50 episodes

A podcast about the business of video games, by Daniel Goldberg and Shams Jorjani of Paradox Interactive.

The Business of Video Games - The Paradox Podcast Paradox Interactive

    • Technology
    • 4.6 • 17 Ratings

A podcast about the business of video games, by Daniel Goldberg and Shams Jorjani of Paradox Interactive.

    What happens when senior executives leave? - Paradox Podcast - The Business of Video Games

    What happens when senior executives leave? - Paradox Podcast - The Business of Video Games

    Welcome back to the special episode of the Paradox Podcast!

    Today one of our co-hosts, Daniel Goldberg discusses the circumstances of his departure from our company with Shams Jorjani!

    We talk about what happens when a senior level manager leaves and what impact – good and bad – is felt in the company.

    0:15 – Intro
    1:58 – What we’ve been playing
    11:36 - What happens when a high-level executive leaves the company?
    15:57 - How do you hand over the leadership role?
    21:46 – Is there anything to worry about or hope for?
    28:11 – How is the “Lame Duck” period like for the departing executive?
    29:36 – Daniel’s goodbyes and what’s next for the podcast?

    You can also find today’s episode on: 
    • Spotify: https://pdxint.at/2HFshtu​
    • iTunes: http://pdxint.at/2BnBWBo​
    • Player.fm: http://pdxint.at/2EWTCnl​
    • Poddtoppen: http://pdxint.at/2CiqXGw​
    • Acast: http://pdxint.at/2ExBD9lWelcome​

    The Paradox Podcast is now back in a bi-weekly schedule! Join us in 2 weeks to meet Shams’ new co-host!
    Support the show (http://paradoxplaza.com)

    • 32 min
    What is it like to be a Publicly Traded Company - Paradox Podcast - The Business of Video Games

    What is it like to be a Publicly Traded Company - Paradox Podcast - The Business of Video Games

    Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do.
    Today, Shams and Daniel are joined by our CFO Alexander Bricca, to discuss the dreaded subject of being a Publicly Traded company. You’ll learn how it’s like to have shareholders, why we decided to become a listed company & what it means in the first place.
    Shams also gets an internship offer. Enjoy! 
    Timestamps: 
    0:15 - Introduction
    2:59 – What we’ve been playing
    6:45 – Subject of the day: What’s it like to be Publicly Traded?
    8:01 – What does the CFO do?
    12:22 – What does being a listed company mean for Paradox?
    22:01 – Why would PDX want to be publicly traded?
    25:28 – What happened when Paradox became listed?
    32:02 – How have shareholders impacted Paradox?
    34:36 – Myths about being a publicly traded company.
    39:53 – What have we told the market about our future releases?
    43:17 – What does being publicly traded mean for PDX employees?
    46:20 – Wrapping up
    You can also find today’s episode on: 
    • Spotify: https://pdxint.at/2HFshtu​
    • iTunes: http://pdxint.at/2BnBWBo​
    • Player.fm: http://pdxint.at/2EWTCnl​
    • Poddtoppen: http://pdxint.at/2CiqXGw​
    • Acast: http://pdxint.at/2ExBD9lWelcome​

    Thanks for listening, and see you in the next episode, at PDXCON!



    Support the show (http://paradoxplaza.com)

    • 46 min
    Success & Failure in the Game Industry - Paradox Podcast - The Business of Video Games

    Success & Failure in the Game Industry - Paradox Podcast - The Business of Video Games

    Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do.

    Today, Shams and Daniel, discuss 2 equally horrifying scenarios:
    What happens when we screw up a game release?
    Possibly worse – what are the implications of a greatly successful game launch?

    Timestamps:
    0:15 – Introduction & excuses tbh.
    4:38 – Why can’t everything be Valheim?
    8:26 – CK3’s success & its consequences.
    19:09 – What happens when a game release don’t go well?
    27:45 – The value of taking risks
    33:13 – Wrapping up

    You can also find today’s episode on:
    • Spotify: https://pdxint.at/2HFshtu​
    • iTunes: http://pdxint.at/2BnBWBo​
    • Player.fm: http://pdxint.at/2EWTCnl​
    • Poddtoppen: http://pdxint.at/2CiqXGw​
    • Acast: http://pdxint.at/2ExBD9lWelcome​

     Thanks for listening, and see you in the next episode!


    Paradox on YouTube:
    ---------------------------------
    ParadoxInteractive - http://youtube.com/ParadoxInteractive
    Trailers, Feature Breakdowns, Dev Diaries, and more.

    ParadoxExtra - http://youtube.com/ParadoxExtra
    Gameplay of our video games, convention coverage, and other fun things from Paradox!

    Paradox Grand Strategy - http://youtube.com/ParadoxGrandStrategy
    Gameplay of our Grand Strategy Games. CK2, EU4, HOI4, Stellaris, and Imperator.
    Support the show (http://paradoxplaza.com)

    • 34 min
    Perfectly Balanced Player Feedback - Paradox Podcast - The Business of Video Games

    Perfectly Balanced Player Feedback - Paradox Podcast - The Business of Video Games

    Welcome back to the Paradox Podcast, where we talk about the business of video games and try to explain why we do the stuff we do.
    Today, Shams and Daniel are joined by Rikard Åslund, a Studio Manager at PDS, to talk about player feedback, its value, how to best submit it & how we balance your suggestions with market research!
     
