Cane and Rinse is a weekly podcast made by passionate videogaming enthusiasts aimed at like-minded listeners. Our ambition is to provide in-depth discussion with help from knowledgeable, articulate guests from the gaming community, the world of games development and beyond.
Metroid Prime 2: Echoes – Cane and Rinse No.592
Our last adventure with Samus for this year as we travel back to 2004 for the GameCube sequel, Metroid Prime 2: Echoes. Leon, Brian, Leah and Rich - along with contributors from the Patreon and forum - revisit Retro Studios' divisive dark middle chapter of their first-person 3D trilogy. For some, this instalment is one of their least fondly remembered Metroid experiences - frustrating and unfriendly, For others it is their favourite - a moody, challenging masterpiece. Where do you fall? And where's that remaster?
F-Zero series – Cane and Rinse No.591
When we scheduled this show, it had been over 18 years since the most recent release of a new F-Zero game. Then Nintendo threw us for a loop with the shadow-drop of the free-to-play battle royale F-Zero 99! Nevertheless, as planned, Leon, Karl and Michiel - along with contribution s from Our Ryan and the wider community - come together to celebrate and analyse this long-dormant future racer franchise, featuring a detailed look at the Super Famicom/SNES, N64 and GameCube 'big console' trilogy, as well as reports of the GBA 'trilogy' of spin-offs/sequels. And a little word on that newest entry too.
Mario & Luigi: Superstar Saga – Cane and Rinse No.590
We all know that Mario and Luigi have been on RPG adventures before, but in their first adventure on the GBA, Mario & Luigi: Superstar Saga, it’s a whole new quest with new friends, new enemies, and all new abilities to help them save the day! Join Chris, Ryan, and Leah as they travel to the Beanbean Kingdom in our latest issue.
Star Wars: Tales From The Galaxy’s Edge – Cane and Rinse No.589
Few would pick a game, based on a Theme Park experience based on a movie, to be a standout launch title for PSVR2, but is that what we got? Join Chris Worthington, Karl, James and Chris O’Regan as we look at whether ILM Immersive managed to capture some of that Star Wars magic.
Super Castlevania IV – Cane and Rinse No.588
Back on board the spooky train with the beloved action platform series, as we arrive in the 16-bit era and Super Castlevania IV. Leon, Leah, Michiel and community correspondents weigh in on this remake/'requel' of the original Akumajo Dracula. There's a lot of love for the soundtrack (except for prog/jazz hating Leah) and Simon's all-new eight-way wiggly whip.
Ridge Racer series – Cane and Rinse No.587
From the arcades of 1993, through the console generations, we drift through every single iteration of Ridge Racer. OK, we haven't played every mobile version and pachi-slot, but Leon, Chris Worthington, Tony and community contributors have hundreds of hours of sideways thrills under their drive belts, and can't wait to reminisce. The aesthetics, the music and the feelings, whether its Revolution, Rage, Rave or R4. Go go go!
This is a great podcast with great discussions and breakdowns of games and mechanics. Very good to go to after finishing a game and hearing in depth thoughts and discussion.
A Relaxing Game Lover’s Listen
There is nice chill vibe to this podcast that I enjoy. They have a range of opinions on the show. Only thing is sometimes I feel that they aren’t always as intentional with their critiques. For example: not sure how Dragon’s Dogma was called an amazing game and none of it’s obvious flaws were dealt with any detailed criticism. Great if you just want to listen to conversations about games. (Also they have a huge catalog of games to choose from)
You're Wrong About Nocturne
I kept waiting for any of the hosts to correct each other's wrong takes about SMT3 Nocturne's gameplay, but with the exception of Leah who used a walkthrough, they all missed blatant mechanics, switched to easy mode, then complained that easy mode lessened the game's impact. Nobody seemed to differ in opinion or insight, and the show's pacing felt disjointed since there was never any disagreement or rebuttal throughout the entire episode.
Also it bugged me how someone kept suggesting that FromSoftware might have taken inspiration from Nocturne's method of minimalist storytelling for Dark Souls, despite that From had been using that style since King's Field from 1994.