The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. Featuring interviews with some of the biggest and most interesting names in game design and related fields.
Talking RPGs with Dayan Radisic
Today’s guest is Dayan Radisic, the lead developer at Stygian Software, the team behind the indie CRPG UnderRail. I’ve personally only played a handful of hours of the game so far, but it’s definitely the kind of game that’s in the “RPG Project” territory – it’s quite clearly super inspired by games like the original … Talking RPGs with Dayan Radisic Read More »
Skill Compensation, Randomness, and the lifespan of games with Brett Lowey
Hello again! This here is probably the most nitty gritty strategy game design podcast episode I’ve had on the show yet, which is made possible because I have a shared language and understanding with today’s guest. This guest, by the way, is none other than Brett Lowey, who has been on the podcast several times … Skill Compensation, Randomness, and the lifespan of games with Brett Lowey Read More »
Interview with Jaron Kong, creator of Quantum Protocol
If you listened to my last episode all the way to the end, you might’ve heard Justin Ma mention a game that he’s been playing recently that he thought was cool. That game, which he recommended and I ended up playing, was Quantum Protocol. Quantum Protocol is a one-player digital card game that isn’t a … Interview with Jaron Kong, creator of Quantum Protocol Read More »
Conversation with Justin Ma
I spoke with Justin Ma, co-founder of Subset Games, who are well known for their hit indie games FTL and Into the Breach. Our conversation touched on a pretty wide range of topics, from their creative process at Subset games, to the state of the industry, to Justin’s feelings on game design theory in general. … Conversation with Justin Ma Read More »
RPGs and more, with Tanya X. Short
Today’s guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon Hunters and most recently, Boyfriend Dungeon. Tanya is also a contributor over at Gamasutra, where she writes about a bunch of game development and marketing stuff. I had wanted to get Tanya on the podcast for a long time, … RPGs and more, with Tanya X. Short Read More »
A Conversation with Raph Koster
Hello all and welcome to another episode of the Clockwork Game Design Podcast! This is Raph’s second time on the podcast (the first time was Episode 37) but it’s always good to have him on the show. On this episode, Raph and I talk a lot about simulationist RPGs, some of his experience working on … A Conversation with Raph Koster Read More »
In search of structure in game design.
Keith Burgun's perspective regarding game design is definitely worth listening to. Mostly due to the fact that he provides a more formal, perhaps academic view on ideas, mechanics, and design choices when making games. I haven't found that anywhere else.
One of the best game design shows
Keith is a thoughtful designer and critic. He has a strong yet developing point of view, and he talks openly about his failures. His efforts to build a more complete vocabulary for game design have been instructive to me as an amateur designer.
Great cast for open minded game designers
The host is not afraid to share his opinions on game design theory, which are almost always grounded in some form of reasoning or understanding.
If you’re a fan of game design theory crafting, and aren’t afraid of listening to someone with a differing opinion, this is a must have cast!
Keep up the great work 👍