    Timestamps:
    0:15 Intro & Guest Introduction
    10:37 Subject of the day: Player Feedback
    15:02 Dev Diaries & learnings from Imperator
    22:46 Player comments vs metrics & KPIs
    28:23 Your games suggestions vs market research
    33:50 What is the future of fan interaction?
    35:23 Do we read all feedback?
    36:15 What is the best & worst way to give feedback?
    39:17 Wrapping up & Dad Jokes (help…)

    You can also find today’s episode on:
    • Spotify: https://pdxint.at/2HFshtu​
    • iTunes: http://pdxint.at/2BnBWBo​
    • Player.fm: http://pdxint.at/2EWTCnl​
    • Poddtoppen: http://pdxint.at/2CiqXGw​
    • Acast: http://pdxint.at/2ExBD9lWelcome​

    Thanks for listening, and see you in the next episode, in 2 weeks!
    Support the show (http://paradoxplaza.com)

    • 41 min
    What Game Proposals Interest Paradox - Paradox Podcast - The Business of Video Games

    What Game Proposals Interest Paradox - Paradox Podcast - The Business of Video Games

    Welcome to the Paradox Podcast! Paradox Interactive podcast about the business of video games where try to explain why we do the stuff we do.
    Today, Shams and Daniel, go over what game pitches interest Paradox as a publisher, how to maximize the chances of your game being published by us, and what makes it less likely to be canceled on the way to the release. 

    Timestamps:
    0:15 – Introduction & Daniel’s return
    4:10 – What we’ve been playing
    9:15 – Subject of the day: Game Pitch Assessment
    12:57 – Game proposals vs PDX’s strategic goals
    19:45 – Who we want to work with
    22:58 – Expanding established PDX IPs
    25:04 – Risk management & setting goals
    33:22 - Assessing the game pitch 
    40:00 – Wrapping up 


    You can also find today’s episode on:
    • Spotify: https://pdxint.at/2HFshtu​
    • Soundcloud: http://pdxint.at/2EYDl15​
    • iTunes: http://pdxint.at/2BnBWBo​
    • Player.fm: http://pdxint.at/2EWTCnl​
    • Poddtoppen: http://pdxint.at/2CiqXGw​
    • Acast: http://pdxint.at/2ExBD9lWelcome​


    Thanks for listening, and see you in the next episode, in 2 weeks!



    Support the show (http://paradoxplaza.com)

    • 41 min
    Season Finale - Paradox Podcast - The Business of Video Games

    Season Finale - Paradox Podcast - The Business of Video Games

    Welcome back to this year’s last episode of the Paradox Podcast!
    Today we’re joined by two special guests: Larian Studios’ Director of Publishing; Michael Douse & Stealth Games Venture’s founder Helen Burnill!
    Together with Paradox’s own Shams Jorjani, they’ll attempt to put a lid on the year 2020 and summarize all the crazy and key events that happened in the games industry, or affected it, this year. 

    On today’s agenda:
    Digital & physical events in 2020 & in the future
    How mainstream are video games now?
    New consoles generation release
    How did the games industry handle COVID-19 this year?
    Will things return to normal after the pandemic?
    Should we bundle vaccines with hot video games?
    What’s happening with VR?
    Our predictions for 2021
    When will people put video games at the beginning of their Tinder bios?
    And more

    Timestamps:
    Introduction & our guests– 0:15 
    What we’ve been playing – 2:02 
    Summary of the year with Michael Douse & Helen Burnill - 6:34 
    Our predictions for 2021 – 33:09
    Wrapping up – 43:36

    You can also find today’s episode on: 
    •  Spotify: https://pdxint.at/2HFshtu
    •  Soundcloud: http://pdxint.at/2EYDl15
    •  iTunes: http://pdxint.at/2BnBWBo
    •  Player.fm: http://pdxint.at/2EWTCnl
    •  Poddtoppen: http://pdxint.at/2CiqXGw
    •  Acast: http://pdxint.at/2ExBD9lWelcome 

    Thanks for listening, and see you all next year!
    Support the show (http://paradoxplaza.com)

    • 44 min

Customer Reviews

4.6 out of 5
17 Ratings

17 Ratings

aqu ,

Great insight into the business of video games

A great behind the scenes look at my favorite video game publisher. The hosts are very knowledgeable and present their content well.

PikeStance ,

Hidden Gem

We all heard it, “this game is cash grab.” This podcast gives insight and perspective on the gaming industry. I find the hosts candor and sense of humor to be refreshing. I want to share this podcast with my Business students. This is perfect if you want to know how the industry really works. Very glad I found this and I hope it lasts a long time. Keep it up guys!

Dr. Dungeon ,

FANTASTIC insight into the mysterious world of the video game business

I have been a fan of gaming most of my life. During that time I have become fascinated with the behind-the-scenes aspects of the industry - business decisions, product development, publishing and distribution, etc. Sadly, there are very few (good) resources for me to geek out on the business of video gaming. There are even fewer good podcasts on the subject.

With this podcast I can really delve into the business of video games. It is very informative and entertaining at the same time! The hosts also seem to be very accessible to their audience (especially on Twitter) to get feedback for future episodes.

I HIGHLY recommend you check it out.

Thanks, guys! Excited to see what you have in store for us down the road!

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