-color carton, along with a manual, poster, and collectible lapel pin. The game can be played by up to eight players us...

    • 1 hr 38 min
    EPISODE 10: Todd’s Adventures in Slime World

    EPISODE 10: Todd’s Adventures in Slime World

    Tweet#PA2029, Published by Atari Corp.

    In this episode, the longest (and the latest) episode of The HandyCast so far,  I cover one of the last games originally developed at Epyx, Inc., Todd’s Adventures in Slime World, released in October of 1990. I’ve included vital statistics, credits, gameplay, reviews and ratings, some fun facts and trivia, and some listener feedback about the game. And with the ComLynx cable it’s an eight-player game, so grab seven more of your friends for a gooey, messy Slime-O-Rama!

    TODD’S ADVENTURES IN SLIME WORLD VITAL STATISTICS

    Release Date: October of 1990 (originally scheduled for July of 1990).

    Working Title: Slime World.

    Initial retail price: $34.95.

    Cartridge: 128kb stereo curved lip-style cartridge.

    Genre: Multi-level platformer for one player, or two-to-eight players using the ComLynx cable.

    Screen/playfield orientation: landscape (horizontal).

    Other Ports: The Sega Genesis (1992) and The TurboGrafx 16/PC Engine (1992).

    Sequels: None.

    Levels: Twelve single-player or multi-player levels, or “adventures:” #1: Easy, #2: Exploration, #3: Action, #4: Suspense, #5: Logic, and, for #6, either Arcade for single-player games, or Combat for multi-player games.

    Carton:  Full-color standard-tab regular-size carton (5 3/8″ by 4 3/8″ by 7/8″). There were also French and Japanese versions of the carton sold, as well as a blister pack.

    Manual: A 24-page (including front and back covers) stapled regular-sized booklet manual in monochrome, measuring the usual 4 7/8” high by 3 ¾” wide.

    Languages: As far as I can determine, the manual was available in the U.S. in an English version only.

    TODD’S ADVENTURES IN SLIME WORLD CREDITS

    Developer: Epyx, Inc.

    Game and Code: Peter Engelbrite.

    Art: Matthew Crysdale, Phillip Vaughan, and Peter Engelbrite.

    Sound Design: Christopher Grigg.

    Music: Eric Van Rhee.

    Testing: Secret Underground Labs.

    LYNXED IN

    “Consolizing” the Lynx (Project 1)

    There are not one but TWO projects that “consolize” the Atari Lynx. The first one comes from StarForcePilot on the Atari Age Lynx forums, also known as Marcel J. de Haan on Facebook. He installed the McWill screen and the VGA output jack into his Lynx I, then he decided not to stop there. So he created a handy (see what I did there) stand for the Lynx I, and he also installed a DB9 connector on the Lynx to allow an external controller to be used to play games on the static console. More recently, he also replaced the battery compartment with a generic rechargeable lithium-ion battery along with a generic variable step-down converter. It’s really a clever design, and StarForcePilot documented his progress in completing the project beautifully with a pictorial essay on his blogpage. I highly recommend that my listeners check out the blog here.

    “Consolizing” the Lynx (Project 2)

    The second Lynx consolization (yes, Monty, that IS a word) is a joint project from YouTube channe...

    • 1 hr 50 min
    EPISODE 09: Chip’s Challenge

    EPISODE 09: Chip’s Challenge

    Tweet#PA2028, Published by Atari Corp.

    Here I cover one of the best-known games of all time, Chip’s Challenge, released in September of 1989; it is one of the five launch titles for the original Atari Lynx. In this episode I’ve included a complete survey of the credits, gameplay, music, and sound effects for Chip’s Challenge. Plus, as usual, I have reviews, listener feedback, current prices, some trivia, and some fun facts about the game. So grab a bag of chips and munch down while you listen; this game is a real puzzler!

    CHIP’S CHALLENGE VITAL STATISTICS

    Release Date: September of 1989

    Initial retail price: $34.95

    Cartridge: 128kb stereo cartridge available in all three styles (flat, ridged, and curved lip)

    Genre: Puzzle/maze game for one player.

    Screen/playfield orientation: landscape (horizontal).

    Other Ports: The Amstrad CPC (1990), Atari ST (1990), The Commodore Amiga (1990), The Commodore 64 (1990), DOS (1990), The ZX Spectrum (1990), Windows 3.x (1991) and Windows (2015).

    Sequels: Chip’s Challenge 2 for Windows (2015), Chuck’s Challenge 3D for Linux (2014), Macintosh (2014), Windows (2014), Android (2016), iPad (2016), and iPhone (2016)

    Levels: 144, plus 4 undocumented special levels.

    Carton:  Full-color standard-tab regular-size carton (5 3/8″ by 4 3/8″ by 7/8″). There were two styles: one with the gray vertical band of Lynx font faux embossed broken x’s along the right side of the carton, and one without the band.

    Manual: A 24-page (including front and back covers) stapled regular-sized booklet manual in monochrome, measuring the usual 4 7/8” high by 3 ¾” wide.

    Languages: As far as I can determine, the manual was available in the U.S. in an English version only.

    CHIP’S CHALLENGE  CREDITS

    Developer: Epyx, Inc.

    Original Design: Chuck Sommerville.

    Art: Paul Vernon.

    Sound and Music: Alex (LX) Rudis.

    Level Design: Bill Darrah, James Donald, Peter Engelbrite, Victoria Hanson, R.G. Gowdy, Stephen Jungels, Scott Nelson, Chuck Sommerville, Pete Wierzbicki.

    Testing: Dung Dang, Bob Friesen, John McGowan, Tom Schumacher, Cynthia Sommerville, Glen Yamakawa,

    • 1 hr 14 min

Customer Reviews

4.8 out of 5
8 Ratings

8 Ratings

Bucky749 ,

A truly great show

Enjoy the show and hope new episodes will be up soon . Have a happy and safe new year.

Matesamo ,

My favorite handheld system, game by game

The Atari Lynx system is my favorite handheld system and this game-by-game breakdown of every game available for it is impressive in both its scope and its knowledge. Incredibly detailed, each episode is like an encyclopedia entry for the game with just about everything you could want to know about the game. Seriously, if there is any bit of information left out on a game, I don’t know about it. A real treat for gamers and a nice addition to the growing Atari podcast library.

MazingerMe ,

Really enjoying this podcast

The lynx is a system I never owned or played. I am really enjoying learning about it from Mark!

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